15897 cards found
Arrive, Surrounded by Petals

Arrive, Surrounded by Petals {G}

Enchantment - Aura
Enchant land
When Arrive, Surrounded by Petals enters, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
Enchanted land has “{T}: Add one mana of any color.”
Assailed Farmer

Assailed Farmer {G}{W}

Creature - Human Peasant
First strike
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
“I'd rather die than let these ghouls at my precious potatoes! Have at ‘em!”
—Willem, Stilthorpe farmer
1/1
  • The Petals Wilt
Speed Reader

Speed Reader {1}{R}

Creature - Human
When Speed Reader enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Add {R}{R}.
2/1
  • Arcanum Academia
Magma Hoof Giant

Magma Hoof Giant {3}{R}{R}

Creature - Beast
It prowls the Itava wastes, incinerating the goblins and beasts that wander around it.
6/4
  • Zero
Lysander Jal, Ex-Explorer

Lysander Jal, Ex-Explorer {1}{W}{B}{G}

Legendary Creature - Zombie Cleric
When Lysander Jal enters, create a token that's a copy of another target noncreature permanent you control.
Whenever you cast a spell from your graveyard, return target permanent card from your graveyard to your hand.
He died knowing no one would save him. He rose knowing he'd be alright.
4/2
  • Animus Vox
Cleansing Angel

Cleansing Angel {6}{W}

Creature - Angel Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. (Those creatures don't have to still be on the battlefield.)
Flying
“The flames alone decide who is worthy.”
4/4
  • Quest for the Roseblade
Fury of Hadak
Hadak's Shrine

Fury of Hadak {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Monument {4}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Hadak's Shrine
  • Alkabah
Traft, Lunarch's Edge

Traft, Lunarch's Edge {1}{W}

Legendary Creature - Human Cleric Knight
First strike
Angel spells you cast cost {2} less to cast.
As long as you control an Angel, prevent all noncombat damage that would be dealt to Traft, Lunarch's Edge.
Today's hero is tomorrow's martyr.
2/1
  • Innistrad In Memoriam
Baptism by Fire

Baptism by Fire {1}{R}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Baptism by Fire deals 3 damage to target creature or planeswalker. If you're in a renaissance, Baptism by Fire deals 6 damage to that permanent instead.
  • Nangjiao In Bloom
Shala Na, Urshadi Apostate

Shala Na, Urshadi Apostate {2}{R}{R}

Legendary Planeswalker - Shala
[+1]: Up to two target creatures you control each get +1/+0 and gain first strike until end of turn.
[0]: You may sacrifice a creature. If you do, Shala Na, Urshadi Apostate deals 3 damage to any target.
[–3]: Discard your hand, then draw three cards.
Loyalty:
4
  • Scriptures of Urshad
Hermit's Travels
Ascetic's Journey

Hermit's Travels {3}{G}{G}

Sorcery
Target player sacrifices any number of lands. That player searches their library for up to that many land cards, puts them onto the battlefield tapped, then shuffles.
Fabled {5}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Ascetic's Journey
  • A Tourney at Whiterun
Alethea, Syzygy Captain

Alethea, Syzygy Captain {2}{B}

Legendary Creature - Human Pirate
Menace
At the beginning of your upkeep, put a prize counter on target permanent you don't control.
Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
3/2
  • Worlds Away
Tambo Overseer

Tambo Overseer {2}{U}{U}

Creature - Human Scout Wizard
Noncreature, nonland permanents you control have hexproof.
Tap five untapped noncreature, nonland permanents you control: Scry 3, then draw three cards.
As the Intisuyu expanded across the planes, the relay stations of its road system grew, as well as the tools available to their caretakers.
2/4
  • Road to Carü Mapu
Estranged Partisan
Sylvan Subversive

Estranged Partisan {2}{G}

Creature - Human Faerie Soldier
Reach
Attain {4}{G} ({4}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
No movement would accept them, yet they fought against the empire nonetheless.
2/3
Card has other part: Sylvan Subversive
  • The Empty Throne of Feanav
Snow Drift

Snow Drift

Land - Animus
Snow Drift enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {U}.
{4}{U}: Snow Drift becomes an Elemental creature. (This effect lasts indefinitely.)
1/3
  • Karina's Explorations
Ceaseless Stalker

Ceaseless Stalker {1}{B}

Creature - Human Assassin
Whenever a creature enters, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step.
3/1
Silent Call

Silent Call {U/R}

Enchantment - Aura
Enchant creature
When Silent Call enters, draw a card.
Enchanted creature attacks each combat if able.
The romantic's heart is their master.
  • Feanav: The Apothecary's Progress
Bloodboil Harlequin

Bloodboil Harlequin {2}{R}{R}

Creature - Mutant Shaman
Haste
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Bloodboil Harlequin desecrates a permanent, up to two target creatures can't block this turn.
4/2
  • Al Tabaq
Prophecy of Peace

Prophecy of Peace {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Foresee — As you draw Prophecy of Peace, you may reveal it and pay {W}. When you do, target creature can't attack or block this turn.
Strange Tides

Strange Tides {2}{U}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, they mill two cards.
{U}, Sacrifice Strange Tides: Shuffle up to four target cards from your graveyard into your library.
  • Dark Seas of Shiryen
Search for Inspiration

Search for Inspiration {2}{U}

Instant
Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest into your graveyard.
The Lafterii go through hundred of ideas each day, but are lucky if they put into action at least one.
  • Khaliz-Dorahn
Restoration

Restoration {2}{G}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever a card leaves your graveyard, you gain 1 life.
I, II — Return target land card from your graveyard to the battlefield.
III — Return any number of creature and/or land cards from your graveyard to your hand. Exile Restoration.
Skittering Swarm

Skittering Swarm {3}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever a creature you control enters for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn.
2/4
Sacellum Visionary

Sacellum Visionary {2}{G}{W}

Creature - Elf Shaman
Lifelink
When Sacellum Visionary enters, draw a card.
With each passing cycle, the elvish seers of Naya witness more visions than they can possibly decipher in a lifetime.
3/2
  • Alara
Corrupt Warden

Corrupt Warden {4}{B}{B}

Enchantment Creature - Demon
When Corrupt Warden enters, up to one target creature gets -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
Some of those that swore to guard the Blackwall grew too curious.
5/5
  • Beyond the Blackwall