14450 cards found
Mindlock Field

Mindlock Field {4}

Artifact
Creatures with power greater than the number of cards in their controller's hand can't attack.
“No ill will shall find its way within these walls. Let the mindful come to learn, and the violent be turned away.”
—Vault inscription
  • Villains: The Musical
Lodestone Golem

Lodestone Golem {4}

Artifact Creature - Golem
Nonartifact spells cost {1} more to cast.
“The golem is made of a magnetic material, but it repels the living rather than attracting the metallic.”
—Artamo, vault keeper
5/3
  • Villains: The Musical
Lightless Hedron

Lightless Hedron {2}

Artifact
Activated abilities cost {1} more to activate unless they're mana abilities.
“No surveillance seems to work on the cube, nor does any seem necessary. It appears to be guarding itself.”
—Artamo, vault keeper
  • Villains: The Musical
Goblet of Unhallowed Blood

Goblet of Unhallowed Blood {2}

Artifact - Equipment
Equipped creature gets +4/+4.
Whenever equipped creature deals combat damage, sacrifice it.
Equip—Sacrifice a creature.
Those who drink from the goblet are doomed to refill it.
  • Villains: The Musical
Eternity Pendant

Eternity Pendant {3}

Artifact
{T}, Pay 1 life: Put a charge counter on Eternity Pendant.
If you would lose the game, instead your life total becomes equal to the number of charge counters on Eternity Pendant, then put Eternity Pendant on top of its owner's library.
  • Villains: The Musical
Encrypted Monument

Encrypted Monument {2}

Artifact
When Encrypted Monument is put into your graveyard from anywhere, you may pay {2} and exile it. If you do, draw two cards.
A lifetime of mysteries, unlocked only in destruction.
  • Villains: The Musical
Elsewhere Mirror

Elsewhere Mirror {2}

Artifact
{1}, {T}: Exile target creature you control until Elsewhere Mirror leaves the battlefield. (It returns to the battlefield under its owner's control.)
{3}: Choose a permanent card exiled with Elsewhere Mirror. Target creature becomes a copy of that card until end of turn.
  • Villains: The Musical
Drop of Envy

Drop of Envy {2}

Artifact
As Drop of Envy enters the battlefield, choose a nonland permanent card name.
All cards not on the battlefield, spells, and permanents with the chosen name are legendary.
  • Villains: The Musical
The Dominomicon

The Dominomicon {5}

Legendary Artifact
{T}, Sacrifice X lands: Search your library for a nonland card with mana value X, cast it without paying its mana cost, then shuffle.
With every plane, the Dominomicon's pages rewrite themselves to suit their new home.
  • Villains: The Musical
Crux Pinnacle

Crux Pinnacle {7}

Legendary Artifact
When Crux Pinnacle enters the battlefield, for each color, exile up to one target permanent of that color until Crux Pinnacle leaves the battlefield.
Whenever a player casts a spell, if there are five or more spells on the stack, you win the game.
  • Villains: The Musical
Chronovore Clock

Chronovore Clock {3}

Artifact
Whenever a player casts a spell, put a time counter on Chronovore Clock. Then if there are ten or more time counters on it, remove all time counters from it and end the turn.
When it stops, the world stops with it.
  • Villains: The Musical
Ayshea Tome

Ayshea Tome {4}

Artifact
{X}{X}, {T}: Draw X cards, then choose X cards in your hand and discard the rest.
One may drink their fill of knowledge, but must be prepared to give up knowledge of their own.
  • Villains: The Musical
Talent Pool

Talent Pool

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped creature you control: Add mana equal to that creature's mana cost.
The lawless streets of Koras are the greatest places to find the actors for any plot.
  • Villains: The Musical
Seedy Bar

Seedy Bar

Land
{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Ruptured Trail

Ruptured Trail

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Ruptured Trail enters the battlefield, you may pay {1}. If you don't, Ruptured Trail enters the battlefield tapped.
  • Villains: The Musical
Ruptured Square

Ruptured Square

Land - Plains Island
({T}: Add {W} or {U}.)
As Ruptured Square enters the battlefield, you may pay {1}. If you don't, Ruptured Square enters the battlefield tapped.
  • Villains: The Musical
Ruptured Morass

Ruptured Morass

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Ruptured Morass enters the battlefield, you may pay {1}. If you don't, Ruptured Morass enters the battlefield tapped.
  • Villains: The Musical
Ruptured Meadow

Ruptured Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
As Ruptured Meadow enters the battlefield, you may pay {1}. If you don't, Ruptured Meadow enters the battlefield tapped.
  • Villains: The Musical
Ruptured Grove

Ruptured Grove

Land - Forest Island
({T}: Add {G} or {U}.)
As Ruptured Grove enters the battlefield, you may pay {1}. If you don't, Ruptured Grove enters the battlefield tapped.
  • Villains: The Musical
Ruptured Grotto

Ruptured Grotto

Land - Island Swamp
({T}: Add {U} or {B}.)
As Ruptured Grotto enters the battlefield, you may pay {1}. If you don't, Ruptured Grotto enters the battlefield tapped.
  • Villains: The Musical
Ruptured Flats

Ruptured Flats

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Ruptured Flats enters the battlefield, you may pay {1}. If you don't, Ruptured Flats enters the battlefield tapped.
  • Villains: The Musical
Ruptured Falls

Ruptured Falls

Land - Island Mountain
({T}: Add {U} or {R}.)
As Ruptured Falls enters the battlefield, you may pay {1}. If you don't, Ruptured Falls enters the battlefield tapped.
  • Villains: The Musical
Ruptured Expanse

Ruptured Expanse

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Ruptured Expanse enters the battlefield, you may pay {1}. If you don't, Ruptured Expanse enters the battlefield tapped.
  • Villains: The Musical
Ruptured Citadel

Ruptured Citadel

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Ruptured Citadel enters the battlefield, you may pay {1}. If you don't, Ruptured Citadel enters the battlefield tapped.
  • Villains: The Musical
Legitimate Establishment

Legitimate Establishment

Land
{T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice Legitimate Establishment: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical