14568 cards found
Winter's Whelp

Winter's Whelp {1}{B}

Creature - Spirit
Deathtouch
Whenever another creature named Winter's Whelp enters the battlefield under your control, you draw a card and you lose 1 life.
Come winter, the lost and wandering souls of the dead grow in strength, and seek bodies to make their own.
1/1
  • Harvest Festival
Winterborn Savage

Winterborn Savage {3}{W}

Creature - Human Barbarian Warrior
Armed — Winterborn Savage gets +1/+1 and has vigilance as long as it's equipped.
The harsh environment of Beragnos has prepared its inhabitants for all sorts of adversities.
3/3
  • Aftermath
Wira Inti, Skyfather

Wira Inti, Skyfather {4}{W}{W}{U}{U}

Legendary Enchantment Creature - God
Enchantments you control have hexproof.
Wira Inti, Skyfather can't attack or block unless you control five or more enchantments.
At the beginning of combat on your turn, up to two other target enchantments you control each become a creature in addition to their other types and have flying, vigilance, and base power and toughness 4/4.
10/10
  • Road to Carü Mapu
Wiretapper

Wiretapper {1}{U}{U}

Creature - Horror
Flash
When Wiretapper enters the battlefield, choose one —
• Exile target spell. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
• Create a copy of the card with target spell's name. You may cast the copy. (You still pay its costs.)
3/1
  • Video Horror System
Wisdom Beyond Age

Wisdom Beyond Age {1}{U}{R}

Instant
Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's mana value.
  • Kahembo: Olde Dawn
Wisdom in Reflection

Wisdom in Reflection {2}{G/U}

Instant
Target player shuffles any number of target cards from their graveyard into their library.
Draw a card.
  • Plagues of Fretport
Wisdom of Hao'Tai

Wisdom of Hao'Tai {2}{R}

Sorcery
Exile the top four cards of your library. You may cast instant and/or sorcery cards exiled this way until the end of your next turn.
“Look into my eyes, mortal. Do you truly question my knowledge?”
  • Goliaths of Nangjiao
Wisdom of the Leylines

Wisdom of the Leylines {2}{U}

Instant
Converge — Draw a card for each color of mana spent to cast Wisdom of the Leylines. Then discard a card.
The destruction of a plane leaves the inner workings more open to inspection than ever before.
  • MSEM Masters 2019
Wisdom of the Wilds

Wisdom of the Wilds {G}{U}

Enchantment
Whenever a creature is returned to your hand, scry 1.
{4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
  • Survive the Night
Wise Farseer Chini

Wise Farseer Chini {3}{G}{U}

Legendary Creature - Squirrel Scout
When Wise Farseer Chini enters the battlefield, create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
3/3
Card has other part: Apex
  • Kahembo: Olde Dawn
Wise Old Oak

Wise Old Oak

Land
Wise Old Oak enters the battlefield tapped unless you control a basic Forest.
{T}: Add {G}.
{3}{G}{G}: Until end of turn, Wise Old Oak becomes a 4/4 green Treefolk creature with “Whenever this creature deals combat damage to a player, draw a card.” It's still a land.
  • Quest for the Roseblade
Wish to See

Wish to See {2}{U}{B}

Sorcery
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters the battlefield as a Horror creature after it resolves.
Exile Wish to See.
Wishing Star

Wishing Star {X}{W}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
You gain X life.
Sometimes one good night is all you need to set your worries aside.
  • Monsters of Chikyu
Wispbreath Drake

Wispbreath Drake {3}{U}{U}

Creature - Drake Elemental
Flying
It is as ephemeral as a breeze itself, yet hold as much power as an actual drake itself.
4/2
  • Zero
Wistful Automaton
Mortal Frame

Wistful Automaton {2}

Artifact Creature - Construct
{T}: Add {R}. Put a charge counter on Wistful Automaton.
Remove three charge counters from Wistful Automaton: Transform it.
“Ten centuries of servitude. One hour of life. I'm almost there.”
0/1
Card has other part: Mortal Frame
  • Villains: The Musical
Wistful Fox

Wistful Fox {2}{G}

Creature - Fox
When Wistful Fox enters the battlefield, reveal the top eight cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom of your library in a random order.
The lost fox looked up to the moon, wondering where fate would lead her next.
2/1
  • Monsters of Chikyu
Witch of Life's Nature

Witch of Life's Nature {2}{G}

Creature - Human Shaman
Deathtouch
{T}: Add one mana of any color.
“In these dire times, I beg you to now remember your greatest insight: life is the continuous action of survival.”
—Animus to Lettie Wormwood
2/1
  • The Empty Throne of Feanav
Witch of Shifting Waters

Witch of Shifting Waters {3}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may have Witch of Shifting Waters enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
0/0
Witch of Spring's Promise

Witch of Spring's Promise {1}{G}{U}

Creature - Human Shaman
Flying
When Witch of Spring's Promise enters the battlefield, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
2/3
  • Harvest Festival
Witch of the Midden

Witch of the Midden {2}{B}

Creature - Human Warlock
Deathtouch
At the beginning of your end step, create a 1/1 black Rat creature token with “This creature can't block.”
{1}{B}, {T}, Sacrifice three other creatures: Each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
1/3
Witch of the Veil

Witch of the Veil {1}{U}{B}

Creature - Human Shaman
Flash
When Witch of the Veil enters, if it was cast, you may sacrifice a creature. If you do, return that card to the battlefield under its owner's control.
2/3
  • The Empty Throne of Feanav
Witch's Abode

Witch's Abode {3}

Artifact - Vehicle
Menace
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/2
  • Harvest Festival
Witch's Apprentice

Witch's Apprentice {U}

Creature - Elf Shaman
Rapport — Whenever Witch's Apprentice and at least one other creature you control become tapped, Witch's Apprentice gets +1/+1 until end of turn, then scry 1.
“Sorry, can you help me with this page?”
1/1
  • Harvest Festival
Witch's Invitation

Witch's Invitation {2}

Artifact
When Witch's Invitation enters the battlefield, you may put a -1/-1 counter on target creature.
{2}, {T}: Tap target creature with a -1/-1 counter on it.
To open it is to seal your own fate.
  • Feanav: The Apothecary's Progress
Witch's Invocation

Witch's Invocation {1}{U}

Enchantment
Flash
When Witch's Invocation enters the battlefield, draw a card.
You may cast spells as though they had flash.