6704 cards found
Dashing Rager

Dashing Rager {3}{R}

Creature - Goblin Warrior
Trample, haste
When Dashing Rager enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
At the beginning of the end step, sacrifice Dashing Rager.
3/1
  • Aftermath
Data Smuggler

Data Smuggler {3}{R}

Creature - Human Rogue
When Data Smuggler enters, if an opponent is cursed, exile the top card of your library. You may play that card until the end of your next turn.
“You're ambitious kid, I like it. Let's see how far that gets you out there.”
5/2
  • Beyond the Blackwall
Data-Point
  • Beyond the Blackwall
Datalith

Datalith {3}

Artifact
When Datalith enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{T}: Add one mana of any color.
“For all their talk about complete freedom, all I see is a people who willfully gave it all away.”
—Kym, Personal Notes
Related card: Data-Point
  • Beyond the Blackwall
Daughter of Calenfyr

Daughter of Calenfyr {1}{G}

Creature - Dryad Druid
When Daughter of Calenfyr enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Daughter of Calenfyr dies, you may put a land card from your hand onto the battlefield tapped.
1/1
  • Seasons of War
Daughter of Suisei

Daughter of Suisei {R}

Creature - Human Wizard
Whenever you cast a spell, Daughter of Suisei deals 2 damage to target opponent if that spell has the same name as a card in your graveyard.
1/1
Daunt

Daunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by creatures with power 2 or less.
  • Riddles of Revio
Daunting Skyline

Daunting Skyline

Land
{T}, Sacrifice Daunting Skyline: Search your library for a Plains or Swamp card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Dauntless Pathmaker
Nimble Pathfinder

Dauntless Pathmaker

Creature - Demon Scout
(Color indicator: Dauntless Pathmaker is green)
Trample
Dauntless Pathmaker can't be blocked by creatures with power 2 or less.
“Yes, I'm a nameless nomad. And Tamaak was just a handful of bugs—before it became savior of all unwanted and unsated.”
3/3
Card has other part: Nimble Pathfinder
  • Alkabah: The Rise of Soli
Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters tapped unless you played it from exile.
{T}: Add {R} or {W}.
Card has other part: Conquer Realms
  • Adventurers of Onora
Dawn Hill Raiment

Dawn Hill Raiment {2}

Artifact - Equipment
At the beginning of combat on your turn, choose one —
• Equipped creature gets +2/+0 and gains first strike until end of turn.
• Equipped creature gets +0/+2 and gains vigilance until end of turn.
Equip {3}
  • Adventurers of Onora
Dawn Hill Swiftstriker

Dawn Hill Swiftstriker {2}{R}

Creature - Cat Warrior
Dawn Hill Swiftstriker gets +2/+0 as long as you control another Warrior.
“The Sunwatchers stand proudly against the night. Any one of us would gladly give up our lives to bring down Azos.”
—Karoa, His Roaring Grace
2/3
  • Adventurers of Onora
Dawn Over Avaz

Dawn Over Avaz {1}{R}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Avaz enters, it deals 3 damage to each creature.
  • Alkabah: The Rise of Soli
Dawn Over Danaj

Dawn Over Danaj {3}{G}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Danaj enters or is defeated, draw cards equal to the greatest power among creatures you control.
  • Alkabah: The Rise of Soli
Dawn Siege

Dawn Siege {3}{R}

Sorcery
Dawn Siege deals 4 damage to target creature and 2 damage to each other creature.
As Saffrisa's raids went on, Astrid began to realize they were causing more destruction than gain.
  • Glacia: Hail to the Queen
Dawn Without End

Dawn Without End {2}{R}

Sorcery
Dawn Without End deals damage to each opponent equal to the number of nonbasic lands they control.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Dawnhart Ceremony
Dawnhart Scourge

Dawnhart Ceremony {1}{G}

Enchantment
When Dawnhart Ceremony enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Invocation — When you spend four or more mana to cast a spell or activate an ability during your turn, transform Dawnhart Ceremony.
Card has other part: Dawnhart Scourge
  • Innistrad In Memoriam
Dawnhart Druids

Dawnhart Druids {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/1
  • Innistrad In Memoriam
Dawnhart Scourge
Dawnhart Ceremony

Dawnhart Scourge

Creature - Horror
(Color indicator: Dawnhart Scourge is green)
Dawnhart Scourge can't be blocked by more than one creature.
The witches thought they must have angered Ghrin-Danu, but the god was afraid of someone else.
4/4
Card has other part: Dawnhart Ceremony
  • Innistrad In Memoriam
Dawnlit Battlefield

Dawnlit Battlefield

Land
Dawnlit Battlefield enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Until end of turn, Dawnlit Battlefield becomes a 4/2 red and white Warrior creature with with “This creature has first strike as long as it's attacking” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Dawson's Jetslicer

Dawson's Jetslicer {2}

Artifact Creature - Shark Construct
Haste
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Spend only mana produced by artifacts to cast Dawson's Jetslicer.
3/3
  • Elmare: Into the Abyss
Dawson's Loot

Dawson's Loot {2}

Artifact
When Dawson's Loot enters, mill two cards, then draw a card.
{1}, {T}, Sacrifice Dawson's Loot: Add one mana of any color.
Day at the Market

Day at the Market {1}{G}

Sorcery
Choose one —
• Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
• Destroy target creature with flying.
You can always find what you need at a Danaj market. Sometimes that's a nice bite to eat, and sometimes that's distilled manticore poison.
  • Alkabah: The Rise of Soli
Day of Rest

Day of Rest {2}{G}

Instant
Prevent all combat damage that would be dealt this turn except by creatures you control with +1/+1 counters on them.
Anku's worshipers refuse to raise blades on the final day of each month, believing it to be a sacred day of peace.
  • Scriptures of Urshad
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies