{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.
Serene Chapel enters the battlefield tapped unless you control a basic Plains. {T}: Add {W}. {1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard. Shanty Town enters the battlefield tapped. {T}: Add {W} or {B}. Cycling {1}{W}{B}({1}{W}{B}, Discard this card: Draw a card.)
As Shardstone Rift enters the battlefield, you may pay 2 life. If you don't, Shardstone Rift enters the battlefield tapped. {T}, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}: Add {C}. {T}, Sacrifice Shifting Canyon: Choose a basic land type other than Plains. Create a colorless land token that's a Plains and the chosen basic land type. Activate only during your upkeep.
{T}: Add {C}. {T}, Sacrifice Shifting Cascade: Choose a basic land type other than Island. Create a colorless land token that's an Island and the chosen basic land type. Activate only during your upkeep.
{T}: Add {C}. {1}, {T}, Sacrifice Shifting City: Search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {T}, Sacrifice Shifting Crag: Choose a basic land type other than Mountain. Create a colorless land token that's a Mountain and the chosen basic land type. Activate only during your upkeep.