15897 cards found
Horseman of Conquest

Horseman of Conquest {3}{W}{W}

Creature - Zombie Knight
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield.
Other permanents you control have ward {1}.
All are cowed beneath her resplendence.
4/3
  • The Petals Wilt
Heretical Prelate

Heretical Prelate {2}{W}

Creature - Human Cleric Soldier
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Arise {2}{W}{W} ({2}{W}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
3/2
  • The Petals Wilt
Herald of Clear Skies

Herald of Clear Skies {3}{W}{W}

Creature - Angel
Flying
When this creature enters, return target creature card with flying from your graveyard to your hand.
“Once, we feared the sight of golden wings on high. Now, it delivers us salvation.”
—Eabha, Caer Crann warrior
4/3
  • The Petals Wilt
Glimmer of Hope

Glimmer of Hope {1}{W}

Sorcery
Destroy target enchantment or Zombie.
Cycling {W} ({W}, Discard this card: Draw a card.)
As Queen Asamund and the shards of the Roseblade disappeared in a flash of brilliant, blinding light, the dead faltered. What was left of her alliance seized their opportunity to strike.
  • The Petals Wilt
Gamhaugen Owlkeeper

Gamhaugen Owlkeeper {2}{W}

Creature - Dwarf Citizen
When this creature enters, create a 1/1 white Bird creature token with flying.
{3}{W}, Exile this card from your graveyard: Create a 1/1 white Bird creature token with flying. Activate only as a sorcery.
“I've been training her for years now! She'll be loyal even after the day I die.”
2/1
  • The Petals Wilt
Frantic Harvesters

Frantic Harvesters {2}{W}

Creature - Human Peasant
This creature's power and toughness are each equal to the number of creatures you control.
Arise {3}{W} ({3}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“Save as many crops as you can!”
*/*
  • The Petals Wilt
Fortune's Mark

Fortune's Mark {3}{W}

Enchantment - Aura
Enchant creature
When this enchantment enters, surveil 2.
Enchanted creature gets +2/+2 and has lifelink.
“The crew calls me blessed by fate. I fear instead I'm cursed to live to see everyone I care for die.”
—Captain Sofia
  • The Petals Wilt
Fleeting Valiant

Fleeting Valiant {1}{W}

Creature - Spirit Soldier
Flash
Flying
{U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {2}.
Not all those reawoken by Yaran's rituals were bound to his evil purpose.
2/1
  • The Petals Wilt
Esmerie's Breeze-Seeker

Esmerie's Breeze-Seeker {4}{W}

Creature - Human Knight
Flash
Flying
When this creature enters, it seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“May we ever ride on fair winds.”
3/3
  • The Petals Wilt
Edict of the Roses

Edict of the Roses {4}{W}

Instant
Exile target artifact or creature.
“The Roseblade has served you well, Asamund. But now I fear it must deliver all of Meredir salvation.”
—Rhysta, Bladebound
  • The Petals Wilt
Edelber Frontliners

Edelber Frontliners {2}{W}

Creature - Dwarf Soldier
This creature gets +1/+0 and has indestructible as long as another Knight or Soldier entered under your control this turn.
“Aye, these surfacer knights have strange customs. But it feels right to be fightin' alongside ‘em for a change.”
3/2
  • The Petals Wilt
Deepstone Fusiliers

Deepstone Fusiliers {3}{W}

Creature - Dwarf Warrior Artificer
First strike
Whenever a card leaves your graveyard, you may pay {2}{R}. If you do, this creature deals 2 damage to any target.
“Batten down the hatches, lads! Those bonebags won't know what's hit ‘em!”
2/5
  • The Petals Wilt
Deadhunt Mastiff

Deadhunt Mastiff {1}{W}

Creature - Dog
Vigilance
Whenever one or more cards leave your graveyard, surveil 1.
“My hounds can sniff out corpses from a mile away. Those filthy deadwalkers won't take us by surprise.”
—Kennard, houndkeeper
2/2
  • The Petals Wilt
Conscripted Provisioner

