14568 cards found
Strange Harbor

Strange Harbor

Land
Strange Harbor enters the battlefield tapped unless you have 15 or less life.
{T}: Add {U} or {R}.
Zulixi, once home to the ingenious gnomes and now ground zero for the SOURCE's corruption.
  • The Land Bundle
Stunning Cascade

Stunning Cascade

Land
Stunning Cascade enters the battlefield tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}, Sacrifice Stunning Cascade: Draw a card.
Those who find and bathe in Keranos's sacred falls are granted insight into the future.
  • Theros Triumphant
Sturdy Outpost

Sturdy Outpost

Land
As Sturdy Outpost enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
“Good, warm house get little man through winter. Hursar sleep outside like real man!”
  • Sparks of a Multiverse
Stygian Dunes

Stygian Dunes

Land - Swamp Desert
({T}: Add {B}.)
As Stygian Dunes enters the battlefield, you may pay 1 life. If you don't, Stygian Dunes enters the battlefield tapped.
Substack Ports

Substack Ports

Land
Substack Ports enters the battlefield tapped.
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice Substack Ports: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Sun King's Shadow
Shi Hou, the Sun King

Sun King's Shadow

Planeswalker - Hou
(Color indicator: Sun King's Shadow is black and red)
[+1]: Each opponent loses 1 life for each card you've drawn this turn. Then you draw a card.
[–2]: Sun King's Shadow deals 2 damage to target creature or planeswalker and you gain 2 life. If that permanent was already dealt damage this turn, destroy it.
Loyalty:
5
Card has other part: Shi Hou, the Sun King
  • Panxiou
Sundappled Scrub

Sundappled Scrub

Land - Desert
Sundappled Scrub enters the battlefield tapped unless you control another Desert.
{T}: Add {G} or {W}.
“All that the light touches is my kingdom.”
—King Shabil
  • Over the Horizon
Sunflower Fields

Sunflower Fields

Land
As Sunflower Fields enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Dark and hopeless times is when light shines the brightest.
  • Sparks of a Multiverse
Sungrace Meadows

Sungrace Meadows

Land - Forest Plains
({T}: Add {G} or {W}.)
Sungrace Meadows enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Sunken Cavern

Sunken Cavern

Land
Sunken Cavern enters the battlefield tapped unless another player controls a land that could produce {U} or {R}.
{T}: Add {U} or {R}.
Water is a rarity on the surface, but the flooded underground hides the past.
  • Oirohpo
Sunken Homestead

Sunken Homestead

Land
Sunken Homestead enters the battlefield tapped.
{T}: Add {B}.
{2}{B}: Until end of turn, Sunken Homestead becomes a 2/2 Zombie creature with “When this creature dies, return it to the battlefield.” Activate only if you're horrific.
  • Video Horror System
Sunless Ridge

Sunless Ridge

Land
As Sunless Ridge enters the battlefield, you may tap an untapped creature you control. If you don't, Sunless Ridge enters the battlefield tapped.
{T}: Add {B} or {R}.
  • Surging Tide
Sunlit Fissure

Sunlit Fissure

Land
Sunlit Fissure enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Until end of turn, Sunlit Fissure becomes a 3/5 green and white Elemental creature with with vigilance and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Sunlit Highland

Sunlit Highland

Land
As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped.
{T}, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Sunlit Meadow

Sunlit Meadow

Land - Plains
({T}: Add {W}.)
As Sunlit Meadow enters the battlefield, you may pay 1 life. If you don't, Sunlit Meadow enters the battlefield tapped.
Basic lands you control have “{T}: Add {W}.”
  • Seasons of War
Sunlit Plaza

Sunlit Plaza

Land - Forest Plains
({T}: Add {G} or {W}.)
As Sunlit Plaza enters the battlefield, you may pay {1}. If you don't, Sunlit Plaza enters the battlefield tapped.
  • Eralou
Sunlit Ruins

Sunlit Ruins

Land
Sunlit Ruins enters the battlefield tapped unless you control a Swamp.
{T}: Add {G} or {W}.
  • The Land Bundle
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters the battlefield tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Sunrazed Ruins

Sunrazed Ruins

Land - Desert
Sunrazed Ruins enters the battlefield tapped.
{T}: Add {W}.
{2/W}{2/W}: Sunrazed Ruins becomes a 2/3 white Elemental creature with lifelink until end of turn. It's still a land.
  • Al Tabaq
Sunrise Bluffs

Sunrise Bluffs

Land
Sunrise Bluffs enters the battlefield tapped.
{T}: Add {R}.
You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters the battlefield tapped.
{T}: Untap another target land you control.
Sunrise Prairie

Sunrise Prairie

Land
Sunrise Prairie enters the battlefield tapped.
{T}: Add {W}.
You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise River

Sunrise River

Land
Sunrise River enters the battlefield tapped.
{T}: Add {U}.
You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Ruins

Sunrise Ruins

Land
Sunrise Ruins enters the battlefield tapped.
{T}: Add {B}.
You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Woods

Sunrise Woods

Land
Sunrise Woods enters the battlefield tapped.
{T}: Add {G}.
You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon