15897 cards found
Break of Dawn

Break of Dawn {3}{W}{W}

Sorcery - Adventure
Double your life total. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Blessed Suncrusher
  • Adventurers of Onora
Lifecaller Dryad

Lifecaller Dryad {1}{G}

Creature - Nymph
{3}{G}: Put a +1/+1 counter on Lifecaller Dryad.
Night lays claim on mortal life, but the immortals can try to keep to themselves.
2/1
  • Novea
Weaver of Mists

Weaver of Mists {1}{U}{U}

Creature - Elf Wizard
When Weaver of Mists enters, substantiate target card in your graveyard. (Put it onto the battlefield face down as a 2/2 creature. You may turn it face up and cast it at any time for its mana cost if it isn't a creature.)
Spells you cast from anywhere other than your hand cost {1} less to cast.
0/2
  • MSEM Masters 2021
Duke of Death

Duke of Death {2}{B}

Creature - Human Cleric
Deathtouch
At the beginning of each opponent's upkeep, that player loses 1 life.
He hastens the demise of all around him, believing he serves Bahet—when in truth, he just doesn't want to fear death alone.
1/2
  • Mious
Updraft Dancer

Updraft Dancer {2}{R}{W}{B}

Creature - Human
At the beginning of each combat, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Target creature gets +1/+1 and your choice of flying, haste, or vigilance until end of turn.
3/3
  • Arcanum Academia
Telvim Explorer

Telvim Explorer {3}{G}

Creature - Elf Citizen
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens.
{4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
3/3
  • Discoveries of Akieva
Nightshade Cultivator

Nightshade Cultivator {1}{G}

Creature - Elf Shaman
Nightshade Cultivator has deathtouch as long as five or more cards are in your graveyard.
“Even the plants are against you, refugees. How long do you expect to last?”
—Chief Striking Dawn
1/3
  • High Noon
From Ancient Tomes

From Ancient Tomes {R}

Sorcery
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.)
Albin, the Huntmaster

Albin, the Huntmaster {2}{G}{G}

Legendary Creature - Human Warrior
At the beginning of each upkeep, if no spells were cast last turn, create a 2/2 green Wolf creature token.
{3}{R/G}{R/G}: Albin, the Huntmaster and creature tokens you control get +2/+2 and gain trample until end of turn.
4/3
  • Seasons of War
Disciple of Flames

Disciple of Flames {1}{R}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, target creature gets +1/+1 until end of turn.
1/2
  • Path of Shadows
Fertile Grave

Fertile Grave {3}{B}

Enchantment
Whenever a nontoken creature you control dies, create a 1/1 black Worm creature token.
Sacrifice Fertile Grave: Create a 1/1 black Worm creature token.
Geist Whisperer
Haunted Waif

Geist Whisperer

Creature - Human Wizard
(Color indicator: Geist Whisperer is white)
Vigilance
When this creature transforms into Geist Whisperer, create two 1/1 white Spirit creature tokens with flying.
At the beginning of your end step, untap all Spirits and creatures with flying you control.
“Alone tonight? I don't think so.”
3/4
Card has other part: Haunted Waif
  • Innistrad In Memoriam
Hexcaster of Unx

Hexcaster of Unx {1}{B}

Creature - Zombie Warlock
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Death has freed her conscience. Now no art is forbidden, no magics too heinous to perform.
2/2
  • Alara
Fox of a Radiant Meadow

Fox of a Radiant Meadow {1}{W}

Creature - Fox
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Fox of a Radiant Meadow has double strike as long as you're in a renaissance.
2/2
  • Nangjiao In Bloom
Boundless Hopes

Boundless Hopes {3}{U}

Creature - Jellyfish Spirit
Flying
When Boundless Hopes enters, another target creature you control gains flying until end of turn.
Fleeting {U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/2
  • End of Wollensie
  • MSEM Champions 149 149
Zhizhu Jing, Duality of Fates

Zhizhu Jing, Duality of Fates {B}

Legendary Creature - Spider Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Menace
{2}{B}: Demigod — Surveil 2. Each opponent loses 2 life and you gain 2 life.
{4}{B}: God — Search your library for two cards with different names and reveal them. An opponent chooses one. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
1/1
  • Panxiou
Soulcarver

Soulcarver {4}{U}{B}

Creature - Demon
When Soulcarver enters, destroy up to one target non-Demon creature. If you do, create a 2/2 black Demon creature token and draw a card.
The demons of the Gloam don't need to inhabit bodies- they simply enjoy massacring the living in the skins of the dead.
3/3
  • Descent from the Highlands
Serafina's Gift

Serafina's Gift {U}

Artifact
When Serafina's Gift enters, if you cast it, target opponent gains control of it.
At the beginning of your upkeep, draw three cards, then discard two cards.
Caer Crann, Forest's Heart

Caer Crann, Forest's Heart

Land
{T}: Add {C}.
{2}{G}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of combat on your turn, if you control ten or more lands, you may pay {3}{G}{G} and exile this land. When you do, untap any number of lands you control. They become 2/2 green Elf creatures with haste in addition to their other types.
  • The Petals Wilt
Hsu Fu, Architect of Sunrise

Hsu Fu, Architect of Sunrise {G}

Legendary Creature - Lizard Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{G}: Demigod — Whenever you cast a creature spell this turn, draw a card.
{4}{G}{G}: God — Creatures you control get +3/+3 and gain trample until end of turn.
1/1
Aravant Welcome

Aravant Welcome {U}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Target player draws two cards. Return up to one target creature to its owner's hand.
“Don't worry. You won't be staying long!”
—Lysene, Shrewd Smuggler
  • The Petals Wilt
Keep At Bay

Keep At Bay {U}

Instant
Target creature gets -4/-0 until end of turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Through New Eyes

Through New Eyes {3}{W}

Sorcery
Exile any number of target creatures and/or planeswalkers you control. You gain 1 life for each card exiled this way, then return them to the battlefield under your control.
Marzen and Naberas left Mious with a hard-won lesson: atonement isn't one deed that'll take it all away, but an eternal path of being better than you were.
  • Mious
Paralysis Specialist

Paralysis Specialist {3}{U}

Creature - Human Wizard
When Paralysis Specialist enters, up to two target creatures don't untap during their controller's next untap step.
“I'm not so good at getting them down, but trust me, once they're down, they're never getting back up.”
3/3
  • Surging Tide
Malicious Eclipse

Malicious Eclipse {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
“I see it in my dreams, over and over. A dark eye, and a dread so total it felt like tomorrow would not come.”
—Diary of Cathar Berenhart
  • Innistrad In Memoriam