15897 cards found
Asamund's Contemplation

Asamund's Contemplation {2}{U}{U}

Enchantment
Flash
Whenever this enchantment enters, draw a card.
Whenever you cast your first spell during each opponent's turn, draw a card.
Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“Please, petals. What I must do to save my world?”
  • The Petals Wilt
Ahl the Omenwing

Ahl the Omenwing {1}{U}

Legendary Planeswalker - Ahl
As long as it's your turn, Ahl the Omenwing is a 2/1 Bird Wizard creature with flying and indestructible. (He doesn't lose loyalty while he's not a planeswalker.)
[+1]: Surveil X, where X is the number of creatures that attacked this turn.
[–2]: Return target nonland permanent to its owner's hand. Draw a card.
Loyalty:
1
  • The Petals Wilt
Yearning Heart

Yearning Heart {W}

Instant
Target creature gains hexproof and indestructible until end of turn. That creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“While I can still say this, dear Mira. . .”
—Betha, Yroncaster knight
  • The Petals Wilt
Vel's Intervention

Vel's Intervention {1}{W}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Target creature gets +2/+2 and gains indestructible until end of turn.
As Yaran's black blade struck at Asamund's heart, Vel lept in front of her queen one final time.
  • The Petals Wilt
Underpass Ranger

Underpass Ranger {3}{W}

Creature - Dwarf Ranger
When this creature enters, search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Arise {2}{W} ({2}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
3/2
  • The Petals Wilt
Thanewraith

Thanewraith {W}

Creature - Dwarf Spirit Warrior
Whenever one or more cards leave your graveyard, put a soul counter on this creature.
This creature gets +1/+1 for each soul counter on it.
{1}{W}, Exile a creature card from your graveyard: This creature gains indestructible until end of turn. Tap it.
1/1
  • The Petals Wilt
Symbol of Tranquility

Symbol of Tranquility {W}

Creature - Bird
Flash
Flying
When this creature enters, you gain 3 life.
Precious few quiet moments are found in war. Cherish those you can.
1/1
  • The Petals Wilt
Steadfast Veteran

Steadfast Veteran {W}

Creature - Human Soldier
{T}, Put a -1/-1 counter on a creature you control: Tap target creature.
“I am but an old greybeard, already a victor of a dozen battles and more. Go, squire, and let me buy you the chance to write your own stories of glory.”
1/2
  • The Petals Wilt
Soaring Pridelord

Soaring Pridelord {3}{W}{W}

Creature - Cat
Flash
Flying
Whenever this creature enters or you cast a spell during an opponent's turn, you may exile target non-Cat permanent you control, then return that permanent to the battlefield tapped under its owner's control.
4/4
  • The Petals Wilt
Skysworn Companion

Skysworn Companion {3}{W}

Creature - Griffin
Flying
When this creature enters, target creature gains flying until end of turn.
Arise {3}{W}{W} ({3}{W}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
Loyal till the end, and past it.
3/2
  • The Petals Wilt
Scion's Sentence

Scion's Sentence {2}{W}{W}

Enchantment
When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“A fitting punishment for your transgressions.”
  • The Petals Wilt
Rouse the Smallfolk

Rouse the Smallfolk {2}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Citizens and Peasants you control gain first strike until end of turn.
Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Rose Queen's Absolution

Rose Queen's Absolution {1}{W}

Instant
Each nonland permanent loses all abilities until end of turn.
Draw a card.
The allied armies watched on in shock as the Roseblade shattered in Asamund's hands. For a moment, all fell still and silent.
  • The Petals Wilt
Rhysta's Deliverance

Rhysta's Deliverance {2}{W}

Enchantment
When this enchantment enters, you may discard a card. If you do, look at the top six cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Then shuffle.
If an effect would create one or more tokens under your control, it creates an additional one of those tokens of your choice.
  • The Petals Wilt
Questant's Beginning

Questant's Beginning {2}{W}{W}

Legendary Artifact
When this artifact enters, create a 2/1 white Soldier creature token. It seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
Whenever an enchantment you control enters, draw a card.
At the Roseblade's tomb, they seek new purpose.
  • The Petals Wilt
A Queen's Duty

A Queen's Duty {1}{W}{W}

Sorcery
Choose one —
• Destroy each creature with mana value 2 or less.
• Destroy each noncreature, nonland permanent with mana value 2 or less.
“I failed Bugrund. I failed the cranns. But I swear that I will not fail Meredir.”
  • The Petals Wilt
Protector of Yroncaster

Protector of Yroncaster {2}{W}

Creature - Cat
When this creature enters, you may exile target non-Cat creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Arise {3}{W} ({3}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
2/3
  • The Petals Wilt
Procession of the Pale

Procession of the Pale {3}{W}

Enchantment
Whenever this enchantment enters or one or more cards leave your graveyard, create a 2/2 black Zombie creature token.
{1}{W}, Discard a card: Tap target nonland permanent and put a stun counter on it. It loses all abilities for as long as it remains tapped.
Nothing will cease Monara's endless march.
  • The Petals Wilt
Pale Mercies

Pale Mercies {2}{W}

Enchantment
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Pale retain some part of a paladin's honor.
  • The Petals Wilt
Monara, Pale Rider

Monara, Pale Rider {2}{W}{W}

Legendary Creature - Zombie Knight
Whenever you attack, you gain 1 life for each attacking creature.
{5}{W}: Put a -1/-1 counter on target tapped creature. This ability costs {X} less to activate, where X is the amount of life you gained this turn.
“Kneel in the moonlight. I will let it be the last thing you see before you die.”
4/3
  • The Petals Wilt
Momentary Victory

Momentary Victory {W}

Instant
Exile target card from a graveyard. If this spell was foretold, create a 2/1 white Soldier creature token.
Draw a card.
Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Malingering Phantom

Malingering Phantom {1}{W}

Creature - Spirit Knight
Lifelink
When this creature enters, put a -1/-1 counter on a creature you control.
Death comes for all in time. Defeat, however, does not.
3/2
  • The Petals Wilt
Llech Crann Paladin

Llech Crann Paladin {3}{W}

Creature - Elf Knight
When this creature enters, if you gained or lost life this turn, it seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“The Rose Queen knighted me herself, and I will uphold the tenets of her Order.”
3/4
  • The Petals Wilt
Llech Crann Ambassador

Llech Crann Ambassador {2}{W}

Creature - Elf Soldier Advisor
Whenever you attack with two or more Knights and/or Soldiers, you may have one of them seek valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“We are bound to this alliance not by ties of blood, but by ties of honor.”
2/3
  • The Petals Wilt
Hour of Greatest Need

Hour of Greatest Need {1}{W}

Sorcery
Return target creature card from your graveyard to the battlefield if its mana value is 3 or less or if this spell was foretold.
Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Fate had brought them together, and it seemed it would keep them such even in the chaos of war.
  • The Petals Wilt