Choose target creature you control. When that creature dies this turn, each opponent loses 2 life and you gain 2 life. That creature gets +1/-1 until end of turn.
The Phyrexians, famed for overlaying into Dominaria and destroying Mirrodin, soon found an emissary with which to travel the multiverse.
Target creature can't be blocked this turn. Scry 1. Fabled {2}{U}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Choose one — • Town Justice deals damage to target creature or planeswalker equal to the greatest power among Citizens and Peasants you control. • Town Justice deals damage to target creature or planeswalker equal to the number of Citizens and/or Peasants you control.
Enchant creature you control Whenever a land you control enters, put a +1/+1 counter on enchanted creature. {3}{G}, Sacrifice Trace the Oasis: Draw cards equal to enchanted creature's power.
Equipped creature gets +0/+2. When equipped creature dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Equip {1}
You draw a card, lose 2 life, then create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
When Trapped in the Tower enters, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.) When you lose life, sacrifice Trapped in the Tower.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Traveling Marshal is renowned, it has first strike.
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card. {4}{B}, Pay 3 life, Sacrifice Traverse the Endless Well: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Choose one — • Return target creature to its owner's hand unless that player pays {1}. • Counter target noncreature spell unless its controller pays {1}.
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
Bleed {1}{B}(You may cast this spell for its bleed cost if an opponent lost life this turn.) Deathtouch Treacherous Informant enters with two +1/+1 counters on it if you paid its bleed cost. You may cast spells for their bleed costs if you lost life this turn.