Enchant creature When Spectral Chains enters, create two 1/1 white Spirit creature tokens with flying. As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
Put target creature on top of its owner's library. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Choose one — • Target creature gets +2/+2 and gains indestructible until end of turn if it has flying. • Target creature gets +1/+1 and gains flying until end of turn.
As an additional cost to cast this spell, exile X cards from your graveyard. Choose one — • Target player mills X cards. • Look at the top X cards of your library. Put one into your hand, and the rest on the bottom of your library in any order.
Choose target spell. Scry 3, then reveal the top card of your library. Counter the chosen spell unless its controller pays {X}, where X is that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flash (You may cast this spell any time you could cast an instant.) When Spell Shackle enters, exile target instant or sorcery spell. (That spell won't resolve.) {1}{U}, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost.
When Spellblade enters, you may exile an instant card with mana value 2 or less from your hand. At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {2}
Whenever you cast your second spell each turn, if it's an instant or sorcery spell, you may pay {1}{R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
When Spellslinger's Gauntlet enters, exile an instant or sorcery card with mana value 3 or less from your hand. Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {3}
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand. {8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
Each opponent can't draw more than one card each turn. Cycling {W}({W}, Discard this card: Draw a card.) When you cycle Sphinx's Authority, you gain 1 life.
Enchant creature Enchanted creature gets +2/+1 and has flying. Foresight — Whenever you draw your second card each turn, return Sphinx's Sight from your graveyard to your hand.
If an ability of a creature or planeswalker an opponent controls was activated this turn, you may pay {1}{B} rather than pay Spike Wall Trap's mana cost. Destroy target creature or planeswalker.