Marin Polgek, Academy Heiress has hexproof as long as you control three or more enchantments. {1}{W/U}{W/U}: Create a token that's a copy of target enchantment you control.
{T}: Add one mana of any color. {1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1.
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
Creatures you control attacking cause abilities of that creature to trigger as though it entered. {2}{R}{W}: Target creature gains vigilance and haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
When Master of Marble Row enters, choose one — • Create a colorless Monument artifact token with “Creatures you control get +1/+1.” • Create a white Cloister enchantment token with “When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.”
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.
When Master of the Abyss enters, draw two cards, then discard a card. {2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
When Masterwork Archivist enters, search your library and/or command zone for a legendary card, reveal it, then put it into your hand or graveyard. If you searched your library this way, shuffle. When Masterwork Archivist dies, you may draw a card.
Choose five. You may choose the same mode more than once. • Each opponent sacrifices a creature or planeswalker. • You draw a card and you lose 1 life. • Each opponent loses 2 life. • Each opponent discards a card.
Flash Reach Whenever Mattia enters or becomes tapped, put a +1/+1 counter on target creature you control. {2}{G}, {T}: Target creature must be blocked this turn if able. Activate only as a sorcery.