2638 cards found
Marin Polgek, Academy Heiress

Marin Polgek, Academy Heiress {2}{U}

Legendary Creature - Human Wizard
Marin Polgek, Academy Heiress has hexproof as long as you control three or more enchantments.
{1}{W/U}{W/U}: Create a token that's a copy of target enchantment you control.
2/4
Marinton-Ravengulch Line

Marinton-Ravengulch Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Marinton-Ravengulch Line enters tapped.
{T}: Add {B}.
Maritime Thug

Maritime Thug {2}{R}

Creature - Human Pirate
Whenever Maritime Thug becomes tapped, it deals 1 damage to each opponent.
“When in High and Dry, assume everyone you meet is out to kill you until proven otherwise. At least thrice.”
—Captain Ripley Vance
3/2
Mark of Majesty

Mark of Majesty {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
“I grew up wanting what every little girl wanted—to be a captain. And ain't no man gonna stand in my way.”
Mark of the Scaleblight

Mark of the Scaleblight {1}{U}{U}

Instant
Exile any number of target creatures. For each creature exiled this way, its controller creates a 3/2 green Crocodile creature token with trample.
The Zoulev queen curses the cruelest souls of the bayou to a monstrous fate... and any other soul simply in her way.
Marked Coin

Marked Coin {1}

Artifact
{1}: Look at the top card of your library.
{T}, Sacrifice Marked Coin: You may shuffle your library. Draw a card.
Martial Maestro

Martial Maestro {R}

Creature - Human Wizard Soldier
First strike
Whenever Martial Maestro attacks, other attacking creatures you control get +1/+0 until end of turn.
Warfare, like any other art, can be studied, iterated upon, mastered.
1/1
Masahita, Bloodtongue

Masahita, Bloodtongue {1}{R}

Legendary Creature - Human Wizard
At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
3/1
Masamori Hunter

Masamori Hunter {1}{G}

Creature - Human Scout
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
2/2
Masamori Initiate

Masamori Initiate {G}

Creature - Human Druid Wizard
{T}: Add {C}.
Whenever you tap Masamori Initiate for mana, you may mill a card.
0/1
Mass Orator

Mass Orator {2}{W}{W}

Creature - Human Cleric
When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.)
Creature tokens you control get +1/+1.
2/2
Master Chef

Master Chef {2}{G}

Creature - Human Druid
When Master Chef enters, create a 0/1 green Plant creature token.
Sacrifice a Plant: You gain 3 life.
2/2
Master Negotiator

Master Negotiator {2}{U}

Creature - Human Pirate
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
2/2
Master Tzu, Martial Artisan

Master Tzu, Martial Artisan {1}{R/W}

Legendary Creature - Panda Bear Soldier
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
{2}{R}{W}: Target creature gains vigilance and haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
1/3
Master of Ancient Ways

Master of Ancient Ways {1}{W}{W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
3/2
Master of Dark Arts

Master of Dark Arts {2}{B}{B}

Creature - Human Warlock
Menace
Foresight — Whenever you draw your second card each turn, search your library for a card, put it into your hand, then shuffle.
3/3
Master of Elements

Master of Elements {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
{U}, {T}, Exile three instant and/or sorcery cards from your graveyard: Draw a card.
1/3
Master of Marble Row

Master of Marble Row {3}{W}{W}

Creature - Human Artificer
When Master of Marble Row enters, choose one —
• Create a colorless Monument artifact token with “Creatures you control get +1/+1.”
• Create a white Cloister enchantment token with “When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.”
3/4
Master of Tranquility

Master of Tranquility {1}{U}

Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.
0/4
Master of the Abyss

Master of the Abyss {2}{U}

Creature - Merfolk Wizard
When Master of the Abyss enters, draw two cards, then discard a card.
{2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
1/3
Masterwork Archivist

Masterwork Archivist {4}

Artifact Creature - Construct
When Masterwork Archivist enters, search your library and/or command zone for a legendary card, reveal it, then put it into your hand or graveyard. If you searched your library this way, shuffle.
When Masterwork Archivist dies, you may draw a card.
2/2
Masterwork Artisan

Masterwork Artisan {R}

Creature - Human Artificer
Equipment spells you cast cost {1} less to cast.
Equip abilities you activate cost {1} less.
“Craft every blade as if it was the only memory that will remain of you.”
1/2
Mastery of the Veil

Mastery of the Veil {5}{B}{B}

Sorcery
Choose five. You may choose the same mode more than once.
• Each opponent sacrifices a creature or planeswalker.
• You draw a card and you lose 1 life.
• Each opponent loses 2 life.
• Each opponent discards a card.
Mattia, Hero of Tinyvale

Mattia, Hero of Tinyvale {1}{G}

Legendary Creature - Mouse Archer Soldier
Flash
Reach
Whenever Mattia enters or becomes tapped, put a +1/+1 counter on target creature you control.
{2}{G}, {T}: Target creature must be blocked this turn if able. Activate only as a sorcery.
1/1