Create a 4/4 red Dragon creature token with flying. Showcase {5}{U}{R}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Whenever a creature you control attacks alone, untap all lands you control.
Soulsmoke Adept gets +1/+0 and has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The last breaths of the dead linger here, waiting to coalesce into ghouls—but I can make much better use of them.”
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.) When Sower of Wishes enters the battlefield, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top in any order.
Trample When Spawn of Qiyan enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. {2}{G}: Put Spawn of Qiyan from your graveyard into your library second from the top.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature gets -2/-2 until end of turn. If you're in a renaissance, it gets -5/-5 until end of turn instead.
({T}: Add {R}.) Spire Sanctuary enters the battlefield tapped with two sanctum counters on it. {T}, Remove a sanctum counter from Spire Sanctuary: Add {B} or {G}.
Counter target creature spell. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Put two +1/+1 counters on target land you control. If you're in a renaissance, you may have that land become a 0/0 green Elemental creature until end of turn. (It's still a land.)
Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
“You will not become like me. You will become me.”