15897 cards found
Coirchanh's Herald

Coirchanh's Herald {4}{G}

Creature - Skeleton Horror
This creature has trample as long as there are four or more -1/-1 counters among creatures.
{3}{B}: Put a -1/-1 counter on target creature.
“Coirchanh has awoken at last! He will deliver us from this impure world!”
—Melitige, Bloodbriar druid
5/5
  • The Petals Wilt
Caer Crann Survivalists

Caer Crann Survivalists {4}{G}{G}

Creature - Elf Warrior
Vigilance
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
“Undermine has fallen, and we teeter on the brink. Meredir will need a miracle.”
6/6
  • The Petals Wilt
Blightbound Archer

Blightbound Archer {3}{G}

Creature - Zombie Elf Archer
Reach
When this creature enters, put a -1/-1 counter on a creature you control.
Cleansing fire magic kept many of the dwarves from turning after their death. The elves did not have such luxury.
4/5
  • The Petals Wilt
Bleakfell Escort

Bleakfell Escort {2}{G}

Creature - Human Citizen Ranger
When this creature enters, create a 1/1 white Peasant creature token.
{W}, {T}: Tap target creature with power X or less, where X is the number of creatures you control.
“Come, elfchild. There's salvation for us all in Yroncaster yet.”
2/2
  • The Petals Wilt
Apex's Prey

Apex's Prey {G}

Sorcery
If this spell was foretold, target player creates a 4/4 red Dragon creature token with flying. Apex's Prey deals damage equal to the greatest power among creatures you control to up to one target creature or planeswalker.
Foretell {1}{R}{R}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Alliance's Aid

Alliance's Aid {1}{G}

Instant
Choose one —
• Exile target artifact.
• Exile target creature with flying.
• Exile target card in a graveyard.
Dwarven strength and elven precision allowed Asamund to break through the undead lines, and reach the center of the battlefield.
  • The Petals Wilt
Acolyte of the Rose Order

Acolyte of the Rose Order {1}{G}

Creature - Elf Druid
{T}: Untap target land.
{4}{G}: This creature gets +3/+3 until end of turn.
Under Asamund's rulership, the Rose Order was rebuilt as a force for peace and collaboration across Meredir.
2/1
  • The Petals Wilt
Abaran's Quarry

Abaran's Quarry {G}

Instant
Up to one target creature gets +1/+1 and gains trample until end of turn. Put a -1/-1 counter on up to one target blocking or blocked creature.
“I am the only one with the right to hunt here. Begone.”
—Abaran the Haunted
  • The Petals Wilt
Vengeful Alchemist

Vengeful Alchemist {3}{R}

Creature - Human Rogue Wizard
Whenever another creature you control dies, creatures you control get +1/+0 until end of turn.
Whenever this creature attacks, you may pay {2}{R} and sacrifice another creature. If you do, this creature gains menace until end of turn.
3/3
  • The Petals Wilt
Undermine Guardian

Undermine Guardian {2}{R}{R}{R}

Creature - Elemental Giant Warrior
Whenever a player casts a non-Dwarf spell or plays a non-Mountain land, this creature deals 2 damage to that player.
{1}{R}, Discard this card: Search your library for a Dwarf or Mountain card, reveal it, put it into your hand, then shuffle.
The dead tore down Gamhaugen, but the ground it stood on would not give way so easily.
6/6
  • The Petals Wilt
Stonebark Invoker

Stonebark Invoker {2}{R}

Creature - Elemental Treefolk
Reach
Whenever this creature attacks, target creature with power less than or equal to the number of creatures you control can't block this turn.
{3}{G}: Attacking creatures get +1/+0 and gain trample until end of turn.
3/2
  • The Petals Wilt
Spark of Inspiration

Spark of Inspiration {1}{R}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Then if this spell wasn't foretold, discard a card.
Exile Spark of Inspiration.
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Sofia's Stormchaser

