14559 cards found
Wanderer's Sky

Wanderer's Sky

Land
Wanderer's Sky enters tapped.
As Wanderer's Sky enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
  • The Unraveling
Wanderer's Talisman

Wanderer's Talisman {3}

Artifact
{3}, {T}, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Aftermath
Wandering Conqueror

Wandering Conqueror {R}{R}

Creature - Human Warrior
Whenever Wandering Conqueror attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
As Wandering Conqueror explores a land, you may put that card into your graveyard. Whenever you do, Wandering Conqueror deals 2 damage to target player or planeswalker.
1/2
  • Karina's Explorations
Wandering Devout

Wandering Devout {1}{W}

Creature - Elf Cleric
Angel spells you cast cost {1} less to cast.
Everyone on Mious is expected to worship one of the five gods. Undecided but eager prospective acolytes are a common sight on its roads.
1/3
  • Mious
Wandering Dingo

Wandering Dingo {2}{G}

Creature - Dog
Flash
Whenever a permanent with an Adventure you control enters, put a +1/+1 counter on Wandering Dingo.
A desperate dingo is willing to go very far afield for a good meal.
2/2
  • Karina's Explorations
Wandering Domovoi

Wandering Domovoi {W}

Creature - Spirit Warrior
If Wandering Domovoi would be dealt noncombat damage, prevent that damage and put three +1/+1 counters on Wandering Domovoi instead.
“Every home has a Domovoi spirit that watches over it. We must have taken a little bit of our home with us.”
—Taras, to Lizaveth
1/1
  • The Unraveling
Wandering Doyen

Wandering Doyen {R}

Creature - Human Monk
Whenever Wandering Doyen is dealt damage, it deals that much damage to you.
{4}{R}: Attacking creatures you control get +1/+0 and gain first strike until end of turn.
2/1
  • Rail War
Wandering Dragonfly

Wandering Dragonfly {3}{U}

Creature - Insect
Flying
Whenever Wandering Dragonfly or another creature you control enters, you may draw a card. If you do, discard a card.
The big-eyed bug flies around wildly, the world a blur of color to enjoy for but a moment.
2/3
  • Monsters of Chikyu
Wandering Goliath

Wandering Goliath {3}{R}{R}{R}

Creature - Elk
Menace (This creature can't be blocked except by two or more creatures.)
{1}{R}: Wandering Goliath gets +1/+0 until end of turn.
4/4
  • A Tourney at Whiterun
Wandering Hamlet

Wandering Hamlet

Land - Forest Plains
({T}: Add {G} or {W}.)
Wandering Hamlet enters tapped unless you control two or more basic lands.
“There are rumors of monsters so big entire towns live on them. I haven't seen it, but I believe it.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Wandering Hussar

Wandering Hussar {1}{R}

Creature - Human Survivor
Survivors you control have menace.
“Al Tabaq may be unforgiving, but together we will defeat its bitter sands.”
2/1
  • Al Tabaq
Wandering Megaflora

Wandering Megaflora {4}{G}

Creature - Treefolk
Wandering Megaflora has hexproof as long as it's untapped.
Whenever Wandering Megaflora attacks, untap another target creature you control.
“These creatures are friendly, and possess compassion outstripping their primitive ancestry.”
—Dr. Yulius
3/4
  • Love Song
Wandering Precursor

Wandering Precursor {2}{R}

Creature - Elemental Scout
Whenever you cast a spell, Wandering Precursor gets +1/+0 until end of turn for each color of mana spent to cast that spell.
After eons, they were assumed mute, a voice so silent for so long.
1/2
  • Love Song
Wandering Souls

Wandering Souls {1}{W}{W}

Instant
Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Conjure three cards named Wandering Souls and shuffle them into your main library.
“The Reaper went walking, ignoring her duties, letting people see what life was like without her.”
—Azamir, “A New Reaper”
  • Storytime
Wandering Visionary

Wandering Visionary {2}{U}

Creature - Human Scout
When Wandering Visionary enters, draw a card.
{W}{U}{B}{R}{G}: Create a 1/1 blue Elemental creature token with flying.
“Feels like I died days ago, deep in my sleep, and everything since has been a dream.”
2/2
  • Animus Vox
Wandering Warden

Wandering Warden {1}{G}{G}

Creature - Rhino Nomad
Assault {G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever a creature you control assaults, it gains indestructible until end of turn.
3/4
  • Scriptures of Urshad
Wanderspore Terrapin

Wanderspore Terrapin {2}{B}

Creature - Fungus Turtle
The cobbleshells are one of the few creatures you'll see out and about in the Ontarachie, as their shells are just strong enough to fend themselves from gators.
2/3
  • Eralou
Wang Xi, Wishes on the Wind

Wang Xi, Wishes on the Wind {2}{W}{U}

Legendary Creature - Drake
Flying, ward {3}
Inspired — Whenever Wang Xi becomes untapped, choose a nonbasic card name, then reveal the top five cards of your library. Put all cards with the chosen name from among them into your hand and the rest on the bottom of your library in any order.
4/3
  • Nangjiao In Bloom
Waning Behemoth

Waning Behemoth {1}{G}{G}

Creature - Elemental Giant
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Waning Behemoth enters, you may pay {X}. If you do, put X time counters on it.
6/6
  • Aftermath
Want It All

Want It All {5}{U}{U}

Instant
Augmented — When you cast Want It All, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy Want It All for each other spell cast this turn.
Shuffle your library. Then exile the top card of your library. You may play it without paying its mana cost.
  • Love Song
Wanted

Wanted {B}

Sorcery
Post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.)
Draw a card.
Wanton Cleave

Wanton Cleave {2}{R}

Instant
Target attacking creature gains double strike until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Glacia: Hail to the Queen
War Golem Forge

War Golem Forge

Land
{T}: Add {C}.
{5}, {T}, Sacrifice War Golem Forge: Create a 3/3 colorless Golem artifact creature token.
“No Omenspeaker can predict the fate of those who cannot choose their future.”
—Kellythross, Insurgent Leader
War Priest of Bahet

War Priest of Bahet {1}{G}{G}

Creature - Elf Cleric
Whenever War Priest of Bahet deals combat damage to a player, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
“I mourn not the dead. I rejoice, for they have ceased to burden the world.”
2/2
  • Mious
War Spirit

War Spirit {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen