Flying, ward {3} Whenever you cast a spell from your hand, you may exile target card that shares a type with it from a graveyard. Until the end of your next turn, you may play that card.
You may cast target card in an opponent's graveyard without paying its mana cost. Flashback {4}{B}{G}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
“My shah, we are blockaded on all sides by fear itself. Our only solution: make fearless friends.” —Atieh, Seer of Distant Futures
Whenever another creature you control enters, target instant or sorcery card in your graveyard with mana value less than or equal to that creature's power gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top. When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
At the beginning of your upkeep, you may put each card in your graveyard on the bottom of your library in a random order, then mill six cards. During each of your turns, you may play a land and cast a permanent spell from your graveyard.
Choose two or four — • Search your library for a card, put it into your hand, then shuffle. • Each player mills seven cards. • You gain 1 life for each land card in your graveyard. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
Counter target spell. If a permanent spell is countered this way, create a token that's a copy of that card except it's a colorless creature, it's 2/2, and it's a Plant in addition to its other types.
{B}{G}{U}, Discard a card named Gusma, God of Creation: Gusma gains indestructible and becomes a God creature in addition to its other types. Whenever Gusma enters or attacks, add {B}{G}{U} and draw a card. You don't lose this mana as steps, phases, and turns end.
Flying Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Those devoted to Gusma, god of creation, can create ‘figments': solid entities of pure potential, given shape and definition as they grow.” —Planeswalker's Guide to Mious
You may have Illusion of the Div enter as a copy of any creature you control except it has “{G}{U}{B}, Discard a card: Create a tapped token that is a copy of this creature.”
When Leads Don't Die enters, mill four cards and you gain 4 life. At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
At the beginning of your upkeep, you may exile a card from your hand with a knowledge counter on it. If you do, draw a card. Then you may have Professor Adelia become a copy of any permanent card you own in exile with a knowledge counter on it, except it has this ability.
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard. At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
When Seeker of Far-Off Lands enters, search target opponent's library for a land card, put it onto the battlefield tapped under your control, then that player shuffles.
“No land is beyond reach of the Inner-Eye.” —Yi Cang, Thief of Blessings
Flash When Slippery Assassin enters, counter target spell if its mana value is less than or equal to Slippery Assassin's power. Sacrifice another creature: Put a +1/+1 counter on Slippery Assassin.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
When Theurgist of the Depths enters, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand. Recite {B}{G}{U}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Whenever a creature you control enters, if it wasn't cast, you gain life equal to that creature's toughness and may draw a card. [+2]: Return up to one target creature card from your graveyard to the battlefield. [–3]: Create an 8/8 blue Kraken creature token. [–9]: Each player exiles all creature cards from their graveyard, then sacrifices each creature they control. Put each creature card exiled this way onto the battlefield under your control.
[+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard. [–2]: Return target card from your graveyard to your hand. [–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.