1527 cards found
Tranquil Ascetic

Tranquil Ascetic {U}

Creature - Human Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/2
  • Imperial Legacies
Tranquil Moment

Tranquil Moment {W}

Instant
Choose one —
• Each player skips their next combat step.
• Each opponent can't cast instant or sorcery spells this turn.
“Some nights, I wonder what that thing thought about as it died. Was it angry? Sad? Did it regret? Did it feel anything at all?”
Trapped in the Tower

Trapped in the Tower {W}

Enchantment
When Trapped in the Tower enters, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.)
When you lose life, sacrifice Trapped in the Tower.
  • A Tourney at Whiterun
Traveling Marshal

Traveling Marshal {W}

Creature - Human Detective
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Traveling Marshal is renowned, it has first strike.
Have gun, will travel.
1/1
  • Rail War
Traverse the Endless Well

Traverse the Endless Well {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{4}{B}, Pay 3 life, Sacrifice Traverse the Endless Well: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Alkabah: The Rise of Soli
Treacherous Conditions

Treacherous Conditions {U}

Instant
Choose one —
• Return target creature to its owner's hand unless that player pays {1}.
• Counter target noncreature spell unless its controller pays {1}.
  • Glacia: Hail to the Queen
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious
Treacherous Informant

Treacherous Informant {B}

Creature - Vampire Advisor
Bleed {1}{B} (You may cast this spell for its bleed cost if an opponent lost life this turn.)
Deathtouch
Treacherous Informant enters with two +1/+1 counters on it if you paid its bleed cost.
You may cast spells for their bleed costs if you lost life this turn.
1/1
  • Over the Horizon
Tree of Tragedies

Tree of Tragedies {B}

Creature - Plant
{2}{B}, Sacrifice a creature: Draw a card.
Scattered across the far reaches of Nangjiao are somber reminders of the plane's troubled past.
0/3
  • Nangjiao In Bloom
Trial by Combat

Trial by Combat {W}

Enchantment
Whenever a creature you control deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it. You gain 1 life.
Trinkets and Charms

Trinkets and Charms {R}

Instant
As an additional cost to cast this spell, discard a land card.
Exile the top two cards of your library. Until end of turn, you may play those cards.
Step into a witch's shop, and trade your way into a solution for any of life's needless distractions.
  • Harvest Festival
Triumphant Greed

Triumphant Greed {B}

Instant
Destroy target creature or planeswalker you don't control. Its controller creates two tapped Treasure tokens.
The merchant's lockbox held fast each emerald he earned. Yet in baring to the world his longing for more and more, that most precious cargo became Avarice's prey.
  • Alkabah: The Rise of Soli
Trophy Taker

Trophy Taker {B}

Creature - Human Scout Rogue
Deathtouch
“There's too much money in these beasts to let a little crocodile get in the way.”
1/1
Card has other part: Pay Day
  • Karina's Explorations
Troubled Heir

Troubled Heir {G}

Creature - Human
When Troubled Heir dies, create a tapped Plains token.
The crown's power was bound to the chains of inheritance—so often, so much amassed wealth comes to nothing for want of a clear, strong heir.
1/1
  • The Empty Throne of Feanav
Troubled Homesteader

Troubled Homesteader {G}

Creature - Human Citizen
When Troubled Homesteader dies, draw a card.
The wealth of land is matched by inheritance law's rigidity—had the guild not required she marry, would Leticia have courted Haldean?
1/1
  • Feanav: The Apothecary's Progress
True Blood

True Blood {B}

Sorcery
Create a 1/1 black and red Vampire creature token with menace. If this spell was cast from a graveyard, create two of those tokens instead.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
True-Form Scholar

True-Form Scholar {U}

Creature - Human Wizard
Activated abilities of creatures you control cost up to {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
“We know of no one to ever achieve a human true-form, even without solving erosion of memory and identity.”
1/2
  • Feanav: The Apothecary's Progress
Trusty Spyglass

Trusty Spyglass {U}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {1}
“The best way to win a fight is to not get into the fight in the first place.”
—Reyhsia
  • Karina's Explorations
Trystasp Coating

Trystasp Coating {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
  • A Tourney at Whiterun
Turn Up

Turn Up {B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Pay {4}. If you do, return target creature card from your graveyard to the battlefield.
  • Riddles of Revio
Twenty Thousand Leagues

Twenty Thousand Leagues {R}

Enchantment
{1}{R}, Discard a card: Draw a card.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Activate only if twenty or more cards are in your graveyard.
  • Elmare: Into the Abyss
Twilight Ambush

Twilight Ambush {B}

Instant
Destroy target creature with power or toughness 2 or less.
Even after evolving for millennia and traveling thousands of light years, humans still fear the things in the dark.
Twilight Dancer

Twilight Dancer {B}

Creature - Human
Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each player loses 1 life and mills a card.
1/1
  • Arcanum Academia
Twilight Raid
Outlaw's Woods

Twilight Raid {B}

Instant
Target player loses 1 life. Scry 1.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Outlaw's Woods
Twilight Vigil

Twilight Vigil {W}

Enchantment
When Twilight Vigil enters, scry 2, then put a night counter on it.
Death knell — Put a night counter on Twilight Vigil. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Sacrifice Twilight Vigil: For each night counter on it, you gain 1 life and trigger up to one death knell of a permanent you control.
  • Karina's Explorations