5469 cards found
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Druid's Deliverance

Druid's Deliverance {1}{G}

Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Drunkard Knight
Drunken Night

Drunkard Knight

Enchantment - Aura
(Color indicator: Drunkard Knight is blue)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
An ill advised night at the tavern followed by a shameful display at the morning jousts.
Card has other part: Drunken Night
  • A Tourney at Whiterun
Drunken Night
Drunkard Knight

Drunken Night {U}

Sorcery
Tap target creature.
Fabled {3}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
A fine day at the jousts followed by a joyous celebration at the tavern.
Card has other part: Drunkard Knight
  • A Tourney at Whiterun
Dryad Outrider

Dryad Outrider {2}{G}

Creature - Dryad Scout
Reach
“The demonic incursions reach further into the glades each day. Soon, that accursed smoke will be visible from the Temple itself.”
2/4
  • Descent from the Highlands
Dryad of Rippling Leaves

Dryad of Rippling Leaves {3}{G}

Creature - Dryad
Whenever Dryad of Rippling Leaves enters or you draw a card except during your draw step, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2/4
  • Mious
Dryad of the Grove

Dryad of the Grove {1}{G}

Creature - Dryad
{T}: Untap target basic land.
The groves of the Wardens have grown undisturbed for hundreds of years. Some have developed a desire to explore further from their roots.
1/3
  • Descent from the Highlands
Drysand Mole

Drysand Mole {2}{R}

Creature - Mole Beast
Haste
Ward—Pay 3 life.
{R}, Tap an untapped artifact you control: Drysand Mole gets +1/+0 until end of turn. Up to one target creature can't block it this turn.
2/2
  • Riddles of Revio
Dual Wield

Dual Wield {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has +2/+0 and has haste.
Quickdraw {R} (When a creature you control blocks or becomes blocked, you may cast this spell for {R}.)
  • High Noon
Dualglaive Acolyte

Dualglaive Acolyte {1}{G}

Creature - Merfolk Aurashaper Warrior
When Dualglaive Acolyte enters, create a green Aura enchantment token named Calamighty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and can't be blocked by creatures with power 2 or less.”
1/1
  • Elmare: Into the Abyss
Due Judgement

Due Judgement {1}{W}

Instant
Destroy target creature that dealt damage to a creature you control this turn.
“Guilty.”
  • Zero
Due Judgment

Due Judgment {B}{B}

Instant
Target creature gets -3/-3 until end of turn.
“Steal bread, you fed your starving family. Kill a man, you defended your honor. But touch a woman who does not desire your touch? For that, there is no excuse.”
  • Al Tabaq
Duel Amongst Dunes

Duel Amongst Dunes {1}{G}

Sorcery
Put a +1/+1 counter on target creature you control if it's enchanted or equipped. It deals damage equal to its power to up to one other target creature.
  • Riddles of Revio
Duela Alchemist

Duela Alchemist {4}{U}

Creature - Dwarf Artificer
Whenever Duela Alchemist becomes tapped, catalyze. (The next spell you cast this turn costs {1} less to cast.)
{1}{U}, {T}: Untap another target artifact or creature.
A duela's first subject is often himself.
3/3
  • Oirohpo
Duela Duelist

Duela Duelist {3}

Artifact Creature - Golem Warrior
{2}: Duela Duelist gains first strike until end of turn.
{3}: Duela Duelist gains distorted until end of turn. (This creature can be blocked by tapped creatures but not untapped creatures.)
2/2
  • Oirohpo
Duela Marshall

Duela Marshall {2}{U}

Creature - Dwarf Artificer
Whenever you cast a spell with mana value 4 or greater, catalyze. (The next spell you cast this turn costs {1} less to cast.)
1/3
  • Oirohpo
Duelist's Choice

Duelist's Choice {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by more than one creature.
Equip {1}
Duelist's Forms

Duelist's Forms {1}{U/R}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked except by three or more creatures this turn.
Flashback {U/R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Duelist's Wings

Duelist's Wings {1}{U}

Enchantment - Aura
Enchant creature
When Duelist's Wings enters, put two +1/+1 counters on enchanted creature.
Enchanted creature has flying.
Dukedom Outcast

Dukedom Outcast {2}{R}

Creature - Merfolk Warrior
{3}{R}: Target creature can't be blocked this turn if it's an artifact creature or has power 2 or less.
Bitter and resentful towards Coralight after being banished for past crimes, many of Dawson's men were eager to help the Others infiltrate its borders.
2/3
  • Elmare: Into the Abyss
Dukedom Turncoat

Dukedom Turncoat {1}{B}

Creature - Merfolk Wizard
{T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
“If Coralight truly believes that we all exist to live in harmony, then surely they won't mind helping me with a little something extra.”
2/2
  • Elmare: Into the Abyss
Dune Peregrination

Dune Peregrination {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked as long as defending player controls a Desert.
  • Pyramids of Atuum
Dune Scorpion

Dune Scorpion {1}{R}

Creature - Scorpion
Reach (This creature can block creatures with flying.)
“What stings more than the midday sun or a sand flood?”
—Desert riddle
3/1
  • Pyramids of Atuum
Dune Tromper

Dune Tromper {4}{G}{G}

Creature - Human Nomad
Assault {1}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Dune Tromper assaults, it gains trample until end of turn.
6/6
  • Scriptures of Urshad
Dune Wraith

Dune Wraith {1}{W}{W}

Creature - Spirit
Flying
When Dune Wraith enters, distribute two +1/+1 counters among Spirits you control.
The restless sands swirl about it restlessly, each grain searching for a new home.
0/1
  • Al Tabaq