Immolated Grave enters tapped. {T}: Add {R}. {2/R}{2/R}: Immolated Grave becomes a 3/1 red Elemental creature with first strike until end of turn. It's still a land.
(Color indicator: Immortal Herald is white and green)
Hexproof, indestructible You don't lose the game for having 0 or less life. For each 1 life you would lose while you have 0 or less life, instead put a -1/-1 counter on a creature you control with toughness 1 or greater.
As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped. {T}: Add {R} or {W}.
Imperial Marketplace enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control.
({T}: Add {U}.) Inundated Sanctuary enters tapped with two sanctum counters on it. {T}, Remove a sanctum counter from Inundated Sanctuary: Add {W} or {B}.