14559 cards found
Visionary Developer

Visionary Developer {1}{G}

Creature - Human Artificer
{T}: Add {G}.
{T}: Sacrifice Visionary Developer: Create a token that's a copy of target token you control. Activate only as a sorcery.
GenTech never cared much for the cost of its Prefect Program, but under Shara's guiding hand some sliver of humanity is back.
1/1
  • Beyond the Blackwall
Visions of Oblivion

Visions of Oblivion {1}{U}{U}

Instant
You may cast up to two target instant and/or sorcery cards from your graveyard this turn. If a spell cast this way would be put into your graveyard, exile it instead.
“The world beyond yours is a world of suffering. Unimaginable horrors, unspeakable secrets.”
—Lord Ellison Crain
  • Dark Seas of Shiryen
Visions of Sand and Steel

Visions of Sand and Steel {2}{W}

Enchantment
Whenever you attack, create a white Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach it to an attacking creature you control.
At the beginning of your end step, untap each embattled creature you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • MSEM Masters: Jumpstart
Visions of the End

Visions of the End {B}

Instant
Target player mills a card. Create a 3/2 colorless Horror creature token. Put a decayed counter on it. (It can't block. When it attacks, sacrifice it at end of combat.)
“ I see it! I see it! N'gha! N'gha!”
  • Toll Midnight
Visit from Aunti

Visit from Aunti {2}{B}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Draw two cards. Then if you're in a renaissance, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
  • Nangjiao In Bloom
Visitarium Smuggler

Visitarium Smuggler {U}{B}

Artifact Creature - Vedalken Rogue
At the beginning of your upkeep, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand.
“Borders are dissolving everywhere. I don't see why laws should be any different.”
2/3
  • Alara
Visiting Dignitary

Visiting Dignitary {3}{R}{R}

Creature - Human Noble
When Visiting Dignitary enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/2
  • A Tourney at Whiterun
Visserine's Royal Guard

Visserine's Royal Guard {2}{W}

Creature - Human Knight
Adorned — Visserine's Royal Guard has lifelink as long as it's equipped and/or enchanted.
Once a hero in the wars, he has retired to the far more comfortable life of a royal guard in peacetime.
2/3
  • A Tourney at Whiterun
Vital Companion

Vital Companion {3}{G}

Creature - Wolf
Vigilance
Whenever Vital Companion attacks, you may put a quest counter on an enchantment you control.
“We need the dog. Trust me on this one.”
—Lelin, the Wise
3/4
  • Arkadai
Vital Strike

Vital Strike {2}{W}

Instant
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.”
—Margyd, Sanctum Commander
  • Seasons of War
Vitalhydra

Vitalhydra {X}{G}{G}{G}

Creature - Hydra
Vitalhydra enters with twice X +1/+1 counters on it.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to the number of +1/+1 counters on Vitalhydra.
0/0
  • Alara
Vitality Exchange

Vitality Exchange {2}{B}{G}

Instant
Destroy target nonland permanent. You may return a card that shares a card type with that permanent from your graveyard to your hand.
“Nothing can match the power granted by controlling the cycle of life and death.” —Eryth, Mire Dredger
  • Seasons of War
Vitality Maestro

Vitality Maestro {2}{G}{W}

Creature - Human Wizard
When Vitality Maestro enters, you gain 5 life.
Recite {G}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/3
  • Carpe Arcanum
Vitality Reclaimer

Vitality Reclaimer {2}{G}{G}

Creature - Bear Monk
When Vitality Reclaimer enters, you may return target permanent card from your graveyard to your hand.
“This world has more strength left than this, and I'm going to remind it of that.”
2/2
  • Glacia: Hail to the Queen
Vitality Unbridled

Vitality Unbridled {X}{G}

Sorcery
You gain twice X life.
Kindle X—{X}{G}{G} ({X}{G}{G}, Exile this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
On Elama, even life itself has a life of its own.
  • Kaleidoscope
Vitality of Blossoms

Vitality of Blossoms {1}{W}

Creature - Elk Spirit
Lifelink
Vitality of Blossoms has indestructible as long as your life total is greater than your starting life total.
As gentle as rain. As righteous as lightning.
2/1
  • Descent from the Highlands
Vithian Arcanist

Vithian Arcanist {2}{R}

Creature - Human Wizard
Vithian Arcanist gets +2/+0 and has haste as long as you've cast an instant or sorcery spell this turn.
When Vithian Arcanist enters, add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.
2/3
  • Alara
Vitin Blastgear

Vitin Blastgear {3}{R}

Artifact - Equipment
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
Equipped creature gets +3/+2.
Equip {R}
  • Discoveries of Akieva
Vitin Forgemaster

Vitin Forgemaster {2}{R}

Creature - Aetherborn Artificer
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
Whenever an artifact you control enters, up to two target creatures get +1/+0 and haste until end of turn.
2/2
  • Discoveries of Akieva
Vitin Slagshaper

Vitin Slagshaper {3}{R}

Creature - Aetherborn Artificer
At the beginning of your end step, create an X/X colorless Construct artifact creature token, where X is the number of artifacts that were put into your graveyard from the battlefield this turn.
“Scraps from the forge can combine to make something with purpose once again.”
3/3
  • Over the Horizon
Vivian's Vanguard

Vivian's Vanguard {1}{U}

Creature - Human Warrior Detective
Whenever you sacrifice a Clue, Vivian's Vanguard gets +2/+0 and gains flying until end of turn.
“The clues point to a hundred different places. Is it nothing, or is it everything?”
—Inspector Vivian Dymra
1/3
  • Villains: The Musical
Vivian, the Detective

Vivian, the Detective {2}{U}{B}

Legendary Planeswalker - Vivian
[+1]: Exile up to one other target permanent until the beginning of its owner's next end step.
[–1]: Return another target planeswalker to its owner's hand.
[–6]: You get an emblem with “Whenever a permanent leaves the battlefield, each opponent discards a card.”
Loyalty:
4
  • Villains: The Musical
Vivid Afterimage

Vivid Afterimage {3}{U}{U}

Enchantment
Whenever a nontoken permanent you control leaves the battlefield, create a token that's a copy of it. Exile the token at the beginning of the next end step.
“Where once was two, a third is born, where once was one, a second is torn.”
—The Lost Verse, V
  • Ophorio
Vivid Bloom

Vivid Bloom {1}{U}

Creature - Jellyfish Spirit
Whenever you cast your second spell each turn, create a 1/1 blue Jellyfish Spirit creature token with flying.
“Some claim such are souls of sailors, while others believe they guide them.”
—On Spirits and Demons
2/1
  • End of Wollensie
Vivid Crag

Vivid Crag

Land
Vivid Crag enters tapped with two charge counters on it.
{T}: Add {R}.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
“It's not a question but a lesson learned in time.”
—Bril, the Oltenen Emissary
  • Animus Vox