14904 cards found
Vitin Blastgear

Vitin Blastgear {3}{R}

Artifact - Equipment
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
Equipped creature gets +3/+2.
Equip {R}
  • Discoveries of Akieva
Vitin Forgemaster

Vitin Forgemaster {2}{R}

Creature - Aetherborn Artificer
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
Whenever an artifact you control enters, up to two target creatures get +1/+0 and haste until end of turn.
2/2
  • Discoveries of Akieva
Vitin Slagshaper

Vitin Slagshaper {3}{R}

Creature - Aetherborn Artificer
At the beginning of your end step, create an X/X colorless Construct artifact creature token, where X is the number of artifacts that were put into your graveyard from the battlefield this turn.
“Scraps from the forge can combine to make something with purpose once again.”
3/3
  • Over the Horizon
Vivian's Vanguard

Vivian's Vanguard {1}{U}

Creature - Human Warrior Detective
Whenever you sacrifice a Clue, Vivian's Vanguard gets +2/+0 and gains flying until end of turn.
“The clues point to a hundred different places. Is it nothing, or is it everything?”
—Inspector Vivian Dymra
1/3
  • Villains: The Musical
Vivian, the Detective

Vivian, the Detective {2}{U}{B}

Legendary Planeswalker - Vivian
[+1]: Exile up to one other target permanent until the beginning of its owner's next end step.
[–1]: Return another target planeswalker to its owner's hand.
[–6]: You get an emblem with “Whenever a permanent leaves the battlefield, each opponent discards a card.”
Loyalty:
4
  • Villains: The Musical
Vivid Afterimage

Vivid Afterimage {3}{U}{U}

Enchantment
Whenever a nontoken permanent you control leaves the battlefield, create a token that's a copy of it. Exile the token at the beginning of the next end step.
“Where once was two, a third is born, where once was one, a second is torn.”
—The Lost Verse, V
  • Ophorio
Vivid Bloom

Vivid Bloom {1}{U}

Creature - Jellyfish Spirit
Whenever you cast your second spell each turn, create a 1/1 blue Jellyfish Spirit creature token with flying.
“Some claim such are souls of sailors, while others believe they guide them.”
—On Spirits and Demons
2/1
  • End of Wollensie
Vivid Crag

Vivid Crag

Land
Vivid Crag enters tapped with two charge counters on it.
{T}: Add {R}.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
“It's not a question but a lesson learned in time.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Creek

Vivid Creek

Land
Vivid Creek enters tapped with two charge counters on it.
{T}: Add {U}.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
“Something grabs you by the wrist, directs you where to go.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Griffin

Vivid Griffin {3}{W}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Vivid Griffin gains lifelink until end of turn if its power is greater than its base power.
4/4
  • Dark Seas of Shiryen
Vivid Grove

Vivid Grove

Land
Vivid Grove enters tapped with two charge counters on it.
{T}: Add {G}.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
“It's something unpredictable, but in the end it's right.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Hallucination

Vivid Hallucination {2}{U}

Creature - Ox Illusion
When Vivid Hallucination blocks or becomes blocked, return it to its owner's hand.
One of the worst parts of working with aether is not knowing what is and isn't mere hallucination.
4/4
  • High Noon
Vivid March

Vivid March {R}

Sorcery
Target creature you control gains trample until end of turn. Whenever that creature deals damage to a player this turn, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
  • Eralou
Vivid Marsh

Vivid Marsh

Land
Vivid Marsh enters tapped with two charge counters on it.
{T}: Add {B}.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
“So make the best of this task, and don't ask why.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Meadow

Vivid Meadow

Land
Vivid Meadow enters tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
“Another turning point, a fork stuck in the road.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Mirage

Vivid Mirage {1}{R}{G}

Sorcery
Create a token that's a copy of target creature or land you control, except it has haste and “At the beginning of the end step, exile this permanent.” If a land you control was targeted this way, create two of those tokens instead.
“Eventually, I gave up trying to count how many places I had visited.”
—Rogg, Chaos Treader
  • Worlds Away
Vivien the Sagittar

Vivien the Sagittar {3}{G}{G}

Legendary Planeswalker - Vivien
[+1]: Mill four cards, then return up to one creature card milled this way to your hand. You may activate a different loyalty ability Vivien has this turn.
[+1]: Create a 2/2 green Cat Spirit creature token with “When this creature dies, you gain 2 life.”
[–3]: Choose target creature you don't control. If it has flying, destroy it. Otherwise, up to one target creature you control deals damage equal to its power to that creature.
[–9]: Create four 4/4 green Hydra creature tokens. Creatures you control gain trample and haste until end of turn.
Loyalty:
4
  • Theros Triumphant
Vivien's Endeavor

Vivien's Endeavor {1}{G}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Counter target activated or triggered ability from a nonland source.
• Vivien's Endeavor deals 6 damage to target attacking creature with flying.
• Target player searches their library for a creature card with colossal, reach, trample, or vigilance, reveals it, puts it into their hand, then shuffles.
Vizier of Lies

Vizier of Lies {2}{U}{B}

Creature - Zombie Advisor
Deathtouch
When Vizier of Lies enters, you may return target instant or sorcery card from your graveyard to your hand.
Even after death, morals can shift to become enraptured by the Elders.
1/2
  • Alkabah
Vizier of Mautakesh

Vizier of Mautakesh {1}{B}

Creature - Snake Wizard
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
{2}{B}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
2/1
  • Imperial Legacies
Vizier of Noble Truths

Vizier of Noble Truths {U}{R}

Creature - Human Advisor Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
“Truth is the best tool to shatter lies.”
1/1
  • Alkabah
Voice of Ambition

Voice of Ambition {1}{B}

Creature - Human
Sacrifice Voice of Ambition: Target creature gets +2/+1 until end of turn.
Being made an example of is little more than a rite of passage to the Gorru.
1/1
  • Novea
Voice of Gaalia

Voice of Gaalia {3}{W}

Creature - Human Cleric
Identity — Human creatures you control have lifelink as long as you control at least two creatures that share a creature type with Voice of Gaalia.
The Gaali are the most empathic Danuri. Not only heal their people, they also inspire them.
3/3
  • Khaliz-Dorahn
Voice of Khaliz

Voice of Khaliz {3}{B}{G}

Creature - Elf Druid
You may play an additional land on each of your turns.
{1}{B}{G}, Sacrifice a land: Draw a card.
“I feel your pain, but we need to get rid of those parts of you that are diseased if we want you to rise once more.”
3/4
  • Aftermath
Voice of New Divinity

Voice of New Divinity {1}{W}{B}

Enchantment Creature - Avatar Cleric
At the beginning of your end step, if you gained life this turn, you gain 2 life.
Pay 3 life: Target attacking creature gains indestructible until end of turn.
“We created grand gods, and then we exiled them. To do what, exactly? Bask in our inferiority? We are truly fools.”
3/2
  • Beyond the Blackwall