Equipped creature gets +2/+1. Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it. Equip {4}
Flying When Messenger of the Heavens enters, surveil 1. Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)
“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.” —Masaru, aspiring champion
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
Whenever equipped creature blocks or becomes blocked by a creature, you may have equipped creature become a copy of that creature until end of turn. Equip {1}
When Miserable Portent enters, create a 1/1 black Harpy creature token with flying. {3}{B}, Sacrifice Miserable Portent: You draw two cards and you lose 2 life.
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.” Coalesce {6}{B}(You may cast this from your graveyard for {6}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Misery Keeps Company is an Illusion in addition to its other types while it's a creature.
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Create a 3/2 red creature token named Error with trample and haste. [Exile it at the beginning of the next end step.]
Though bound by the Maker's Egg, the SOURCE is felt in every new tear in reality.
Foretell {3}{U}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Draw a card. If this spell was foretold, draw three cards instead.
Dragon spells you cast cost {1} less to cast. {1}{R}: Until end of turn, Miyoga Dragonsoul becomes a 2/2 red Dragon creature with flying and “{R}: Miyoga Dragonsoul gets +1/+0 until end of turn.” Activate only as a sorcery.
Whenever you cast a noncreature spell, put a hatch counter on Molten Incubation. Then if it has five hatch counters on it, sacrifice it and choose one — • Create a 5/5 red Dragon creature token with flying. • Molten Incubation deals 20 damage to each creature.
Target creature gets +1/+1 until end of turn. Fabled {2}{R/W}{R/W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Target player reveals their hand. You choose a nonland card from it. That player discards that card if it has mana value 2 or less or this spell was foretold. Foretell {B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Exile target card from a graveyard. If this spell was foretold, create a 2/1 white Soldier creature token. Draw a card. Foretell {W}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Look at the top two cards of your library. You may put both of those cards into your graveyard or back on top of your library in any order. Draw a card.