15282 cards found
Merciless Brute

Merciless Brute {3}{R}

Creature - Human Barbarian Warrior
Armed — Merciless Brute gets +2/+2 as long as it's equipped.
He fights to survive and to protect himself, but he mostly fights just to see others suffer.
3/3
  • Aftermath
Merciless Exiled

Merciless Exiled {1}{U/B}

Creature - Human Rogue
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Whenever Merciless Exiled deals combat damage to a player, scry 2.
2/1
  • A Tourney at Whiterun
Merciless Xun Huang

Merciless Xun Huang {1}{B}{R}

Legendary Creature - Monkey Warrior
Menace
Ferocious — Whenever Merciless Xun Huang attacks, if you control a creature with power 4 or greater, defending player sacrifices a permanent.
Temples crumble in his wake.
3/3
  • Goliaths of Nangjiao
Merfolk Visionary

Merfolk Visionary {3}{U}

Creature - Merfolk
Whenever Merfolk Visionary or another Merfolk creature you control enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/4
  • Aftermath
Merkurio Zellurys

Merkurio Zellurys {1}{U}{R}

Legendary Planeswalker - Merkurio
[+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card.
[–2]: The next instant or sorcery spell you cast this turn costs {U}{R} less to cast. This effect reduces only the amount of colored mana you pay.
[–7]: You get an emblem with “Each instant and sorcery card you own has reverberate {X}, where X is its mana value.” (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Loyalty:
3
  • Khaliz-Dorahn
Merkurio's Command

Merkurio's Command {4}{U}{U}

Instant
Choose two —
• Counter target spell unless its controller pays {6}.
• Target player draws two cards, then discards a card.
• Creatures target player doesn't control get -3/-0 until end of turn.
• Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
  • Tides of War
Merkurio's Insight

Merkurio's Insight {3}{U}{U}

Instant
Draw three cards.
Reprise {5}{U}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!”
—Logayr's memory, to Merkurio
  • Aftermath
Merkurio's Opus

Merkurio's Opus {1}{U}{R}

Creature - Elemental Wizard
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Prowess
When Merkurio's Opus enters, if it was kicked, draw two cards, then discard two cards.
2/3
  • Tides of War
Merkurio's Prowess

Merkurio's Prowess {2}{U}

Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
“Don't worry, I'm pretty sure you did your best.”
—Merkurio Zellurys
  • Khaliz-Dorahn
Merkurio's Rebuttal

Merkurio's Rebuttal {2}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath
Merkurio, Volatile Elementalist

Merkurio, Volatile Elementalist {4}{U}{R}

Legendary Planeswalker - Merkurio
[+1]: The next instant or sorcery spell you cast this turn costs {1} less to cast.
[–4]: Until end of turn, whenever you cast an instant or sorcery spell, Merkurio deals 2 damage to any target.
[–8]: Exile the top seven cards of your library. You may cast any number of instant and sorcery cards from among them without paying their mana costs.
Loyalty:
5
  • Tides of War
Merthilios' Escort

Merthilios' Escort {4}{R}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
When Merthilios' Escort motivates a creature, that creature gains first strike until end of turn.
4/1
  • Tides of War
Mesmerizing Shimmer

Mesmerizing Shimmer {4}{U}{R}

Enchantment - Aura
Enchant creature
When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
Mirage {2}{U}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Messenger's Haste

Messenger's Haste {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
{1}{R}: Enchanted creature gets +1/+0 until end of turn.
“Your Highness, your Grace! There are sightings of bandits to the North!”
  • A Tourney at Whiterun
Metalwork Machinist

Metalwork Machinist {4}

Artifact Creature - Human Artificer
Whenever another artifact you control enters, put a +1/+1 counter on Metalwork Machinist.
After an artificer spontaneously had the idea, many Demmuryans began replacing parts of their bodies with metal parts.
2/2
  • Tides of War
Meticulous Dissector

Meticulous Dissector {2}{U}{B}

Creature - Artificer Horror
Artifact spells you cast cost {1} less to cast.
{2}, Sacrifice an artifact: Target creature gains deathtouch until end of turn.
“Organic life can always be improved upon.”
3/3
  • Tides of War
Miasma Spewer

Miasma Spewer {2}{R}{R}

Creature - Lizard Beast
When Miasma Spewer enters, you may sacrifice a permanent. When you do, Miasma Spewer deals 1 damage to each opponent and each creature and planeswalker they control.
4/3
  • Goliaths of Nangjiao
Midnight Predator

Midnight Predator {2}{G}{G}

Creature - Wolf
Flash
“I do not fear the dark. I fear what lurks within it.”
— Kuan, the Wildwalker
4/4
  • Goliaths of Nangjiao
Midnight's Pale Moon

Midnight's Pale Moon {2}{B}{B}

Sorcery
Each player loses 2 life, discards two cards, sacrifices two creatures, then sacrifices two lands.
  • Imperial Legacies
Might of the Dylso

Might of the Dylso {1}{G}

Sorcery
Choose one—
• Destroy target artifact.
• Target creature gets +4/+4 until end of turn.
The forest cares little for those that can't survive its sundering strikes.
  • Ophorio
Might of the Oslyd

Might of the Oslyd {1}{W}

Instant
Choose one —
• Destroy target artifact.
• You gain 4 life.
The desert cares for little that can't survive its shining salvos.
  • Oirohpo
Mightlight

Mightlight {2}{G}

Instant
Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
  • Oirohpo
Mighty

Mighty {2}{R}

Sorcery
Until end of turn, target creature gains double strike and damage dealt by it can't be prevented.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: High
  • Oirohpo
Mighty Colossus

Mighty Colossus {5}

Artifact Creature - Golem
It doesn't tire, stop or feel. It was built to be the perfect war machine and it accomplished it far too well.
4/5
  • K15 Core Set
Military Gathering

Military Gathering {3}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each creature you control.
{3}{W}: Create a 1/1 white Soldier creature token. Activate only if you have the highest life total among all players.
  • Khaliz-Dorahn