14568 cards found
Trail Off

Trail Off {3}{U}{U}

Instant
Tap target creature, then draw X cards, where X is its mana value.
As the survivor coalition discussed what to do with her, Tahti sought whatever could distract her from the realizations she knew were coming.
  • Lovi Awoken
Trail of Bones

Trail of Bones {B}

Enchantment
At the beginning of your end step, you may mill a card.
{3}{B}, Exile two cards from your graveyard: Target player loses 2 life.
  • Riddles of Revio
Trail of Rebirth

Trail of Rebirth {1}{G}

Instant
Put target permanent card from your graveyard on top of your library.
“The cycle o' life and death is inexorable and unchangin'. A mighty beautiful thing, if I say so myself.”
—Bishop
  • Zero
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade
Train Heist

Train Heist {3}{R}

Instant
Whenever a nonland permanent enters the battlefield under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
  • High Noon
Trainee Karina Oblay

Trainee Karina Oblay {1}{U}{R}

Legendary Planeswalker - Karina
At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has.
[+1]: Scry 1. Add {U} or {R}.
[–X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay.
Loyalty:
3
Trainer's Eyes

Trainer's Eyes {1}{U}

Enchantment
Vanguard — Whenever a creature you control attacks alone, draw a card.
“Fighting is never one on one. You're fighting a battle of minds against your opponent alongside your monster, and any loss sits squarely on your shoulders.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Training Duel

Training Duel {2}{G}

Sorcery
Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Training Sim

Training Sim {G}{W}

Enchantment
Each creature you control enters the battlefield with an additional +1/+1 counter on it.
When Training Sim enters the battlefield, create a Function token with “Target creature you control fights target creature you don't control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Training Sledge

Training Sledge {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has hexproof and vigilance.
Equip {2}
“Normally sledge given to bear cub, but Hursar think you are about right size.”
  • Sparks of a Multiverse
Traitor's Execution

Traitor's Execution {3}{R}

Sorcery
When you cast this spell, copy it for each player that has 8 or less life. (The copies have the same target.)
Traitor's Execution deals 3 damage to target player.
“More than anything else, we just wanted it to be over. For the body adrift in space to be the last.”
—Acting Captain Inkeri
Traitor's Gambit

Traitor's Gambit

Conspiracy
(Color indicator: Traitor's Gambit is red)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{2}, Discard your hand: Unlock Traitor's Gambit. If the revealed card is red, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Traitor's Touch

Traitor's Touch {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Remove two loyalty counters from each planeswalker.
Seven generations of her descendants saw in their nightmares the wailing spirits of the nobles she beheaded.
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Tranquil Endeavors

Tranquil Endeavors {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
{2}{W}: Return Tranquil Endeavors from your graveyard to your hand.
Tranquil Moment

Tranquil Moment {W}

Instant
Choose one —
• Each player skips their next combat step.
• Each opponent can't cast instant or sorcery spells this turn.
Destined together, pried apart. For those few days, they were blissful.
Tranquil Path

Tranquil Path {1}{U}

Enchantment
Whenever a creature you control attacks and isn't blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
“We could just planeswalk right to where we're going, but where's the fun in that?”
—Reyhsia
  • Karina's Explorations
Tranquil Repose

Tranquil Repose {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Draw a card.
“The strange creature had stopped moving. But, Ersten was patient. They could get all the rest they needed. He would wait.”
—Azamir, “Of Moss and Men”
Tranquil Shrine

Tranquil Shrine

Land
Tranquil Shrine enters the battlefield tapped.
When Tranquil Shrine enters the battlefield, if you don't control a legendary creature, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Seasons of War
Tranquil Stream

Tranquil Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Tranquil Stream enters the battlefield tapped.
Transcendent Arts

Transcendent Arts {1}{U}

Enchantment - Aura
Enchant creature
When Transcendent Arts enters the battlefield, draw a card.
Enchanted creature can't be blocked by creatures that don't share a creature type with it.
  • Glacia: Hail to the Queen
Transformative Insights

Transformative Insights {1}{G}

Instant
Reveal the top four cards of your library. You may put a creature or Revelation card from among them into your hand. Put the rest into your graveyard.
“When our masters return, they will see we have not been idle like the rest of humanity, but striving for the perfection they exemplify.”
  • Rail War
Translate

Translate {1}{U}

Instant - Tale
Draw a card. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Student of the Scroll
  • Kahembo: Olde Dawn
Transplanted Citadel

Transplanted Citadel

Land
{T}: Add {C}.
{7}: Transplanted Citadel becomes a 6/6 Golem artifact creature until end of turn. It's still a land. This ability costs {1} less to activate for each artifact you control.
  • Discoveries of Akieva
Transposition Portal

Transposition Portal {4}

Artifact
You may reveal creature cards with mana value 3 or less as you draw them. Once each turn, when you reveal a card this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Arion, I've a feeling we're not in Daeland anymore.”
— Carac, Daelish knight
  • Worlds Away