15282 cards found
Trinkets and Charms

Trinkets and Charms {R}

Instant
As an additional cost to cast this spell, discard a land card.
Exile the top two cards of your library. Until end of turn, you may play those cards.
Step into a witch's shop, and trade your way into a solution for any of life's needless distractions.
  • Harvest Festival
Triumphant Greed

Triumphant Greed {B}

Instant
Destroy target creature or planeswalker you don't control. Its controller creates two tapped Treasure tokens.
The merchant's lockbox held fast each emerald he earned. Yet in baring to the world his longing for more and more, that most precious cargo became Avarice's prey.
  • Alkabah: The Rise of Soli
Trophy Taker

Trophy Taker {B}

Creature - Human Scout Rogue
Deathtouch
“There's too much money in these beasts to let a little crocodile get in the way.”
1/1
Card has other part: Pay Day
  • Karina's Explorations
Troubled Heir

Troubled Heir {G}

Creature - Human
When Troubled Heir dies, create a tapped Plains token.
The crown's power was bound to the chains of inheritance—so often, so much amassed wealth comes to nothing for want of a clear, strong heir.
1/1
  • The Empty Throne of Feanav
Troubled Homesteader

Troubled Homesteader {G}

Creature - Human Citizen
When Troubled Homesteader dies, draw a card.
The wealth of land is matched by inheritance law's rigidity—had the guild not required she marry, would Leticia have courted Haldean?
1/1
  • Feanav: The Apothecary's Progress
True-Form Scholar

True-Form Scholar {U}

Creature - Human Wizard
Activated abilities of creatures you control cost up to {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
“We know of no one to ever achieve a human true-form, even without solving erosion of memory and identity.”
1/2
  • Feanav: The Apothecary's Progress
Trusty Spyglass

Trusty Spyglass {U}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {1}
“The best way to win a fight is to not get into the fight in the first place.”
—Reyhsia
  • Karina's Explorations
Trystasp Coating

Trystasp Coating {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
  • A Tourney at Whiterun
Tunnel Map

Tunnel Map {1}

Artifact
{2}, {T}, Sacrifice Tunnel Map: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Oirohpo
Turn Up

Turn Up {B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Pay {4}. If you do, return target creature card from your graveyard to the battlefield.
  • Riddles of Revio
Twelve Thousand Eyes

Twelve Thousand Eyes {X}{B}

Sorcery - Revelation
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
It's getting dark, too dark to see.
6/6
Twenty Thousand Leagues

Twenty Thousand Leagues {R}

Enchantment
{1}{R}, Discard a card: Draw a card.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Activate only if twenty or more cards are in your graveyard.
  • Elmare: Into the Abyss
Twilight Ambush

Twilight Ambush {B}

Instant
Destroy target creature with power or toughness 2 or less.
Even after evolving for millennia and traveling thousands of light years, humans still fear the things in the dark.
Twilight Dancer

Twilight Dancer {B}

Creature - Human
Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each player loses 1 life and mills a card.
1/1
  • Arcanum Academia
Twilight Raid
Outlaw's Woods

Twilight Raid {B}

Instant
Target player loses 1 life. Scry 1.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Outlaw's Woods
Twilight Vigil

Twilight Vigil {W}

Enchantment
When Twilight Vigil enters, scry 2, then put a night counter on it.
Death knell — Put a night counter on Twilight Vigil. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Sacrifice Twilight Vigil: For each night counter on it, you gain 1 life and trigger up to one death knell of a permanent you control.
  • Karina's Explorations
Twin-Star Herald

Twin-Star Herald {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Lifelink
“We have something beautiful to share with you,” the woman said, and Hadik heard the first screams break out from the edge of camp.
1/2
  • Beyond Our Ken
Twisted Echo

Twisted Echo {B}

Creature - Reflection Shaman
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Revive {1}{B} ({1}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
1/1
  • Oirohpo
Tzelin of the Demon Realm

Tzelin of the Demon Realm {B}

Legendary Creature - Human Wizard
Tzelin of the Demon Realm can't block.
Whenever a Demon you control enters, you may pay {B}. If you do, return Tzelin from your graveyard to the battlefield with a +1/+1 counter on it.
2/1
  • Goliaths of Nangjiao
Tzelin, Cabal Liturgist

Tzelin, Cabal Liturgist {B}

Legendary Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Whenever a Demon you control enters, put a +1/+1 counter on Tzelin.
{2}{B}: Sacrifice Tzelin. If you do, each opponent loses life equal to Tzelin's power. If you're in a renaissance, also draw that many cards.
1/2
  • Nangjiao In Bloom
Ulek Windrider

Ulek Windrider {U}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Ulek Windrider envisions an instant or sorcery card, it gets +1/+0 and gains flying until end of turn.
1/1
  • High Noon
Unbeholden Navigator

Unbeholden Navigator {U}

Creature - Human Rogue
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever a creature deals combat damage to a player, if it was encouraged by Unbeholden Navigator this turn, draw a card.
1/1
  • Alara
Uncanny Investor

Uncanny Investor {R}

Creature - Human Rogue
Spend only mana produced by Treasures to cast spells.
{2}, Discard a card: Create two Treasure tokens.
“A sword for five gold, three daggers for a sword, two gold for a dagger, simple as that!”
2/1
Unceasing Flames

Unceasing Flames {R}

Sorcery
Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard.
Conjure three cards named Unceasing Flames and shuffle them into your main library.
Uncover Malevolence

Uncover Malevolence {U}

Sorcery
Target creature can't be blocked this turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“And so Eleanor found the truth, in all its bloody terror and muffled screams.”
—The Malevolence Chronicles, Act III
  • The Stage Presents: The Neverending Act