14928 cards found
Vidal, Rune Thief

Vidal, Rune Thief {1}{R}{R}

Legendary Creature - Human Wizard
Haste
When Vidal enters, reveal cards from the top of your library until you reveal an enchantment card with mana value 3 or less. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice that enchantment at the beginning of the next end step.
4/2
  • The Unraveling
  • MSEM Champions 28 28
Vielle, Undercity Wayfarer

Vielle, Undercity Wayfarer {U}{B}

Legendary Creature - Human Axiom
Deathtouch, protection from legendary
Vielle, Undercity Wayfarer has all loyalty abilities of permanents on the battlefield that cost +1, +0, or -1. (Before cost changes. Add or remove loyalty counters from Vielle to pay their loyalty costs.)
2/3
Vigil Invoker

Vigil Invoker {3}{W}{W}

Creature - Reflection
Vigilance
{6}: You may tap or untap target creature.
Forgotten by the lone cats and splintering reflections, some still keep watch.
4/4
  • Oirohpo
Vigilante's Cowl

Vigilante's Cowl {2}

Artifact - Equipment
Equipped creature gets +1/+3.
Whenever another creature blocks or becomes blocked by equipped creature, that creature loses all abilities until end of turn.
Equip {3}
  • Plagues of Fretport
Vigor from the Vein

Vigor from the Vein {2}{R}

Sorcery
Exile the top two cards of your library and put a blood counter on each of them. Until the end of your next turn, you may play cards you own in exile with blood counters on them.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Vigorbreath Scourge

Vigorbreath Scourge {X}{G}{G}

Creature - Hydra
Vigorbreath Scourge enters with X +1/+1 counters on it.
Whenever Vigorbreath Scourge attacks, it gets +X/+X until end of turn, where X is your devotion to green. Then if its power is 6 or greater, draw a card. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
0/0
  • Theros Triumphant
Vigorous Caldera

Vigorous Caldera {3}{R}{R}

Enchantment
Whenever you attack, create an X/X red Elemental creature token that's tapped and attacking, where X is the number of attacking creatures.
Fleeting {1}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Vigorous Dryad

Vigorous Dryad {G}

Creature - Dryad
{2}{G}, {T}: Another target creature you control gets +2/+2 until end of turn.
The roots of all dryads are intertwined, allowing them to share their strength in times of need.
1/2
  • Surging Tide
Vigorous Stag

Vigorous Stag {1}{G}

Creature - Elk
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Vigilance
3/1
  • Goliaths of Nangjiao
Vigorous Tracker

Vigorous Tracker {2}{G}

Creature - Human Scout
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Vigorous Tracker enters, if it was kicked, search your library for a land card, reveal it, put it into your hand, then shuffle.
3/3
  • Tides of War
Vikalden, Syndicate Thug

Vikalden, Syndicate Thug {2}{B}{B}

Legendary Planeswalker - Vikalden
[+1]: Each player discards a card or sacrifices a creature.
[–3]: Vikalden deals X damage to any target and you gain X life, where X is the number of Swamps you control.
[–5]: You get an emblem with “{B}, Pay 2 life: Draw a card.”
Loyalty:
3
  • MSEM Masters Cube
Viking Greataxe

Viking Greataxe {3}

Artifact - Equipment
When Viking Greataxe enters, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip {3}
  • Glacia: Hail to the Queen
Viking Packleader

Viking Packleader {3}{G}

Creature - Human Warrior
Dominance — When Viking Packleader enters, create a 2/2 green Wolf creature token if you control the creature with the greatest power or tied for the greatest power.
3/3
  • Glacia: Hail to the Queen
Vile Edict

Vile Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Mortals are materials like any other.
  • Feanav: The Apothecary's Progress
Vile Infiltrator

Vile Infiltrator {2}{U}

Creature - Horror
Whenever you cast a spell during an opponent's turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The dullard has taken to the donor brain. Not quite man nor mer, yet smarter than either.”
—Doctor Hitana
2/3
  • Villains: The Musical
Vile Progenitor

Vile Progenitor {4}{G}

Creature - Beast Horror
When Vile Progenitor enters, create a 3/2 colorless Horror creature token.
As long as you control five or more lands, Horrors you control get +1/+1 and have trample.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/2
  • Toll Midnight
Vile Weavers

Vile Weavers {1}{B}

Creature - Nightmare
When Vile Weavers enters, if you control an enchantment, target player loses 3 life.
“Ever since we were warned of Phyrexia, the Weave has behaved strangely. I'm afraid they're already here.”
—Ralezza, Weaver of Okthuros
2/1
  • Tides of War
Village Courier

Village Courier {1}{G}

Creature - Human Scout
When Village Courier enters, look at the top four cards of your library. You may reveal an artifact, enchantment, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • Arkadai
Villains: The Musical

Villains: The Musical {2}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever a creature you control enters, each opponent loses 1 life.
I, II — Create a 1/1 black Actor creature token with lifelink.
III — Each opponent loses life equal to the number of tokens you control. You gain life equal to the life lost this way.
And Saia's plan took to the stage to keep her enemies engaged.
  • Villains: The Musical
Villainy

Villainy {B}{B}{B}

Enchantment
Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
It seemed wherever the angel went, a trail of bodies was soon to follow.
Vilted Crown

Vilted Crown {2}{B}

Sorcery
Target opponent exiles two cards from their hand. If that player is cursed, they lose 3 life.
Where Nox sought their promised dominion, Mayar hosted no such compassion for their captor.
  • Beyond the Blackwall
Vindictive Abbot

Vindictive Abbot {1}{B}{B}

Creature - Human Cleric
Tithe (When this creature enters, you may tap three other artifacts and/or creatures you control.)
When Vindictive Abbot enters, you may have target creature get -1/-1 until end of turn. If Vindictive Abbot's tithe was paid, destroy that creature.
2/2
  • Eralou
Vindictive Guardian

Vindictive Guardian {1}{R}

Creature - Elemental Soldier
Rhapsody {3}{R}{R} (Pay {3}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever Vindictive Guardian or another creature you control enters, if that creature's power is 4 or greater, create a Treasure token.
“I want to breathe. You want to bleed.”
2/2
  • Animus Vox
Vindictive Pyromancer

Vindictive Pyromancer {1}{R}

Creature - Human Wizard
Whenever Vindictive Pyromancer perseveres, it deals 1 damage to any other target. (A creature perseveres when it survives damage.)
She's all fired up.
1/3
  • Surging Tide
Vindictive Regent

Vindictive Regent {1}{W}{B}

Creature - Dragon
Flying, lifelink
Whenever a creature you control dies, Vindictive Regent gets +1/+1 until end of turn.
At the beginning of your end step, if you gained 3 or more life this turn, each opponent sacrifices a creature.
2/2
  • Descent from the Highlands