Enchant creature When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Enchanted creature gets +3/+3.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.” —Pandora, Warden of Khaliz-Dorahn
Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Draw a card from each of your libraries. discover — When you draw the last card from the archived library, create a 4/4 blue Sphinx Wizard creature token with flying.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Put a +1/+1 counter on each creature you control. 3 | Those creatures gain vigilance and deathtouch until end of turn.
Enchant creature When Synergistic Curiosity enters, create a 2/2 blue Rogue creature token. Enchanted creature gets +1/+1 and can't be blocked by creatures with flying.
Each dungeon that Shala and Marilye traversed contained wondrous creatures and treasures completely unknown to both planeswalkers.
Enchant creature When Sythian Scripture enters, put two +1/+1 counters on enchanted creature. Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking. {3}{W}: Creatures you control get +1/+1 until end of turn.
Whenever you attack, you may draw a card. If you do, discard a card.
“Another giant spider?! Vosh, grab the aggro and make sure it doesn't shoot webs. Selvar, you take care of the adds. I'll start my DPS rotation.” —Lelin, the Wise
Search your library for a card, put it into your hand, shuffle, then add three mana in any combination of colors. {1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
Taifeng Shrine enters tapped. {T}: Add {W} or {U}. {W/U}, {T}, Sacrifice Taifeng Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
When Taiyohata's Dominion enters, draw a card, then choose a creature card name. Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
Create two 1/1 black Rat Pirate creature tokens. Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.