15897 cards found
Rundfora's Resistance

Rundfora's Resistance {1}{G}

Instant
Target creature gets +3/+3 until end of turn. If this spell was foretold, it gets +5/+5 until end of turn instead.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“All the forest stands against you, deadwalker.”
  • The Petals Wilt
The Rundfora's Last Gift

The Rundfora's Last Gift {5}{G}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Draw X cards, where X is the greatest power among creatures you control. Then you may put a permanent card with mana value X or less from your hand onto the battlefield.
  • The Petals Wilt
Rundfora Trickster

Rundfora Trickster {G}

Creature - Faerie Rogue
Changeling (This card is every creature type.)
This creature enters with four -1/-1 counters on it.
Whenever another creature you control enters, if that creature has greater power or toughness than this creature, remove a -1/-1 counter from this creature.
5/5
  • The Petals Wilt
Pestilent Procession

Pestilent Procession {5}{G}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Creatures you control get +3/+2 and gain trample until end of turn.
After the Undermine fell, Yaran turned his eyes on the Rundfora Run, and Caer Crann.
  • The Petals Wilt
Oath of the Wildlords

Oath of the Wildlords {X}{1}{G}

Sorcery
Search your library for a nongreen creature card with mana value X or less and put that card onto the battlefield, then shuffle. That creature seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
  • The Petals Wilt
Moontouched Courser

Moontouched Courser {3}{G}{G}

Creature - Elk Spirit
At the beginning of your end step, for each permanent with exactly one counter on it, you may choose one —
• Remove all counters from that permanent.
• Choose a kind of counter on that permanent. Put another counter of that kind on that permanent.
3/5
  • The Petals Wilt
Militia's Charge

Militia's Charge {2}{G}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, if it's a Citizen or Peasant, create a 1/1 white Peasant creature token.
  • The Petals Wilt
Llosg Crann Quartermaster

Llosg Crann Quartermaster {1}{G}

Creature - Elf Citizen
When this creature enters, create a Treasure token.
This creature gets +1/+1 for each different name among tokens you control.
“Send everything we can spare to the dwarven border, without delay.”
1/1
  • The Petals Wilt
Llech Crann Knight

Llech Crann Knight {3}{G}{G}

Creature - Elf Knight
Trample
When this creature enters, it seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
5/4
  • The Petals Wilt
Levy Bowmen

Levy Bowmen {1}{G}

Creature - Human Peasant Archer
Reach
{2}{G}, {T}, Sacrifice this creature: It deals 4 damage to target creature with flying.
“I won't force any of you to fight. But if we do nothing, our world is doomed.”
—Byron, Hero of Norwick
2/2
  • The Petals Wilt
Kiss from a Rose

Kiss from a Rose {G}

Sorcery
Mill three cards. You may put a permanent card from among the milled cards into your hand. If this spell was foretold, you gain 4 life.
Foretell {2}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“A world with you in it is worth dying for.”
  • The Petals Wilt
Joyous Reveler

Joyous Reveler {G}

Creature - Elf Citizen
Trample
Whenever this creature attacks, if you control three or more other creatures, it gets +2/+1 until end of turn.
The months following Yaran's execution were peaceful ones. Sadly for the people of Meredir, however, that peace didn't last long.
1/2
  • The Petals Wilt
Horseman of Pestilence

Horseman of Pestilence {4}{G}{G}

Creature - Zombie Knight
Whenever this creature enters or attacks, put two -1/-1 counters on up to one target creature with power less than this creature's power.
Whenever another creature dies, you gain 2 life. If you controlled that creature, draw a card.
4/6
  • The Petals Wilt
Gwynsivir, the Listener

Gwynsivir, the Listener {4}{G}

Legendary Creature - Elf Druid Ranger
As an additional cost to cast this spell, return any number of creatures you control to their owner's hands. This spell costs {1} less to cast for each creature returned this way.
Whenever Gwynsivir attacks, if a creature entering causes a triggered ability of a permanent you control to trigger this turn, that ability triggers an additional time.
5/4
  • The Petals Wilt
From the Treetops

From the Treetops {4}{G}{G}

Instant
Choose one —
• Target creature you control deals damage equal to its power to each of up to two other target creatures.
• Create a 5/5 green Treefolk creature token with reach.
Ahl came to Meredir seeking allies, and found no short supply of them—if they survived the dead.
  • The Petals Wilt
Friendly Challenge

Friendly Challenge {2}{G}

Enchantment
Whenever a creature you control deals combat damage to a player, put a tally counter on this enchantment. If it was a Dwarf or Elf, put two on it instead.
Remove two tally counters from this enchantment: Draw a card.
“Blade against axe; a fair contest, perhaps?”
—Finn, to Harl
  • The Petals Wilt
Fencas the Fallen

Fencas the Fallen {1}{G}

Legendary Creature - Zombie Elf Druid
Reach
{G}, Sacrifice Fencas: Search your library for a land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, return this card from your graveyard to the battlefield.
2/2
  • The Petals Wilt
Esoteric Alliances

Esoteric Alliances {2}{G}

Instant
Search your library for a creature card with haste, one with reach, one with trample, and one with vigilance, each with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
  • The Petals Wilt
Esalia's Witness

Esalia's Witness {3}{G}

Creature - Elf Ranger
When this creature enters, you return up to one target permanent card from your graveyard to your hand. If you don't, it seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“We've only ever gone to war in life's name.”
3/3
  • The Petals Wilt
Esalia, the Enduring Root

Esalia, the Enduring Root {G}

Legendary Creature - Elf Druid
Whenever another creature you control enters, put your choice of a vigilance, reach, or trample counter on this creature.
{T}, Remove a counter from this creature: Add one mana of any color. If that mana is spent on a creature spell, you may have it enter the battlefield with an additional counter of that kind on it.
1/2
  • The Petals Wilt
Desperate Retreat

Desperate Retreat {3}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Search your library for up to two Forest cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
  • The Petals Wilt
Deepwood Hermit

Deepwood Hermit {2}{G}

Creature - Human Peasant
When this creature enters, you may return another target creature you control to its owner's hand. If you do, create a Treasure token.
As Yaran's assault continued, hiding places became a precious commodity.
4/2
  • The Petals Wilt
Daring Sortie

Daring Sortie {1}{G}

Sorcery
Create a 1/1 red Dwarf creature token and a 1/1 green Elf creature token. If this spell was foretold, Dwarves and Elves you control get +1/+1 and gain haste until end of turn.
Foretell {2}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Costly Ambush

Costly Ambush {2}{G}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Costly Ambush deals damage equal to the greatest power among creatures you control to target creature or planeswalker.
  • The Petals Wilt
Coirchanh's Invocation

Coirchanh's Invocation {2}{G}{G}

Legendary Enchantment
Creatures you control without counters on them get +2/+2.
Whenever you attack, target attacking creature gains trample until end of turn.
At the beginning of your end step, sacrifice this enchantment unless you put two -1/-1 counters on a creature you control.
  • The Petals Wilt