Flying (This creature can't be blocked except by creatures with flying or reach.) When Iridescent Familiar enters, if you control another creature with flying, draw a card.
Flying Morph {1}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
Creatures your opponents control get -4/-0 until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
When Isle Conservator enters, if you control a legendary creature, submerge target creature an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
[+2]: Sacrifice a creature. If you do, you may draw two cards. [–1]: Gain control of target creature for as long as you control Jachsechep, God's Wife. [–10]: You get an emblem with “Whenever a creature enters under an opponent's control, gain control of it.”
Choose two — • Attacking creatures target player controls get +2/+0 and gain first strike until end of turn. • Jeska's Command deals 3 damage to target creature. • Creatures target player controls without flying can't block this turn. • Target player exiles the top card of their library. Until the end of their next turn, they may play that card.
[+2]: Up to one target creature gets +1/+0 and gains first strike and haste until end of turn. [–3]: Jeska deals 3 damage to target creature. If that creature is an artifact, she deals 5 damage instead. [–10]: You get an emblem with “Creatures you control get +2/+0.” and “All creatures have haste and can't block.”
Players play with the top card of their libraries revealed. At the beginning of your first main phase, add {G}{G} for each land card among cards on top of libraries. Jindao, the Coiled Prophet gets +2/+2 for each creature card among cards on top of libraries.
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Flying, trample At the beginning of your upkeep, sacrifice a creature. Revive {2}{B}{B}({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Flying Whenever another Wizard you control enters, you draw a card and each opponent discards a card. Revive {5}{U}{B}({5}{U}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Flying Kai'Wej, the Desolate has indestructible as long as you control no other creatures. {1}{B}{B}, Sacrifice two creatures: Return Kai'Wej from your graveyard to the battlefield tapped.
Whenever attackers are declared, defending player may pay 2 life for each creature you control attacking them. Then target creature gets -X/-X until end of turn, where X is the number of times that player didn't pay life this way.
Ask not who the bridge troll is, for it tolls for ye.
When Kalak Culler enters, each opponent loses life equal to the number of creatures you've sacrificed this turn. Revive—{3}{B}, Sacrifice a creature. ({3}{B}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Whenever a creature attacks Kalro, Desert Outpost, it deals 1 damage to that creature. [+1]: Create a 1/1 red and white Sand Warrior creature token. [–2]: Destroy target nonbasic land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”