14568 cards found
Secluded Farmstead

Secluded Farmstead

Land
{T}: Add {C}.
{T}, Reappropriate: Add {G} or {W}. (Exile exactly two cards from your hand and/or graveyard.)
Those who never forsook the old lands found them plentiful even as the Reclamation ravaged the rest.
  • Lovi Awoken
Sedate Tundra

Sedate Tundra

Land - Plains Island
({T}: Add {W} or {U}.)
Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands.
Seedshrine

Seedshrine

Land - Forest
({T}: Add {G}.)
Seedshrine enters the battlefield tapped.
When Seedshrine enters the battlefield, you may put a +1/+1 counter on target creature.
Seedy Bar

Seedy Bar

Land
{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Seer of the Hunt
Stray Sighthound

Seer of the Hunt

Creature - Faerie Hound
(Color indicator: Seer of the Hunt is green)
Creatures with power less than Seer of the Hunt's power can't block it.
Where her old masters saw her as a lost object to be replaced, the fae found a new companion for their wild hunts.
4/3
Card has other part: Stray Sighthound
  • The Empty Throne of Feanav
Seer's Astrolabe
Peek into the Future

Seer's Astrolabe

Artifact - Monument
(Color indicator: Seer's Astrolabe is blue)
Whenever you scry, draw a card.
While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.
Card has other part: Peek into the Future
  • Alkabah
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Sepulchral Seas

Sepulchral Seas

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {B}. (Exile exactly two cards from your hand and/or graveyard.)
As the ancient dead resurfaced, so too did the secrets their corpses could teach.
  • Lovi Awoken
Serene Chapel

Serene Chapel

Land
Serene Chapel enters the battlefield tapped unless you control a basic Plains.
{T}: Add {W}.
{1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
  • Quest for the Roseblade
Serene Palace

Serene Palace

Land
{T}: Add {G} or {U}. You lose 1 life unless you have less life than an opponent.
For unwavering in her duty of ferrying the mortal earth through the multiverse, the Winds bestowed upon Dai Gui the honor of upholding the Heavens.
  • Panxiou
Serene Trail

Serene Trail

Land
{T}, Sacrifice Serene Trail: Search your library for a Forest or Plains card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Serpentine Woods

Serpentine Woods

Land
Serpentine Woods enters the battlefield tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}, Sacrifice Serpentine Woods: Draw a card.
Hython, the ancient queendom of the gorgons, fell long ago. Crawling ivy is all that remains.
  • Theros Triumphant
Setting Up Camp
Hasty Intervention

Setting Up Camp

Enchantment - Aura
(Color indicator: Setting Up Camp is white)
Enchant player
At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Card has other part: Hasty Intervention
  • A Tourney at Whiterun
Settled Satrapy
Roaming City

Settled Satrapy

Land - Satrapy
{T}: Add {C}.
{5}{R}{G}, {T}: Transform Settled Satrapy.
“I do not care what it takes. My people need food and they will eat.”
—Reha, Entropy's Call
Card has other part: Roaming City
  • Alkabah
Shadowcleft Hideout

Shadowcleft Hideout

Land
Shadowcleft Hideout enters the battlefield tapped.
{T}: Add {B}.
{T}, Pay 2 life, Sacrifice Shadowcleft Hideout: Draw a card.
  • Worlds Away
Shadowed Slums

Shadowed Slums

Land - Swamp
({T}: Add {B}.)
Shadowed Slums enters the battlefield tapped.
{B}, {T}, Reveal a black card from your hand: Target player loses 1 life.
Shanty Town

Shanty Town

Land
You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard.
Shanty Town enters the battlefield tapped.
{T}: Add {W} or {B}.
Cycling {1}{W}{B} ({1}{W}{B}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Shardstone Rift

Shardstone Rift

Land
As Shardstone Rift enters the battlefield, you may pay 2 life. If you don't, Shardstone Rift enters the battlefield tapped.
{T}, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Sheltered Haven

Sheltered Haven

Land
Sheltered Haven enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}, {T}, Sacrifice Sheltered Haven: Draw a card.
Setessa is a bastion against the wilds, fortified by Karametra's mercy.
  • Theros Triumphant
Shengin Heartland

Shengin Heartland

Land
{T}: Add {C}.
As long as Shengin Heartland is in your graveyard, lands you control have “{T}: Add {G} or {U}.”
Shifting Canyon

Shifting Canyon

Land
{T}: Add {C}.
{T}, Sacrifice Shifting Canyon: Choose a basic land type other than Plains. Create a colorless land token that's a Plains and the chosen basic land type. Activate only during your upkeep.
Shifting Cascade

Shifting Cascade

Land
{T}: Add {C}.
{T}, Sacrifice Shifting Cascade: Choose a basic land type other than Island. Create a colorless land token that's an Island and the chosen basic land type. Activate only during your upkeep.
Shifting City

Shifting City

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Shifting City: Search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
  • Alkabah
Shifting Crag

Shifting Crag

Land
{T}: Add {C}.
{T}, Sacrifice Shifting Crag: Choose a basic land type other than Mountain. Create a colorless land token that's a Mountain and the chosen basic land type. Activate only during your upkeep.
Shifting Frontiers

Shifting Frontiers

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Shifting Frontiers: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Khaliz-Dorahn