Choose two — • Exile the top two cards of your library. You may play them until the end of your next turn. • Add {R}{R}. • Creatures you control get +1/+0 until end of turn. • Flamecaller's Command deals 1 damage to each creature you don't control.
When Flameform Amalgam enters, you may return target instant or sorcery card from your graveyard to your hand. Recite {4}{R}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Flamerider, you may have it deal damage equal to its power to target creature.
Whenever a creature you control becomes tapped, exile the bottom card of your library. You may put it on top of your library. If you don't, Flames of the Forge deals 1 damage to target opponent or planeswalker.
Up to one target creature gains winnow until end of turn if you've cast another spell this turn. (Damage dealt to it also causes its controller to lose that much life.) Flare Extensions deals 3 damage to any target.
You may exert Fleetfooted Survivalist as it attacks. (An exerted creature won't untap during your next untap step.) Whenever an exerted creature you control deals combat damage to a player, draw a card.
When Fleshwrithe Ghoul enters, each player sacrifices a creature. Revive {4}{B}({4}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Equipped creature has “{T}: Put a charge counter on Flintlock Pistol.” Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn. Equip {1}
Return all creatures with toughness 3 or less to their owners' hands. Investigate three times. (To investigate, create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
(Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you have more life than an opponent, add a quest counter. Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life. Return target creature or planeswalker card from your graveyard to the battlefield.
Flourishing Lowlands enters tapped. {T}: Add {G}. Desertcycling {1}{G}({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped. {T}: Add {G} or {U}.
At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying. {3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.