15282 cards found
Spectral Chains

Spectral Chains {2}{W}

Enchantment - Aura
Enchant creature
When Spectral Chains enters, create two 1/1 white Spirit creature tokens with flying.
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
Spectral Seize

Spectral Seize {3}{U}

Sorcery
Put target creature on top of its owner's library.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Spectral Wings

Spectral Wings {W}

Instant
Choose one —
• Target creature gets +2/+2 and gains indestructible until end of turn if it has flying.
• Target creature gets +1/+1 and gains flying until end of turn.
  • Riddles of Revio
Speculate

Speculate {1}{R}

Sorcery
Flip a coin. If you win the flip, draw two cards. Otherwise, discard two cards.
“You aren't living unless you can accept a little risk in your life.”
—Aiel Tazan
  • Zero
Speed of Darkness

Speed of Darkness {1}{B}

Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
Choose one —
• Target player mills X cards.
• Look at the top X cards of your library. Put one into your hand, and the rest on the bottom of your library in any order.
  • Love Song
Speedreading

Speedreading {2}{R}

Sorcery
Exile up to three target instant and/or sorcery cards from your graveyard. Until end of turn, you may cast cards exiled this way.
Exile Speedreading.
Spell Dilution

Spell Dilution {2}{U}

Instant
Choose target spell. Scry 3, then reveal the top card of your library. Counter the chosen spell unless its controller pays {X}, where X is that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
Spell Shackle

Spell Shackle {2}{U}{U}

Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Spell Shackle enters, exile target instant or sorcery spell. (That spell won't resolve.)
{1}{U}, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost.
  • Zero
Spell Throttle

Spell Throttle {U}{U}

Instant
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Counter target spell.
Blood can contaminate spells, and the act of spilling it has power of its own.
  • Feanav: The Apothecary's Progress
Spellblade

Spellblade {2}

Artifact - Equipment
When Spellblade enters, you may exile an instant card with mana value 2 or less from your hand.
At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {2}
  • Path of Shadows
Spellbound Gauntlet

Spellbound Gauntlet {5}

Artifact
When Spellbound Gauntlet enters, put a +1/+1 counter on target creature you control.
{T}: Add one mana of any color.
  • Tides of War
Spellmaster's Dominance

Spellmaster's Dominance {3}{R}

Enchantment
Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay {1}{R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
  • Khaliz-Dorahn
Spellshatter

Spellshatter {1}{U}{U}

Instant
You may cast this spell without paying its mana cost if it's the only card in your hand.
Counter target spell.
“History is written in moments of great power, splendor, and victory. You lack those.”
—Edri, oracle of Caulte
  • Survive the Night
Spellslinger's Gauntlet

Spellslinger's Gauntlet {3}

Artifact - Equipment
When Spellslinger's Gauntlet enters, exile an instant or sorcery card with mana value 3 or less from your hand.
Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {3}
  • Carpe Arcanum
Spelunking

Spelunking {2}{U}{B}

Sorcery - Tale
Return target nonland card from your graveyard to your hand. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Cave Eel
  • Kahembo: Olde Dawn
Sphere of Sorcery

Sphere of Sorcery {3}

Artifact
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand.
{8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
  • Seasons of War
Sphinx's Advice

Sphinx's Advice {U}

Enchantment - Aura
Enchant creature
When Sphinx's Advice enters, draw a card.
Enchanted creature has flying.
“Dream big, act bigger.”
  • Riddles of Revio
Sphinx's Authority

Sphinx's Authority {1}{W}{W}

Enchantment
Each opponent can't draw more than one card each turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
When you cycle Sphinx's Authority, you gain 1 life.
“Trespass no further upon these sands.”
  • Riddles of Revio
Sphinx's Grandeur

Sphinx's Grandeur {2}{G}{W}

Legendary Enchantment
Whenever Sphinx's Grandeur or another enchantment you control enters, create a 1/1 white Soldier creature token.
Creatures you control get +1/+1.
  • Riddles of Revio
Sphinx's Scrutiny

Sphinx's Scrutiny {1}{U}{B}

Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
In the competitive magocracy of Esper, there is always a harsher critic.
  • Alara
Sphinx's Sight

Sphinx's Sight {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has flying.
Foresight — Whenever you draw your second card each turn, return Sphinx's Sight from your graveyard to your hand.
  • Riddles of Revio
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
“Shame on you, entering the forest uninvited. This will keep you still until the beasts decide what to do with you.”
  • Goliaths of Nangjiao
Spike Wall Trap

Spike Wall Trap {3}{B}

Instant - Trap
If an ability of a creature or planeswalker an opponent controls was activated this turn, you may pay {1}{B} rather than pay Spike Wall Trap's mana cost.
Destroy target creature or planeswalker.
  • MSEM Masters 2019
Spilling Secrets

Spilling Secrets {U}

Enchantment
Once each turn, when one or more cards are put into an opponent's graveyard from their library, you may draw a card.
“Don't worry, I'll take away all those awful memories for good.”
  • Oirohpo