4437 cards found
Fiery Cannonade

Fiery Cannonade {2}{R}

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
“Ships and monsters are really one in the same—put enough holes in them, and they sink.”
—Captain Raj of the Huntsman
  • Dark Seas of Shiryen
Fiery Chasm

Fiery Chasm

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Fiery Chasm enters tapped.
Fiery Efreet

Fiery Efreet {2}{R}

Creature - Djinn
Whenever you cast a noncreature spell, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Some trials by fire are more literal than others.
2/2
  • Alkabah
Fiery Truthseeker

Fiery Truthseeker {2}{U}{R}

Creature - Nephilim Wizard
Flash
When Fiery Truthseeker enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
2/2
Fight Song

Fight Song {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Nothing inspires an army quite like a hero's anthem.
  • Dark Seas of Shiryen
Fight or Fade

Fight or Fade {3}{R}{R}

Enchantment
Whenever you cast a spell from your hand, exile the bottom card of your library. You may cast that card. If you don't, Fight or Fade deals 1 damage to each player.
You're either with us or gone, there is no against us anymore.
  • Oirohpo
Figures in the Mist

Figures in the Mist {1}{G}{G}

Sorcery
Until end of turn, creatures you control gain “Creatures with power less than this creature's power can't block it.”
Where details are obscured, fear wets its brush.
  • Plagues of Fretport
Filigree Fan Dance

Filigree Fan Dance {1}{R}

Instant
Target creature gains double strike until end of turn.
Showcase {2}{R}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Final Rest

Final Rest {W}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature.
Final Struggle

Final Struggle {3}{R}{R}

Sorcery
Final Struggle deals 3 damage to target creature. When that creature dies this turn, exile it and create a 3/3 red Shark enchantment creature token.
Palta Gorge always wins.
  • Elmare: Into the Abyss
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
“Welcome to the end of humanity. Welcome . . . to perfection.”
—Lord Ellison Crain
Finish the Job

Finish the Job {R/W}

Instant
Finish the Job deals 5 damage to target creature that was dealt damage this turn. If that creature would die this turn, exile it instead.
The guardians of the Nav drove back Masha's vanguard and left her sorely wounded. But it was Kazimir's assassin that ended her life.
  • The Unraveling
Finishing Blow

Finishing Blow {2}{R}

Sorcery
Rouse 1. Finishing Blow deals X damage to any target, where X is the greatest power among creatures you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Finishing Touches

Finishing Touches {B}

Instant
Destroy target creature if it was dealt damage this turn.
When a samurai's defenses falter, learn to strike his shadow.
  • Path of Shadows
Finwing Drake

Finwing Drake {3}{U}{U}

Creature - Drake
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Its claws are webbed and its wings are finned, allowing it to swim for extended periods after diving to catch fish.
3/4
  • Surging Tide
Fire and Ashes

Fire and Ashes {X}{R}

Sorcery
Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Fire from Above

Fire from Above {1}{R}{R}

Sorcery
Fire from Above deals 2 damage to target opponent and each creature with flying that player controls.
It's not as if he had to worry about his landing anymore.
  • Pyramids of Atuum
Firebelly Toad

Firebelly Toad {R}

Creature - Frog
{R}, Sacrifice Firebelly Toad: It deals 3 damage to target player or planeswalker.
A menagerie of creatures find a home within active volcanoes on Nangjiao.
1/2
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“You do not blame fire for the skin it torches. Power does as power pleases.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli
Firefall Praetorians

Firefall Praetorians {3}{R}{R}

Creature - Human Soldier
Whenever Firefall Praetorians attacks, exile the top card of your library then copy it. You may play the copy and/or the exiled card.
The intrusion of untethered intelligences into Dusk City saw Milicore authorize the deployment of its infamous shock troops.
5/5
  • Beyond the Blackwall
Fireheart Centaur

Fireheart Centaur {G}

Creature - Centaur
Whenever Fireheart Centaur attacks, you may pay {2}{R}. If you do, it gets +1/+0 until end of turn for each Centaur you control.
“In times of peace be gentle. In times of strife be unstoppable.”
0/3
  • High Noon
Firemane Fox

Firemane Fox {1}{R}{G}

Creature - Fox
First strike, haste
Other creatures you control with flash or haste have first strike.
Swiftness of step matters little without the swiftness of attacks to back it up.
2/2
Fires of Renewal

Fires of Renewal {2}{R}

Instant
Fires of Renewal deals 2 damage to each creature.
Create a Treasure token.
“Roots from ruin”
—Huolin expression meaning
“Finding the good in misfortune”
Firewall Trap

Firewall Trap {2}{R}{R}

Sorcery - Trap
If an opponent controls three or more attacking creatures, you may cast this spell as though it had flash.
Firewall Trap deals 5 damage to target creature. When that creature dies this turn, Firewall Trap deals damage equal to that creature's power to another target creature.
  • Spark of Revolution
Firing Blind

Firing Blind {R}{R}

Sorcery
Secretly choose a creature card name. Target opponent chooses a creature you don't control. Firing Blind deals 5 damage to that creature. Reveal the chosen name, then if that creature has the chosen name, Firing Blind deals 3 damage to that opponent.
  • Ophorio