Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
[+1]: Scry 2. Whenever one or more creatures you control deal combat damage to a player this turn, draw a card. [–2]: Create a token that's a copy of target creature you control, except the token is 4/4 and has vigilance. [–7]: You get an emblem with “At the beginning of your draw step, draw two additional cards” and “Creatures you control get +1/+1 for each card you've drawn this turn.”
{T}, Discard a card: Draw a card. {1}, {T}, Discard a card: Scry 2, then draw a card. {4}, {T}, Discard a card: Search your library for a card, put it into your hand, then shuffle.
Return target creature card with mana value 5 or less from your graveyard to the battlefield. Metamorph {B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
“Practicing magic outside our guidance is strictly prohibited by all peoples of Daisite. Attempting to flee the reach of the law to do so will result in harsher punishments.” — The Judges' Law
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent. {3}, {T}, Sacrifice Many-Voiced Tower: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. Activate only if you control five or more differently named lands.
Improve {1}{W}({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Prevent all combat damage that would be dealt to attacking embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
[+1]: Exile up to one target tapped creature. [–2]: Create a 4/4 white Angel creature token with flying. [–3]: Destroy all creatures. You gain 1 life for each creature destroyed this way. [–7]: You get an emblem with “At the beginning of each end step, you gain life equal to twice the life you've lost this turn.”
Deception {2}{U}{U}({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) As long as it's your turn, Marilye is a 3/2 Elf Rogue creature with hexproof and indestructible. [+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [–2]: Exile the top five cards of target opponent's library. You may cast any number of cards exiled this way with total mana value less than or equal to the amount of damage dealt to them this turn without paying their mana costs.
Marin Polgek, Academy Heiress has hexproof as long as you control three or more enchantments. {1}{W/U}{W/U}: Create a token that's a copy of target enchantment you control.
{T}: Add one mana of any color. {1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1.