15897 cards found
Bronze Giant

Bronze Giant {6}

Artifact Creature - Golem
Bronze Giant has trample as long as you control a token creature.
A great machine still needs someone at the controls.
4/4
  • Oirohpo
Burgeoning Satrapy

Burgeoning Satrapy

Land - Satrapy
{T}: Add {C}.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
“The marvelous cities and rulers within these pages would be naught without the quarries and laborers that built their legends brick by brick.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Burnished Plate

Burnished Plate {2}

Artifact - Equipment
Equipped creature gets +0/+2.
Equip {0}
  • Harvest Festival
Bustling Docks

Bustling Docks

Land - Plains
({T}: Add {W}.)
Bustling Docks enters tapped.
{W}, {T}, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn.
Bustling Harbor

Bustling Harbor

Land - Plains Island
({T}: Add {W} or {U}.)
Bustling Harbor enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Bustling Marketplace

Bustling Marketplace

Land
Bustling Marketplace can't be sacrificed.
{T}: Add one mana of any type that a land you control could produce.
{0}: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn.
Bygone Blade

Bygone Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Equip {2}
Bygone Guardian

Bygone Guardian

Land - Plains Animus
({T}: Add {W}.)
Bygone Guardian enters tapped.
Vigilance
{2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
3/5
Bygone Wreck

Bygone Wreck {3}

Artifact - Vehicle
Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
“Just look at these inscriptions— advanced weaponry, high-tech floating castles... could it be?”
—Myrmidon, Coralight exile
3/4
  • Elmare: Into the Abyss
Caer Crann, Forest's Heart

Caer Crann, Forest's Heart

Land
{T}: Add {C}.
{2}{G}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of combat on your turn, if you control ten or more lands, you may pay {3}{G}{G} and exile this land. When you do, untap any number of lands you control. They become 2/2 green Elf creatures with haste in addition to their other types.
  • The Petals Wilt
Cage of Torment

Cage of Torment {2}

Artifact
At the beginning of each opponent's upkeep, if that player has no cards in their hand, Cage of Torment deals 2 damage to that player.
  • MSEM Masters 2019
Calcified Dunes

Calcified Dunes

Land - Plains Desert
({T}: Add {W}.)
As Calcified Dunes enters, you may pay 1 life. If you don't, Calcified Dunes enters tapped.
Calciform Wastes

Calciform Wastes

Land - Animus
Calciform Wastes enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {W}.
{2}{W}{W}: Calciform Wastes becomes a Turtle creature. (This effect lasts indefinitely.)
0/4
  • Karina's Explorations
Calmed Battleground

Calmed Battleground

Land
Calmed Battleground enters tapped unless you control a Plains.
{T}: Add {B} or {R}.
  • The Land Bundle
Calming Sanctum

Calming Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{G}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Canid Simulacrum

Canid Simulacrum {2}

Artifact
Canid Simulacrum enters with each counter on it from among +1/+1, flying, first strike, deathtouch, lifelink, menace, reach, shield, trample, and vigilance. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever a creature you control enters, move two random counters from Canid Simulacrum onto that creature.
  • Kahembo: Olde Dawn
Cannoncoil Hermit

Cannoncoil Hermit {X}{X}

Artifact Creature - Crab
Cannoncoil Hermit enters with X +1/+1 counters on it.
{1}, {T}: Put a +1/+1 counter on Cannoncoil Hermit.
{1}, {T}, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target.
{3}: Untap Cannoncoil Hermit.
0/0
Canyon Creek

Canyon Creek

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {U} or {R}.
  • Harvest Festival
Capital Towpath

Capital Towpath

Land
{T}, Pay 1 life: Add {R} or {G}.
{2}, {T}, Sacrifice Capital Towpath and another permanent: Draw a card. Activate only during your turn.
With the Covenant restored, Amleth had to be captured. Wormwood and Cathette fought Absari while the Coalition crossed the river.
  • The Empty Throne of Feanav
Carrionpult

Carrionpult {5}

Artifact
{3}, {T}: Return target creature card from your graveyard to the battlefield under target player's control. That creature deals damage equal to its power to that player.
  • Ophorio
Cartographer's Chart

Cartographer's Chart {2}

Artifact
{2}, {T}, Sacrifice Cartographer's Chart: Search your library for a land card, reveal it, and put it into your hand, then shuffle.
{2}, {T}, Sacrifice Cartographer's Chart: Draw a card.
  • K15 Core Set
Carved Dagger

Carved Dagger {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
  • Zero
Carven Guardian

Carven Guardian {5}

Artifact Creature - Construct
{2}: Carven Guardian gains reach until end of turn.
Most of what is left of the old world is shattered and disparate, but some more resilient works do remain.
4/5
  • Descent from the Highlands
Castle Belmord

Castle Belmord

Land
{T}: Add {C}.
{B}, {T}, Pay 2 life: Target player mills two cards.
At the beginning of your end step, if your life total is at least 13 less than your starting life total, you may pay {3}{B}{B} and exile this land. When you do, return target creature card from your graveyard to the battlefield.
  • The Petals Wilt
Catalina's Turf

Catalina's Turf

Land
Catalina's Turf enters tapped.
When Catalina's Turf enters, you may mill two cards.
{T}: Add {B} or {R}.
  • Rail War