15282 cards found
Sunrise Bluffs

Sunrise Bluffs

Land
Sunrise Bluffs enters tapped.
{T}: Add {R}.
You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters tapped unless you control a basic land.
As Sunrise Orchard enters, choose a color.
{T}: Add one mana of the chosen color.
Sunrise Prairie

Sunrise Prairie

Land
Sunrise Prairie enters tapped.
{T}: Add {W}.
You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise River

Sunrise River

Land
Sunrise River enters tapped.
{T}: Add {U}.
You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Ruins

Sunrise Ruins

Land
Sunrise Ruins enters tapped.
{T}: Add {B}.
You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Woods

Sunrise Woods

Land
Sunrise Woods enters tapped.
{T}: Add {G}.
You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunset Monastery

Sunset Monastery

Land
When Sunset Monastery enters, draw a card, then put a card from your hand on the bottom of your library.
{T}: Add {C}.
  • Path of Shadows
Sunspear Surge

Sunspear Surge {1}{R}

Sorcery
Sunspear Surge deals 2 damage to target creature and 1 damage to each other creature.
The ape drove his spear deep into his foe's heart, sending a devastating shock wave rippling through the ground.
  • Surging Tide
Sunstage

Sunstage

Land - Plains
({T}: Add {W}.)
Sunstage enters tapped.
When Sunstage enters, creatures you control get +0/+1 until end of turn.
Sunstrike

Sunstrike {1}{W}

Instant
Exile target attacking or blocking creature with power 4 or less.
Sunlight seared skin and soul, leaving nothing behind.
  • Alara
Sunwashed Spires

Sunwashed Spires

Land
{T}, Pay 1 life: Add {R}.
{T}, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle.
Superiority Complex

Superiority Complex {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can only attack alone.
Gao marched solemnly behind his comrades, believing none of them worthy of standing by his side nor following in his footsteps.
  • Goliaths of Nangjiao
Supernal Icon

Supernal Icon {3}{U}

Enchantment
Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Target permanent you control becomes a 2/2 creature with flying in addition to its other types until end of turn.
  • Arcanum Academia
Supernatural Stamina

Supernatural Stamina {B}

Instant
Target creature gets +2/+0 until end of turn and gains “When this creature dies, return it to the battlefield tapped under its owner's control.”
“I don't want to die in here.”
  • Animus Vox
Supernova

Supernova {1}{R}{R}{R}

Sorcery
You can't cast this spell if you've cast another spell this turn.
Add seven mana in any combination of colors. Spend this mana only to cast red spells with mana value 6 or greater without {X} in their mana cost.
“It's time to begin, isn't it?”
—Bril, the Oltenen Emissary
  • Animus Vox
Superset

Superset {W}{U}

Enchantment
As Superset enters, choose two abilities from among flying, first strike, lifelink, prowess, and vigilance.
Each creature you control with exactly one of the chosen abilities has the other chosen ability.
Each core is unique by design, but the origin of their power has endless similarities.
  • Beyond the Blackwall
Supply Run

Supply Run {3}{U}

Instant
Supply Run costs {2} less to cast if a creature you controlled attacked this turn and wasn't blocked.
Draw two cards.
Foreknowledge can mean the difference between survival and starvation.
  • Lovi Awoken
Support Talisman

Support Talisman {1}

Artifact - Equipment
Equipped creature has vigilance and “{T}: Add one mana of any color.”
Equip {1}
“Everyone wants a support class but no one wants to be one. Thank the gods Selvar found you, Revela.”
—Lelin, the Wise
  • Arkadai
Supreme Stampede

Supreme Stampede {2}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn.
Prophecy {2}{G}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
“If the Lovers have chosen me to face Anku, then I will do my best to prove myself worthy.”
—Shala Na
  • Scriptures of Urshad
Surge of Darkness

Surge of Darkness {1}{B}

Instant
As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Destroy target creature.
Surge of Depravity

Surge of Depravity {1}{R}

Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Reprise {2}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath
Surge of Duty
Undeterred Valiance

Surge of Duty {X}{R}

Instant
Target creature gets +X/+X until end of turn.
Fabled {X}{R}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Undeterred Valiance
  • A Tourney at Whiterun
Surge of the Fellors

Surge of the Fellors {1}{R}

Enchantment
As Surge of the Fellors enters, choose Fellor or Lafterii.
• Fellor — Warriors you control have haste.
• Lafterii — Wizard creatures you control have “{2}{R}, {T}: This creature deals 1 damage to target player or planeswalker.”
  • Khaliz-Dorahn
Surge of the Leylines

Surge of the Leylines {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum