Flash Flying You may cast creature spells with flying as though they had flash. Whenever another creature with flying you control enters, this creature gets +1/+1 until end of turn.
Choose one or both — • Target opponent with more cards in hand than you reveals their hand. Choose a nonland card revealed this way. That player exiles it. • Exile target nonland permanent if its controller controls more nonland permanents than you. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
Choose one — • Exile target permanent you control, then return that card to the battlefield under its owner's control. • Return target permanent you control to its owner's hand. Draw a card.
Whenever a creature you control deals combat damage to a player or noncreature permanent, draw a card if it had a counter on it. Otherwise, put a +1/+1 counter on it.
Defender, deathtouch Homestead Watcher gets +2/+0 and can attack as though it didn't have defender as long as you control another creature with defender.
Flying, deathtouch When Bloodsucking Pihuchen enters, choose a nonland card name. Whenever a permanent with the chosen name enters, each opponent loses 1 life and you gain 1 life.
Flying, first strike, haste Whenever you gain life, you may have Gisela, Blade of Morning deal that much damage to any target. Do this only once each turn.
Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Create two 1/1 black Rat Pirate creature tokens. Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.
Each land you sacrifice while casting Frostfire Hulk pays for {1}. Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard. Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
As an additional cost to cast this spell, you may tap any number of untapped tokens you control. This spell costs {1} less to cast for each token tapped this way. Whenever Organic Dreadnought enters or attacks, tap target permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Take an extra turn after this one. At the beginning of that turn's upkeep, if you control a legendary creature, each opponent exiles the top card of their library. Until the end of that turn, you may play those cards and you may spend mana as though it were mana of any type to cast those spells. Exile Stolen Moments.
The cobbleshells are one of the few creatures you'll see out and about in the Ontarachie, as their shells are just strong enough to fend themselves from gators.
Create two Idol tokens, then counter target spell unless its controller pays {1} for each Idol you control. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Amass Soldiers X. You gain life equal to the greatest power among creatures you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Legend says that if an angel shot an arrow down onto a Martoob phalanx, it would strike eight shields before it even hit the ground.
Flash (You may cast this spell any time you could cast an instant.) When Dazzling Voidmage enters, you may return target attacking creature to its owner's hand.
{T}: Add {C}. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
When Rise from Death enters, exile all cards from your library. When Rise from Death is no longer on the battlefield, shuffle your graveyard into your library. If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile it instead.
Trample, haste When Blazing Fox enters, you may tap an untapped creature you control. If you do, Blazing Fox gets +X/+0 until end of turn, where X is that creature's power.