Draw two cards, then discard two cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Once each turn, you may activate an additional loyalty ability of a planeswalker you control. [+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1. [0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn. [–3]: Exile target creature with power 4 or greater.
Flash When Visage of Hope enters, you gain 3 life.
As the cracks in the Blackwall grew, the purpose starved of Dusk City glimpsed something greater. In the neon reflections of bleak alleys, faith slowly returned.
Archive 13 (As this enters, shuffle the top thirteen cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of your upkeep, you lose half your life, rounded up, and you draw half of the cards from the archived library, rounded up.
You may cast up to two target instant and/or sorcery cards from your graveyard this turn. If a spell cast this way would be put into your graveyard, exile it instead.
“The world beyond yours is a world of suffering. Unimaginable horrors, unspeakable secrets.” —Lord Ellison Crain
Whenever you attack, create a white Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach it to an attacking creature you control. At the beginning of your end step, untap each embattled creature you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Target player mills a card. Create a 3/2 colorless Horror creature token. Put a decayed counter on it. (It can't block. When it attacks, sacrifice it at end of combat.)
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Draw two cards. Then if you're in a renaissance, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.” —Margyd, Sanctum Commander
Vitalhydra enters with twice X +1/+1 counters on it. Each other creature you control enters with a number of additional +1/+1 counters on it equal to the number of +1/+1 counters on Vitalhydra.
When Vitality Maestro enters, you gain 5 life. Recite {G}{W}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
You gain twice X life. Kindle X—{X}{G}{G}({X}{G}{G}, Exile this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Vithian Arcanist gets +2/+0 and has haste as long as you've cast an instant or sorcery spell this turn. When Vithian Arcanist enters, add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.