15282 cards found
Sylvan Majesty

Sylvan Majesty {3}{G}

Enchantment - Aura
Enchant creature
When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Enchanted creature gets +3/+3.
  • Feanav: The Apothecary's Progress
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Sylvan Strength

Sylvan Strength {1}{G}

Instant
Target creature gets +2/+2 until end of turn. Draw a card if that creature has a counter on it.
To the east of Skola Vale lies the vast forest of Nistos, where wild magic protects it from being charted by mortals.
  • Theros Triumphant
Sylvan Vitality

Sylvan Vitality {1}{G}

Sorcery
Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Tides of War
Symbolic Ontologies

Symbolic Ontologies {3}{U}{U}

Enchantment - Discovery Study
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Draw a card from each of your libraries.
discover — When you draw the last card from the archived library, create a 4/4 blue Sphinx Wizard creature token with flying.
  • MSEM Masters: Legends
Synapstorm

Synapstorm {U}

Enchantment
Whenever you cast a blue spell, each opponent mills a card.
With speed of wit.
  • Novea
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
A single step off beat and an entire civilization falls to dust.
  • Spark of Revolution
Syndicate Dealings

Syndicate Dealings {3}{G}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Put a +1/+1 counter on each creature you control.
3 | Those creatures gain vigilance and deathtouch until end of turn.
  • Panxiou
Synergistic Curiosity

Synergistic Curiosity {2}{R}

Enchantment - Aura
Enchant creature
When Synergistic Curiosity enters, create a 2/2 blue Rogue creature token.
Enchanted creature gets +1/+1 and can't be blocked by creatures with flying.
Each dungeon that Shala and Marilye traversed contained wondrous creatures and treasures completely unknown to both planeswalkers.
  • Alkabah
Synthetic Seedling

Synthetic Seedling

Land
{T}, Sacrifice Synthetic Seedling: Choose a basic land type. Create a tapped colorless enchantment land token with the chosen type.
“Take root, my child. Grow strong, grow beautiful. We love you.”
—M.15.S ‘Alec'
  • Beyond the Blackwall
Sythian Enrichment

Sythian Enrichment {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch and “{1}{B}: Regenerate this creature.”
  • Spark of Revolution
Sythian Interference

Sythian Interference {2}{U}

Sorcery
Look at target player's hand. Draw two cards, then discard a card.
“It's always possible that there's more to the world, but no one can ever get far enough to know.”
— Ren-Iz-Telart, Sythian analyst
  • Spark of Revolution
Sythian Scripture

Sythian Scripture {1}{W}{W}

Enchantment - Aura
Enchant creature
When Sythian Scripture enters, put two +1/+1 counters on enchanted creature.
Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
Tactical Deployment

Tactical Deployment {2}{R}

Enchantment
Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking.
{3}{W}: Creatures you control get +1/+1 until end of turn.
  • A Tourney at Whiterun
Tactical Maneuvers

Tactical Maneuvers {1}{R}

Sorcery
Up to two target creatures can't block this turn. Scry 1.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
—Sun Tsu, Art of War
  • Zero
Tactician's Journal

Tactician's Journal {2}

Artifact
Whenever you attack, you may draw a card. If you do, discard a card.
“Another giant spider?! Vosh, grab the aggro and make sure it doesn't shoot webs. Selvar, you take care of the adds. I'll start my DPS rotation.”
—Lelin, the Wise
Tahli's Council

Tahli's Council {2}{B}{R}{G}

Sorcery
Search your library for a card, put it into your hand, shuffle, then add three mana in any combination of colors.
{1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
Taifeng Shrine

Taifeng Shrine

Land
Taifeng Shrine enters tapped.
{T}: Add {W} or {U}.
{W/U}, {T}, Sacrifice Taifeng Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Tainted Grounds

Tainted Grounds {1}{B}

Enchantment - Aura
Enchant land
Enchanted land loses all land types, has “{T}: Add {C}”, and loses all other abilities.
  • Zero
Tainted Remedy

Tainted Remedy {2}{B}

Enchantment
If an opponent would gain life, that player loses that much life instead.
“The undead are not our enemies. They are our cure.”
—Diary of Vythraktos
  • K15 Core Set
Taiyohata's Dominion

Taiyohata's Dominion {1}{W}

Enchantment
When Taiyohata's Dominion enters, draw a card, then choose a creature card name.
Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
  • Imperial Legacies
Take Aim

Take Aim {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample and reach.
“Too often out here you only get one shot. Don't miss it.”
—Calamity Rose
  • High Noon
Take All You Can Carry

Take All You Can Carry {1}{R}

Sorcery
Create two 1/1 black Rat Pirate creature tokens.
Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.
Take Back the Stage

Take Back the Stage {1}{G}{W}

Instant
Target creature you control gets +1/+1 and gains lifelink until end of turn. It fights target creature you don't control.
“The spotlight shall be yours no longer, foul beast! And it never will be!”
—Douglass, Star of the Show
  • The Stage Presents: The Neverending Act
Take Flight

Take Flight {B}{G}{U}

Sorcery
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Karina's Explorations