Conscripted Provisioner {1}{W}

Creature - Human Citizen
Whenever another creature you control enters, you gain 1 life.
“Yroncaster's walls shall hold, but people need to be fed. I do hope the refugees will be okay with human recipes, because Stilthorpe onion stew is my specialty!”
3/1
  • The Petals Wilt
Champion of the People

Champion of the People {1}{W}

Creature - Human Peasant
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. The first time each turn a nontoken Citizen or Peasant entering causes this ability to trigger, instead create a 1/1 white Peasant creature token.
Stilthorpe's fate rests on her pitchfork's prongs.
2/2
  • The Petals Wilt
Byron's Reprisal

Byron's Reprisal {1}{W}

Instant
Create a 1/1 white Peasant creature token if you control a Citizen or Peasant. Then Byron's Reprisal deals damage equal to the number of creatures you control to up to one target creature or planeswalker.
“I wouldn't have thought it, but I guess there is some hero's mettle left in these old bones.”
  • The Petals Wilt
Asamund's Final Push

Asamund's Final Push {1}{W}

Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. Then if this spell was foretold, you may put a creature card from your hand onto the battlefield.
Foretell {4}{G}{G}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“If ever I've stood for anything to you, now is the time. All, with me! For the Rose Order!”
  • The Petals Wilt
Whispering Canal

Whispering Canal

Land
Whispering Canal enters tapped unless you control a basic land.
{T}: Add {U} or {B}.
“Once a stream of secrets, until its keepers acted out. Now little more than a deluge of deception. Urgently casting an advisor to bring forth the truth.”
—Percy's Playbook, Page 2
Waterfront Market

Waterfront Market

Land
Waterfront Market enters tapped unless you control a basic land.
{T}: Add {W} or {U}.
“Once a gateway to the one right path before its wardens acted out. Now a road that leads astray. Casting a most just scout to understand why they're off the script.”
—Percy's Playbook, Page 3
Splendid Scenery

Splendid Scenery

Land
Splendid Scenery enters tapped unless you control a basic land.
{T}: Add {G} or {W}.
“A fortress of a forest, immortal and impervious before its guardians acted out. Now but a forest of wrongful fear. Casting a cleric to show them light.”
—Percy's Playbook, Page 1
Molten Mire

Molten Mire

Land
Molten Mire enters tapped unless you control a basic land.
{T}: Add {B} or {R}.
“Once a place to revel those who put their lives to the show, but now its hosts act out in rebellion. Casting a rogue to sabotage their sinister celebrations.”
—Percy's Playbook, Page 4
Autumnal Boscage

Autumnal Boscage

Land
Autumnal Boscage enters tapped unless you control a basic land.
{T}: Add {R} or {G}.
“A forest beacon for heroes to gather, until those heroes acted out. Casting a passionate warrior to destroy every last one of them by force.”
—Percy's Playbook, Page 5
Remnant of Past Realities

Remnant of Past Realities {1}

Artifact - Clue
{T}: Target player exiles a card from their graveyard.
{2}, Sacrifice Remnant of Past Realities: Exile each opponent's graveyard. Draw a card.
“You might want to believe this is just another stage setup, another set of props, another design. Dig deeper. You know that's not what it is.”
—Salome, to Paul
  • The Stage Presents: The Neverending Act
The Grand Plot

The Grand Plot {X}{2}

Legendary Artifact
When The Grand Plot enters, search your library for up to three Saga cards with different names with mana value X or less, exile them, then shuffle.
The Grand Plot has all chapter abilities of cards exiled with it.
At the beginning of your upkeep, you may put a lore counter on The Grand Plot. When you do, you may sacrifice it. If you do, draw a card.
  • The Stage Presents: The Neverending Act
Collapsing Frame

Collapsing Frame {2}

Artifact - Clue
When Collapsing Frame enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, Sacrifice Collapsing Frame: Draw a card.
  • The Stage Presents: The Neverending Act