15282 cards found
Abbey of Masquerades

Abbey of Masquerades

Land
{T}, Pay 1 life, Sacrifice Abbey of Masquerades: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Abyss Howler
Barker Duelist

Abyss Howler

Creature - Demon Wizard
(Color indicator: Abyss Howler is black and red)
Abyss Howler must be blocked if able.
Whenever Abyss Howler becomes blocked, defending player loses 2 life and you gain 2 life.
The power to kill is no longer a means, but the ultimate end.
4/4
Card has other part: Barker Duelist
  • Feanav: The Apothecary's Progress
Abyssal Crypt

Abyssal Crypt

Land
Abyssal Crypt enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice Abyssal Crypt: Draw a card.
“Olantin lies sunk, silent, and scheming.”
—Lenkastra of the Twelve
  • Theros Triumphant
Academy Wastes

Academy Wastes

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {R}.
Acin, the Toymaker Avatar

Acin, the Toymaker Avatar

Vanguard
Your starting life is 24.
{X}, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random. If X is 11 or greater, choose a creature with mana value X or greater instead. Activate only as a sorcery and only once each turn.
  • Playtest Cards
Acolyte of Life
Acolyte of Water

Acolyte of Life

Creature - Angel Cleric
(Color indicator: Acolyte of Life is blue)
Flying
Whenever you draw a card, put a +1/+1 counter on Acolyte of Life.
Remove two counters from Acolyte of Life: It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
3/3
Card has other part: Acolyte of Water
  • Alkabah: The Rise of Soli
Adaptive Terrains

Adaptive Terrains

Land
{T}, Sacrifice Adaptive Terrains: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
“Gaze out at the potential world that Olten could be. A thousand flowers could bloom.”
—Mia Reyes, Xenobiologist
Aerie's Pillar

Aerie's Pillar

Land - Island Animus
({T}: Add {U}.)
Aerie's Pillar enters tapped.
Flying
{2}{U}{U}: Aerie's Pillar becomes a creature in addition to its other types until end of turn.
3/3
Aether Gateway

Aether Gateway

Land
{T}, Sacrifice Aether Gateway: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Aghavaan Unleashed
Aghavaan's Wound

Aghavaan Unleashed

Legendary Creature - Snake God
Menace, trample, indestructible
Whenever Aghavaan Unleashed deals combat damage to a player, that player gets that many poison counters.
At the beginning of your end step, sacrifice another creature or transform Aghavaan Unleashed.
8/8
Card has other part: Aghavaan's Wound
  • Imperial Legacies
Aghavaan's Wound
Aghavaan Unleashed

Aghavaan's Wound

Legendary Land
{T}: Add {C}.
At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound.
Card has other part: Aghavaan Unleashed
  • Imperial Legacies
Ahl's Study

Ahl's Study

Legendary Land
{T}, Discard a card: Add {C}.
Whenever you discard one or more cards, you may pay {2}. If you do, draw a card.
Alchemical Reserve

Alchemical Reserve

Land - Academy
{T}: Add {C}.
Tap three differently named untapped Academies you control: Put a +1/+1 counter on target permanent. Activate only as a sorcery.
  • Arcanum Academia
Alchemist's Abode

Alchemist's Abode

Land
{T}: Add {C}.
{T}, Sacrifice Alchemist's Abode and another permanent: Draw a card. Activate only during your turn.
Leticia and Haldean had much in store after the project: a wedding, their home...
  • Feanav: The Apothecary's Progress
Alchemist's Laboratory

Alchemist's Laboratory

Land
{T}, Pay 1 life: Add {G} or {U}.
{2}, {T}, Sacrifice Alchemist's Laboratory and another permanent: Draw a card. Activate only during your turn.
Cut off from Xenocrata's fleet, the Coalition under Kanvar's command had no choice but to invade Hyden's estate for supplies.
  • The Empty Throne of Feanav
Aleryn, Dungeon Disabler
Aleryn, Trapseeker

Aleryn, Dungeon Disabler

Legendary Planeswalker - Aleryn
(Color indicator: Aleryn, Dungeon Disabler is red and green)
[+1]: Whenever a creature you control attacks this turn, Aleryn, Dungeon Disabler deals 1 damage to the defending player.
[–1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
[–6]: You get an emblem with “Whenever a player casts a spell, this emblem deals 3 damage to any target.”
Loyalty:
4
Card has other part: Aleryn, Trapseeker
Alpine Meadow

Alpine Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
Alpine Meadow enters tapped.
Alratha, Pearl of the Sand Sea

Alratha, Pearl of the Sand Sea

Land - Desert
As Alratha, Pearl of the Sand Sea enters, you may have an opponent investigate. If you don't, it enters tapped.
{T}: Add {U}.
{1}{U}, {T}: Investigate.
Altar of Adversity

Altar of Adversity

Land
Altar of Adversity enters tapped.
{T}: Add {B}.
{T}: Add {R} or {W}. Altar of Adversity doesn't untap during your next untap step unless you control an Angel creature.
  • Mious
Altar of Chaos

Altar of Chaos

Land
Altar of Chaos enters tapped.
{T}: Add {R}.
{T}: Add {G} or {U}. Altar of Chaos doesn't untap during your next untap step unless you control an Angel creature.
  • Mious
Altar of Creation

Altar of Creation

Land
Altar of Creation enters tapped.
{T}: Add {U}.
{T}: Add {B} or {G}. Altar of Creation doesn't untap during your next untap step unless you control an Angel creature.
  • Mious
Altar of Destruction

Altar of Destruction

Land
Altar of Destruction enters tapped.
{T}: Add {G}.
{T}: Add {W} or {B}. Altar of Destruction doesn't untap during your next untap step unless you control an Angel creature.
  • Mious
Altar of Order

Altar of Order

Land
Altar of Order enters tapped.
{T}: Add {W}.
{T}: Add {U} or {R}. Altar of Order doesn't untap during your next untap step unless you control an Angel creature.
  • Mious
Amber Hills

Amber Hills

Land
As Amber Hills enters, you may pay 2 life. If you don't, Amber Hills enters tapped.
{T}, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Ameret, Shining and Proud
The Lost and Seeking

Ameret, Shining and Proud

Legendary Planeswalker - Ameret
(Color indicator: Ameret, Shining and Proud is white and red)
As this permanent transforms into Ameret, Shining and Proud, counters on them become loyalty counters instead.
[+1]: Until end of turn, you may have Ameret become an X/X Angel creature with flying, indestructible, and haste, where X is the number of counters on them.
[–2]: Create three 1/1 red and white Cleric creature tokens with lifelink and haste.
Card has other part: The Lost and Seeking
  • Alkabah: The Rise of Soli