15282 cards found
Mummy's Grin

Mummy's Grin {B}{R}

Sorcery
Destroy target planeswalker. Mummy's Grin deals 2 damage to that planeswalker's controller.
Those not knowing of Atuum's threats are quick to be enlightened or dead.
  • Pyramids of Atuum
Muster for Battle

Muster for Battle {2}{W}

Instant
Create two 1/1 white Soldier creature tokens. Prevent all damage that would be dealt to them this turn.
“The Neolition is finally complete. We are finally ready to confront Phyrexia. I only hope our forces are enough...”
—Valina, Neolition Commander
  • Tides of War
Mystic Seer

Mystic Seer {1}{U}

Creature - Human Mystic
When Mystic Seer enters, each player may scry 1.
{2}{U}: Draw a card, then discard a card.
“Would you like your future rewritten?”
2/1
  • Spark of Revolution
Mystical Dowsing

Mystical Dowsing {3}{U}

Sorcery
Each player mills three cards. For each instant and/or sorcery card milled this way, draw a card.
“Many attempt to tell the future. I find it hard enough to divine the present.”
  • Surging Tide
Naberas the Pilgrim

Naberas the Pilgrim {2}{W}{B}

Legendary Planeswalker - Naberas
[+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
[0]: You gain 1 life for each card in your hand.
[–7]: Search your library for up to X cards, where X is the number of cards in your hand, and put them into your hand. Then shuffle.
Loyalty:
3
  • Mious
Naberas' Wisdom

Naberas' Wisdom {3}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of cards in your graveyard.
“I was wrong to think I could push aside my past through some single act. Let me remember it forever, so the pain will give me strength to work for change.”
  • Mious
Naiad of the Glen

Naiad of the Glen {1}{G}

Creature - Dryad
When Naiad of the Glen enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Naiad of the Glen has trample as long as it has a +1/+1 counter on it.
2/2
  • Surging Tide
Nascent Adversary

Nascent Adversary {R}{W}

Creature - Devil Soldier
Trial 2 (As you cast this spell, an opponent of your choice may pay 2 life. If they don't, they fail the trial.)
When Nascent Adversary enters, if the trial was failed, it gains haste and first strike until end of turn.
Devils are those who failed Ni'Ama's trials, transformed into the god's servants.
3/2
  • Mious
Naturebound Druid

Naturebound Druid {G}

Creature - Human Druid
Defender (This creature can't attack.)
When Naturebound Druid enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
0/3
  • Tides of War
Necrobite

Necrobite {2}{B}

Instant
Target creature gains deathtouch until end of turn. Regenerate it.
The Drow inherited dark magic from their transformation, but also managed to develop some of their own.
  • Aftermath
Necromancer Trainee

Necromancer Trainee {1}{B}

Creature - Human Wizard
“Nimunot belongs to those standing at the top of the food chain, lucky for us, we control the ones who do.”
—Vythraktos, Master Necromancer
2/2
  • K15 Core Set
Necromancer's Talent

Necromancer's Talent {4}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield.
  • K15 Core Set
Necrosavant's Staff

Necrosavant's Staff {2}

Artifact - Equipment
Equipped creature has all activated abilities of all creature cards in your graveyard.
Equip {3}
“Let's make sure all that talent doesn't goes to waste.”
  • Tides of War
Network Sabotage

Network Sabotage {1}{B}

Sorcery
As an additional cost to cast this spell, tap an untapped artifact you control.
Target player discards two cards.
  • Tides of War
Newborn Dragon

Newborn Dragon {1}{R}{R}

Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Newborn Dragon gets +1/+0 until end of turn.
1/1
  • K15 Core Set
Ni'Ama's Emissary

Ni'Ama's Emissary {B}

Creature - Human Cleric
Menace
Ni'Ama's Emissary gets +1/+1 as long as you control a red or white permanent.
“Grant me will to spread temperance in this world.”
1/1
  • Mious
Ni'Ama, God of Adversity

Ni'Ama, God of Adversity {R}{W}{B}

Legendary Enchantment
{R}{W}{B}, Discard a card named Ni'Ama, God of Adversity: Ni'Ama gains indestructible and becomes a God creature in addition to its other types.
Whenever Ni'Ama enters or attacks, it deals 2 damage to each opponent unless they discard a card. You gain that much life. Repeat this process once.
5/5
  • Mious
Night Screecher

Night Screecher {1}{B}

Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
  • K15 Core Set
Nightbane Specter

Nightbane Specter {2}{B}{B}

Creature - Specter
Flying
Whenever an opponent discards a card, put a +1/+1 counter on Nightbane Specter.
Whenever Nightbane Specter deals combat damage to a player, that player discards a card.
1/3
  • K15 Core Set
Nightchill Grasp

Nightchill Grasp {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
Draw a card.
Once death gets a hold of you, you better run away or it will never let you go.
  • Tides of War
Nightclad Stalker

Nightclad Stalker {3}{B}

Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Nightclad Stalker is enchanted, it gets +1/+0 and has deathtouch and lifelink.
“You can run, but you can't hide.”
2/3
  • Tides of War
Nightcloak Ritualist

Nightcloak Ritualist {1}{B}

Creature - Human Wizard
Sacrifice a creature: Look at the top card of target player's library. You may have that player put that card into their graveyard.
“Come, come! Have a drink, dance. Enjoy this night as if it were your last.”
2/1
  • Goliaths of Nangjiao
Nimble Elemental

Nimble Elemental {4}{U}{R}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.
4/4
  • Khaliz-Dorahn
Njel Crocodile

Njel Crocodile {1}{B}

Creature - Crocodile
When Njel Crocodile enters, you may have it fight target creature. (Each deals damage equal to its power to the other.)
A dignified descendant of Senmut to some, a ferocious beast to others.
2/1
  • Pyramids of Atuum
No-Man's Land

No-Man's Land

Land
{T}: Add {C}.
{3}, {T}, Sacrifice No-Man's Land: Draw a card.
Even on a plane as covetous as Nangjiao, the strangest of its nooks and crannies remain unexplored.
  • Surging Tide