2661 cards found
Lucien, the Grifter

Lucien, the Grifter {2}{B}{R}

Legendary Planeswalker - Lucien
[+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
[+1]: Until end of turn, Lucien, the Grifter becomes a legendary 3/3 black and red Human Warrior creature with deathtouch, lifelink, and indestructible.
[–3]: Exile target artifact or creature. You gain life equal to its mana value.
Loyalty:
4
Lumbering Egil

Lumbering Egil {1}{U}{B}

Legendary Planeswalker - Okus
[+1]: Move a counter from up to one target permanent onto another permanent that shares a type with it.
[–1]: Target creature gets -1/-3 until end of turn.
[–5]: Search target opponent's library for a creature or planeswalker card and put that card onto the battlefield under your control. Then that player shuffles.
Loyalty:
2
Lumbering Hillock

Lumbering Hillock

Land - Forest Animus
({T}: Add {G}.)
Lumbering Hillock enters tapped.
Trample
{2}{G}{G}: Lumbering Hillock becomes a creature in addition to its other types until end of turn.
4/4
Lumenbay Flyer Line

Lumenbay Flyer Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Lumenbay Flyer Line enters tapped.
{T}: Add {W}.
Luminal Lifethreader

Luminal Lifethreader {2}

Creature - Shapeshifter
Changeling (This card is every creature type.)
{1}: Another target creature you control gains the creature type of your choice until end of turn.
{1}: Change the text of another target creature you control by replacing all instances of one creature type with the creature type of your choice until end of turn.
2/2
Luna, Loyal Friend

Luna, Loyal Friend {1}{W}

Legendary Creature - Fox
When Luna enters, you may put a +1/+1 counter or loyalty counter on target creature or planeswalker.
Whenever another creature or planeswalker enters, you may exile Luna. Return her to the battlefield at the beginning of the next end step.
1/1
Luna, the Lost

Luna, the Lost {1}{B}

Legendary Creature - Fox
Whenever Luna enters or phases in, each player loses 1 life.
Whenever a player casts a spell or a creature attacks, Luna phases out.
2/1
Lunar Arbiter

Lunar Arbiter {3}{W}{B}

Creature - Human Cleric
If a player would lose life, that player loses 3 life instead.
If a player would gain life, that player gains 3 life instead.
3/3
Lunar Vigil

Lunar Vigil {1}{U}{R}

Enchantment
When Lunar Vigil enters, draw a card, then scry 2.
If you would draw one or more cards, you may instead put a night counter on Lunar Vigil and draw that many cards minus one.
Sacrifice Lunar Vigil: Target player draws a card and adds {R} for each night counter on it.
Lure of Adventure

Lure of Adventure {2}{W}{W}

Enchantment
Whenever you cast a spell, for each of that spell's colors, create a 1/1 Scout creature token that's all colors.
“But how could I ever live a quiet life? Not even seven eventful lifetimes are enough for all that I yearn for.”
Lush Coast

Lush Coast

Land
Lush Coast enters tapped.
{T}: Add {G} or {U}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Lush Oasis

Lush Oasis

Land - Forest Island
({T}: Add {G} or {U}.)
Lush Oasis enters tapped unless you control a basic Forest or a basic Island.
Machi Initiate
Ceremony of Safe Passage

Machi Initiate {1}{G}

Creature - Human Shaman
Whenever you gain life for the first time each turn, reveal the top card of your library. If it's a land or creature card, put it into your hand. Otherwise, put it into your graveyard.
The machi are the Relonche's spiritual guides, in charge of healing both bodies and souls...
1/1
Card has other part: Ceremony of Safe Passage
Maelstrom Elemental

Maelstrom Elemental {W}{U}{B}{R}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with mana value less than that spell's mana value from your hand without paying its mana cost.
7/7
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
Flying
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
3/3
Mage's Command

Mage's Command {U}{U}

Instant
Choose two —
• Target player creates a 1/1 blue Wizard creature token with prowess.
• Target player draws two cards, then discards two cards.
• Tap up to two target creatures.
• Target creature or player gains hexproof until end of turn.
Maghbri Oracle

Maghbri Oracle {1}{B}

Creature - Human Shaman
Whenever a creature dies, scry 1 and each opponent loses 1 life.
Witches in Maedryd can be chemists, cooks, merchants, and occasionally, saviors.
2/1
Maghbri Whisper

Maghbri Whisper {2}{B}

Creature - Zombie
When Maghbri Whisper enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Sacrifice a creature: Maghbri Whisper gets +2/+2 until end of turn.
1/1
Magmatic Torrent

Magmatic Torrent

Land
As Magmatic Torrent enters, you may pay 2 life. If you don't, Magmatic Torrent enters tapped.
{T}, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Magnific Wilderkin

Magnific Wilderkin {1}{G}{G}

Creature - Chimera
At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Magnoceros

Magnoceros {3}{G}{G}

Creature - Beast
Trample
Other Beasts you control have trample.
Whenever Magnoceros attacks, create a 5/5 green Beast creature token that's tapped and attacking.
5/5
Magus of the Well

Magus of the Well {2}{W}{W}

Creature - Human Wizard
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
2/4
Majestic Dominion

Majestic Dominion

Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
Majestic Dominion enters tapped.
Usona was absolutely drowning in monuments to wars, to heroes, and to the dead, each long forgotten despite the best efforts of those memorials.
Majesty of Nature

Majesty of Nature {3}{G}{G}

Enchantment
Creatures you control get +2/+2.
Wanderlust — As long as you control four or more differently named lands, creatures you control have trample and can't be blocked by more than one creature.
Make Art Not Friends

Make Art Not Friends {1}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its abilities.)
When Make Art Not Friends enters, create a Treasure token.
{1}{R}: Never Again
Whenever you sacrifice an artifact, that artifact deals 1 damage to each opponent.
{4}{R}{R}: Over It All
At the beginning of combat on your turn, you may have an artifact you control become a 6/6 Golem artifact creature until end of turn.