15897 cards found
Nel Toth Shaman

Nel Toth Shaman {B}

Creature - Human Shaman
Deathtouch
When Nel Toth Shaman enters, mill two cards.
“Jund will feed upon itself and bathe in its own blood.”
—Meren, Bane of the Cairns
1/1
  • Alara
Refund

Refund {U}

Instant
Return target creature you own to your hand.
Scry 1.
“On second thought...”
  • High Noon
Perfect Distraction

Perfect Distraction {B}

Enchantment
At the beginning of your declare attackers step, create a 0/1 white Cat creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
“Now how did you get out of the house?”
  • Tales of Old Jidai
Twinklewings

Twinklewings {1}{W}

Enchantment - Aura
Enchant creature
When Twinklewings enters, draw a card.
Enchanted creature has flying.
  • Kahembo: Olde Dawn
Sihari, Fury of the Dunes

Sihari, Fury of the Dunes {1}{R}{G}

Legendary Planeswalker - Sihari
You may look at the top card of your library any time, and you may play Deserts from the top of your library.
[+1]: You gain 1 life. You may discard a card. If you do, draw a card.
[–2]: Sihari deals 2 damage to any target. You may play an additional land this turn.
[–4]: Create an X/X red and green Sand Elemental creature token with trample and haste, where X is the number of lands you control.
Loyalty:
3
  • Over the Horizon
Threshing Sundew

Threshing Sundew {1}{B/G}{B/G}

Creature - Plant
When Threshing Sundew enters, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities.
When Threshing Sundew dies, return all other cards merged with it to their owner's hand.
3/3
Ulvenwald Ranger
Ulvenwald Howler

Ulvenwald Ranger {1}{G}

Creature - Human Ranger Werewolf
When Ulvenwald Ranger enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{G}: Transform Ulvenwald Ranger. Activate only if it's attacking.
2/2
Card has other part: Ulvenwald Howler
  • Innistrad In Memoriam
Student of the Coil

Student of the Coil {G}

Creature - Human Snake Monk
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
1/2
  • Path of Shadows
Simple Fatereader

Simple Fatereader {1}{U}

Creature - Reflection Wizard
As long as you are glorious, you may look at the top card of your library. (You are glorious as long as you have a glory counter.)
“I'm seeing something blue... does the letter I mean anything to you?”
2/1
  • Ophorio
Serene Hart

Serene Hart {2}{U}

Creature - Elk Illusion
Serene Hart can't be blocked by creatures with power 4 or greater.
Mishka's heart was bitter as her illusions moved through the trees. Clan seers were meant to provide foresight and wisdom, but all she had were tricks and deceit.
3/2
  • Beyond Our Ken
Rugged Dominion

Rugged Dominion

Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Rugged Dominion enters tapped.
Zhedina Excursion Authority would like to remind travelers to remain with their guides at all times. The more ridiculous their orders seem, the more serious the situation likely is.
Trinket Smuggler

Trinket Smuggler {1}{U}{B}

Creature - Elf Rogue
Whenever an opponent casts their first spell each turn, that player may pay {1}. If they don't, you may create a Treasure token and you may draw a card.
“Some inspectors benefit more when you don't pay their fees.”
—Cyril, Volaris Captain
2/3
  • Seasons of War
Glen Hunter

Glen Hunter {1}{G}

Creature - Human Rogue
Hexproof
You may have Glen Hunter assign its combat damage as though it weren't blocked.
2/1
  • Arcanum Academia
Skyward Ambition

Skyward Ambition {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature deals damage to a player or planeswalker, draw a card.
“Why do I want to go to space? I dunno, I'm just curious.”
  • Love Song
Chromatic Pendant

Chromatic Pendant {4}

Artifact
At the beginning of each player's draw step, that player draws an additional card.
Spells cost {1} less to cast.
Players may spend mana as though it were mana of any color.
Martial Mastery

Martial Mastery {R}

Instant
Target creature gets +1/+1 until end of turn. Then draw a card if that creature is a Warrior.
The four fighters danced around the towering god. Hadik and Rekha's spears struck from a distance while Kalemn and Helene matched Masha's crushing strength with their own.
  • Beyond Our Ken
Coral Hunter

Coral Hunter {1}{U}

Creature - Merfolk Warrior
Whenever Coral Hunter attacks, another target creature can't be blocked this turn.
As the elves fought Rei in the treetops, the merfolk silently filled the rivers of Diasune with their warriors.
1/3
  • Villains: The Musical
Rewrite Fate

Rewrite Fate {1}{R}

Sorcery
Shuffle a card from your hand into your library, then draw two cards.
“I was meant to fight the bears that night, but the forest's lights led me astray. The life that would've ended in a hopeless battle, I now devote to the wild that saved it.”
—Jarindr, hermit druid
  • Glacia: Hail to the Queen
Sandbluff Assailant

Sandbluff Assailant {1}{R}

Creature - Spirit Soldier
When Sandbluff Assailant enters, it deals 1 damage to target player or planeswalker.
Sandbluff stands tall as the largest city to dismiss Bearidge's laws.
2/1
  • High Noon
Exquisite Slash

Exquisite Slash {1}{G}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature you control gets +1/+0 until end of turn if you're in a renaissance. Then that creature deals damage equal to its power to target creature you don't control.
  • Nangjiao In Bloom
Glimmer of Hope

Glimmer of Hope {1}{W}

Sorcery
Destroy target enchantment or Zombie.
Cycling {W} ({W}, Discard this card: Draw a card.)
As Queen Asamund and the shards of the Roseblade disappeared in a flash of brilliant, blinding light, the dead faltered. What was left of her alliance seized their opportunity to strike.
  • The Petals Wilt
Closing-Act Abomination

Closing-Act Abomination {2}{B}{G}

Creature - Demon Horror
Trample
You may spend black and green mana as though it were mana of any color.
Whenever Closing-Act Abomination attacks, look at the top X cards of your library, where X is the number of colors among cards in your graveyard. Put up to one of them into your hand and the rest on the bottom of your library in a random order.
5/4
  • The Stage Presents: The Neverending Act
Shrouded Sanctuary

Shrouded Sanctuary

Land
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Sanctuary can be carved out of even the wildest of places.
Mulch Harvest

Mulch Harvest {4}{G}

Enchantment
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
  • Tides of War
Gate of Realms

Gate of Realms {3}

Artifact
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle.
{10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.