14928 cards found
Meridian Mills, Seeking Answers

Meridian Mills, Seeking Answers {2}{W}{U}

Legendary Creature - Human Detective
Skip your draw step.
At the beginning of your upkeep, shuffle your hand and graveyard into your library, then draw three cards.
You can't cast more than one spell each turn.
“The solution is here somewhere, I just know it.”
2/4
  • Toll Midnight
Scarlett Gallagher, Postmaster

Scarlett Gallagher, Postmaster {U}{R}

Legendary Creature - Human Scout
Prowess, haste
You may spend mana as though it were mana of any color to cast noncreature spells with mana value 3 or less.
“I see nothing wrong with taking some shortcuts in life.”
2/2
  • Toll Midnight
The Servant in the Ivory Mask

The Servant in the Ivory Mask {1}{W}{B}

Legendary Creature - Human Warlock
At the beginning of your end step, create a 1/1 colorless Human creature. Put a sacrifice counter on it.
Creature tokens you control with sacrifice counters on them can't attack or block and have “Sacrifice this creature: Add {C}.”
“Our masters deserve only the finest meals.”
2/3
  • Toll Midnight
Solomon Rivers, Arcane Dabbler

Solomon Rivers, Arcane Dabbler {U}{B}

Legendary Creature - Human Warlock
At the beginning of each player's upkeep, that player may pay {2} or 2 life. If they don't, they return a permanent they control to its owner's hand.
“There's no such thing as a question best left unanswered.”
2/2
  • Toll Midnight
Cavalier Deluxe Roadster

Cavalier Deluxe Roadster {2}

Artifact - Vehicle
Improve {1} ({1}: Put a +1/+1 counter on this artifact. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more creatures crew Cavalier Deluxe Roadster, you may phase out up to one of those creatures.
Crew 1. Activate only once during each of your turns.
2/2
  • Toll Midnight
Deepdrinker's Effigy

Deepdrinker's Effigy {1}

Artifact
At the beginning of your upkeep, choose an opponent. That player creates a 3/2 colorless Horror creature token.
{2}: Target opponent gains control of Deepdrinker's Effigy.
A terrifying reminder of the horrors to come.
  • Toll Midnight
Horrid Crawlspace

Horrid Crawlspace {2}

Artifact
No more than two creatures can attack each combat.
“Looks like it goes on for miles. Gonna scooch a little further in and if you don't hear from me in five, send help.”
—Timothy Lamb, last words
  • Toll Midnight
Nightmare Alley

Nightmare Alley

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Nightmare Alley.
{T}: Add {C}.
{1}, {T}: Target attacking creature gets +1/+0 until end of turn and can't be blocked this turn.
  • Toll Midnight
Aspiring Hero

Aspiring Hero {W}

Creature - Human
Whenever Aspiring Hero attacks alone, put a +1/+1 counter on it.
When Aspiring Hero dies, each opponent gains life equal to its power.
John was ecstatic to see someone heroic in these godforsaken tapes. At least, until he saw what happened to her.
2/1
  • Video Horror System
Exorcise

Exorcise {2}{W}{W}

Instant
Exile target creature. Search its controller's graveyard and library for any number of cards with the same name as that creature and exile them. Then that player shuffles.
“In the name of all that is holy, begone!”
—“The Curse of Mary Lovejoy”
  • Video Horror System
Friends from the Beyond

Friends from the Beyond {2}{W}

Enchantment
At the beginning of your end step, if you own a card in exile, create a 1/1 white Spirit creature token with flying.
“Oh, don't worry. That's just Laura. She's my best friend.”
—“Timmy's First Home Run”
  • Video Horror System
Grasping Souls

Grasping Souls {1}{W}

Instant
Exile target creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
  • Video Horror System
Lost in the Light

Lost in the Light {3}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
“What's the harm in watching a few?”
— John Furo
  • Video Horror System
Maddened Preacher

Maddened Preacher {2}{W}

Creature - Human Cleric
Players can't sacrifice creatures to cast spells or activate abilities unless that player sacrifices an additional creature. The same is true for discarding cards and paying life.
“In the name of our lord...”
3/2
  • Video Horror System
Planchette Poltergeist

Planchette Poltergeist {1}{W}{W}

Creature - Spirit
Flying
When Planchette Poltergeist enters, you may exile target creature. Its owner may cast it from exile for as long as it remains exiled.
“Spelling out D-E-A-T-H may be a cliche, but it remains quite effective.”
—“The House on the Hill”
2/2
  • Video Horror System
Remain Unawares

Remain Unawares {5}{W}{W}

Sorcery
Choose a creature. Exile the rest.
“Ignorance is bliss, after all.”
—“Amy's Terrible, No-Good, Very Bad Night”
  • Video Horror System
Swarm of the Damned

Swarm of the Damned {2}{W}{W}

Enchantment
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of nontoken creatures that died this turn.
“The dead still wander these halls, chained to the house through its malevolent will.”
—“The House on the Hill”
  • Video Horror System
Veil of Innocence

Veil of Innocence {W}

Enchantment
As long as you control exactly one creature, no more than one creature can attack or block each combat.
“The brightest of smiles can hide the darkest of intentions.”
—“Happy Birthday”
  • Video Horror System
Apocalypse Awakens

Apocalypse Awakens {5}{U}{U}

Sorcery
Create an 8/8 blue Kraken creature token with hexproof.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“Ia, Ia!”
—“The Last Lighthouse Keeper”
  • Video Horror System
Botched Experiment

Botched Experiment {1}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to that creature's power.
“Failure? No, merely bloody success.”
—“Doctor Fear”
  • Video Horror System
Dead End

Dead End {U}

Instant
Counter target spell if it wasn't cast from a player's hand.
“Stay on the path.”
—“Wrong Turn”
  • Video Horror System
Demented Brainiac

Demented Brainiac {2}{U}

Creature - Horror Advisor
When Demented Brainiac enters and at the beginning of your upkeep, each opponent mills two cards.
{U}, Sacrifice Demented Brainiac: Exile each opponent's graveyard. Until end of turn, you may cast instant and sorcery spells exiled this way, and you may spend mana as though it were mana of any color to cast them.
1/3
  • Video Horror System
Final Findings

Final Findings {3}{U}

Instant
Draw two cards.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“She was so close to the truth. Pity.”
—“The Collection”
  • Video Horror System
Frozen Over

Frozen Over {5}{U}

Instant
Put target creature on the bottom of its owner's library. That player reveals cards from the top of their library until they reveal a creature card, then puts all cards revealed this way into their graveyard.
“She stamped her foot in frustration and, just like that, she was gone.”
—“Camp Wildwood”
  • Video Horror System
Sheltered Snowman

Sheltered Snowman {2}{U}{U}

Creature - Yeti
Spells your opponents cast that target Sheltered Snowman cost {2} more to cast.
Whenever you cast a spell from exile, put a +1/+1 counter on Sheltered Snowman. It can't be blocked this turn.
“C'mon Clancy, you worry too much. Not like a yeti actually exists.”
—“Supernatural Stories”
4/4
  • Video Horror System