Mobs surged the docks, some so desperate they tried swimming their way to Yvette's ship. And in doing so, provided Harriet and Declan the distraction they needed to escape their would-be slavery.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {T}: Add {C}. If you're in a renaissance, add one mana of any color instead. {3}, {T}: Scry 1.
Firehearth Halls enters tapped unless you control a basic Mountain. {T}: Add {R}. {R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
As Floodwater Depths enters, you may pay 2 life. If you don't, Floodwater Depths enters tapped. {T}, Sacrifice Floodwater Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Flourishing Forest enters tapped. As Flourishing Forest enters, choose a basic land type. Flourishing Forest is the chosen type in addition to its other types.
Flourishing Island enters tapped. As Flourishing Island enters, choose a basic land type. Flourishing Island is the chosen type in addition to its other types.
Flourishing Lowlands enters tapped. {T}: Add {G}. Desertcycling {1}{G}({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Flourishing Mountain enters tapped. As Flourishing Mountain enters, choose a basic land type. Flourishing Mountain is the chosen type in addition to its other types.