Sofia's Stormchaser {2}{R}

Creature - Human Pirate
Whenever you cast a noncreature spell, this creature gets +1/+0 and gains first strike until end of turn. Surveil 1.
“My captain feels ill winds blowing, and I'm not one to argue with fate.”
2/3
  • The Petals Wilt
Searmelt

Searmelt {1}{R}

Sorcery
Choose one or both —
• Exile target artifact.
• Put a -1/-1 counter on target creature.
“Stay back, lads and lasses! Things are about to get hot in here for those zombies!”
—Herzaft, Undermine engineer
  • The Petals Wilt
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: This enchantment becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
“Marked by the Pyre, you will choke on ash.”
—Birna, Knight of the Burning Pyre
  • The Petals Wilt
Pyresong Incendiary

Pyresong Incendiary {3}{R}

Creature - Elf Shaman
Trample
Whenever you attack, target creature gains first strike until end of turn. If you control a Dwarf and an Elf, that creature gains double strike until end of turn instead.
“We borrow Gamhaugen's flames to reduce our shared enemy to ashes.”
—Sinaid, Llosg Crann pyromancer
3/3
  • The Petals Wilt
Llosg Crann Sharpshooter

Llosg Crann Sharpshooter {3}{R}

Creature - Elf Archer
Reach
When this creature dies, create a 1/1 red Dwarf creature token.
Many among the Llosg Crann, closest to the dwarven borders, gave their lives so that the survivors could find safety.
5/2
  • The Petals Wilt
Knives to Throats

Knives to Throats {R}

Instant
Target creature gets +2/+1 until end of turn. If it's a Pirate or Rogue, it gains first strike until end of turn.
Common enemy or not, a proper pirate never turns down a good crew-to-crew brawl.
  • The Petals Wilt
Impetuous Cavalryman

Impetuous Cavalryman {1}{R}

Creature - Human Knight
Haste
Arise {2}{R} ({2}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
First to charge, first to fall.
2/1
  • The Petals Wilt
Hulking Fleshdebter

Hulking Fleshdebter {3}{R}{R}

Creature - Giant Rogue Warlock
When this creature enters, create a 2/2 black Zombie creature token. That token seeks secrets and gains haste until end of turn. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“Even in death, you are mine.”
3/2
  • The Petals Wilt
Horseman of War

Horseman of War {2}{R}{R}

Creature - Zombie Knight
Whenever this creature enters or attacks, you may put a creature card with mana value 2 or less from your hand onto the battlefield. If you do, draw a card. Sacrifice that creature at the beginning of the next end step.
If a creature would enter under your control during combat on your turn, that creature enters tapped and attacking.
4/4
  • The Petals Wilt
Hearthfire Disciple

Hearthfire Disciple {1}{R}

Creature - Elf Shaman
Menace
If another Dwarf or Elf you control would deal damage to an opponent or permanent an opponent controls, it deals that much damage plus 1 instead.
{2}{R}: Create a 1/1 red Dwarf creature token.
1/3
  • The Petals Wilt
Gamhaugen Burns

Gamhaugen Burns {1}{R}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Gamhaugen Burns deals 3 damage to any target.
Yaran's first blow was struck at Gamhaugen. The rest of the dwarven kingdom soon followed.
  • The Petals Wilt
Fortune's Fusillade

Fortune's Fusillade {4}{R}{R}

Sorcery
Fortune's Fusillade deals X damage divided as you choose among any number of targets, where X is the number of Pirates and Rogues you control plus the number of instant and sorcery cards in your graveyard.
As Yaran's Aravanti fleet swarmed the Yron Bay, and all looked lost, Captain Sofia's flagship swept in with the tide—cannons blazing with deliverance.
  • The Petals Wilt
Forced Conscription

Forced Conscription {2}{R}

Enchantment - Aura
Enchant nonland permanent
When this enchantment enters or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. If it's a creature, it becomes a Pirate in addition to its other types and gains haste until end of turn.
  • The Petals Wilt