14928 cards found
Harbinger of Fantasy
Sower of Wishes

Harbinger of Fantasy

Creature - Archon Druid
Flying
At the beginning of your first main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way.
5/5
Card has other part: Sower of Wishes
Haughty Chateau

Haughty Chateau

Land
Haughty Chateau enters tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
  • The Land Bundle
Haunted Boughs

Haunted Boughs

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {B} or {G}.
  • Harvest Festival
Haunted Estate

Haunted Estate

Land
Haunted Estate enters tapped unless another player controls a land that could produce {W} or {B}.
{T}: Add {W} or {B}.
Driving away visitors is as simple as driving out the dead isn't.
  • Ophorio
Haunted Fairground

Haunted Fairground

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {R}. (Exile exactly two cards from your hand and/or graveyard.)
“At night, the dead revel in the halls of the living. Join them with caution; though their tables are plentiful and their gifts generous, they will see you come back for more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Haunted Healer
Reversal Medic

Haunted Healer

Creature - Spirit Cleric Actor
(Color indicator: Haunted Healer is white)
{W}: Target creature assigns combat damage equal to its toughness rather than its power this turn.
It walks, eternally mourning the one it could not save.
2/5
Card has other part: Reversal Medic
  • Villains: The Musical
Haunted Hovel

Haunted Hovel

Land
Haunted Hovel enters tapped.
{T}: Add {W} or {B}.
When Haunted Hovel enters, you may put a loyalty counter on a planeswalker you control.
With every step, the halls twist and turn, until you're lost, trapped, and hers forever.
  • Sparks of a Multiverse
Haunted Manor

Haunted Manor

Land
{T}, Pay 1 life: Add {W} or {U}.
{2}, {T}, Sacrifice Haunted Manor and another permanent: Draw a card. Activate only during your turn.
By the end of the war, so much of the aristocracy had died that their estates would grow too perilous for any army or thief.
  • The Empty Throne of Feanav
Haunted Woodlock

Haunted Woodlock

Land
Haunted Woodlock enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
  • The Land Bundle
Haunting Maestro
Haunted Prodigy

Haunting Maestro

Creature - Spirit
(Color indicator: Haunting Maestro is white and blue)
Whenever Haunting Maestro attacks, you may tap or untap up to two target creatures.
Despite the loss of a man so young, none of his talent has been lost.
2/4
Card has other part: Haunted Prodigy
  • Feanav: The Apothecary's Progress
Hazy Coppice

Hazy Coppice

Land
Hazy Coppice enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Hazy Coppice becomes a 4/4 blue and black Bird creature with with flying and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Hazy Lagoon

Hazy Lagoon

Land
{T}, Sacrifice Hazy Lagoon: Search your library for a Plains or Island card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Hazy Moorland

Hazy Moorland

Land - Island Swamp
({T}: Add {U} or {B}.)
Hazy Moorland enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Hazy Summits

Hazy Summits

Land
Hazy Summits enters tapped.
{T}: Add {R} or {W}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Healing Center

Healing Center

Land
When Healing Center enters, you gain 2 life.
{T}: Add {C}.
“Each of these villages has a house or two set aside like our own hospitals, but run by families in place of medical teams.”
—Ema, the traveler
  • Monsters of Chikyu
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
{3}, {T}: Choose a color. For each differently named land you control, add one mana of that color.
Detaining the rogues one by one was proving a fruitless endeavor. The real prize would be in locating their base of operations.
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Forest or a basic Plains.
Heartless Angel
Callous Ritualist

Heartless Angel

Creature - Angel
(Color indicator: Heartless Angel is white and black)
Flying, vigilance, deathtouch, lifelink
“Those who have known only darkness can neither deserve nor even comprehend the light.”
—Liguno, Lord of Langan
4/4
Card has other part: Callous Ritualist
  • Kaleidoscope
Heartstrings
Tear Loose

Heartstrings

Enchantment - Aura
(Color indicator: Heartstrings is black)
Enchant creature
When Heartstrings leaves the battlefield, exile enchanted creature.
Whenever enchanted creature attacks or blocks, exile it at end of combat.
Card has other part: Tear Loose
Heavenly Temple

Heavenly Temple

Land
{T}: Add {C}.
When Heavenly Temple enters, target creature gains flying until end of turn.
{2}: Return Heavenly Temple from the battlefield to its owner's hand.
Heist Headquarters

Heist Headquarters

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Heist Headquarters: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Hellfire Caverns

Hellfire Caverns

Land
Hellfire Caverns enters tapped.
{T}: Add {R}.
{2}{R}: Until end of turn, Hellfire Caverns becomes a 3/3 Devil creature with menace. Activate only if you're horrific.
  • Video Horror System
Hellwaste Settlement

Hellwaste Settlement

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {R}. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Sure, the soil's no good for farmin', but ain't no one gonna try to take this kinda place from me. It'll do ‘til I get me some weapons.”
—Severi, survivalist
  • Lovi Awoken
Herald of Death
Pale Horse

Herald of Death

Enchantment - Aura Steed
(Color indicator: Herald of Death is black)
(Transform this if it's not attached to a creature. Pay {B} as a sorcery to unattach it.)
Enchant creature you control
Herald of Death's rider gets +1/+1.
Sacrifice a creature: Herald of Death's rider gets +2/+2 until end of turn.
Card has other part: Pale Horse
  • Quest for the Roseblade
Herdstrider
Savage Mammoth

Herdstrider

Enchantment - Aura Steed
(Color indicator: Herdstrider is green)
(Transform this if it's not attached to a creature. Pay {4}{G} as a sorcery to unattach it.)
Enchant creature you control
Herdstrider's rider gets +1/+1 for each land you control and has trample.
Whenever Herdstrider's rider attacks, create an X/X green Elephant creature token with trample that's tapped and attacking, where X is that creature's power. Exile that token at the end of combat.
Card has other part: Savage Mammoth
  • Quest for the Roseblade