15897 cards found
Monstrous Amalgam

Monstrous Amalgam {2}{B}{B}

Creature - Zombie
Monstrous Amalgam gets +X/+X, where X is the number of creature cards in your graveyard.
{B}, Reappropriate: Put a +1/+1 counter on Monstrous Amalgam. Activate only once each turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
2/2
Inquisitor's Chamber

Inquisitor's Chamber

Land
Inquisitor's Chamber enters tapped.
{T}: Add {B}.
{B}{B}, {T}, Sacrifice another permanent: Draw a card.
“You'll open up... one way or another.”
—Inquisitor Visilaca
  • Sparks of a Multiverse
Shift the Sands
Hourglass of Decay

Shift the Sands {B}

Sorcery
Target player discards a card.
Monument {1}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Memories drip away...
Card has other part: Hourglass of Decay
  • Alkabah
Grieving Revenant

Grieving Revenant {3}{R}{R}

Creature - Angel Berserker
Flying, haste
Whenever Grieving Revenant attacks, it deals 1 damage to each other creature you control.
Weeping bloody tears, the last of the angels exact their revenge on an innocent world.
4/4
  • Descent from the Highlands
Treacherous Informant

Treacherous Informant {B}

Creature - Vampire Advisor
Bleed {1}{B} (You may cast this spell for its bleed cost if an opponent lost life this turn.)
Deathtouch
Treacherous Informant enters with two +1/+1 counters on it if you paid its bleed cost.
You may cast spells for their bleed costs if you lost life this turn.
1/1
  • Over the Horizon
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
  • Descent from the Highlands
Wrestling Practice
Young Weichafe

Wrestling Practice {4}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Card has other part: Young Weichafe
  • Road to Carü Mapu
Jiu, Daughter of the Sun

Jiu, Daughter of the Sun {1}{R}

Legendary Creature - Fox Spirit
Other attacking Foxes you control get +1/+0.
{2}{R}, Sacrifice Jiu: Discard your hand, then draw a card for each tapped Fox you control.
3/1
  • Nangjiao In Bloom
Go Hungry

Go Hungry {B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, if they cast a spell this turn, they lose 1 life.
It had been a mostly good night of scrounging, three good matches, some clean cloth, even a bandage. There was just one thing missing...
  • Karina's Explorations
Unsettled Rivalry

Unsettled Rivalry {3}{R}{R}

Instant
Target attacking creature fights another target attacking creature.
With a violent cry, Chao was the first to charge—much to Tsai's chagrin.
  • Goliaths of Nangjiao
Sudden Ambush

Sudden Ambush {4}{W}{W}

Instant
Create X 1/1 white Soldier creature tokens, where X is the number of creatures you don't control.
“Rally up! We've got these Goldies where we want them. Let's make sure they never leave here alive.”
—Kazuk, Dormian Cuard-Captain
  • Zero
Pay the Right Price

Pay the Right Price {3}{R}{R}

Sorcery
Gain control of up to two target creatures or planeswalkers until end of turn. Untap them. They gain haste until end of turn. Pay the Right Price deals 3 damage to each of them at the beginning of the next end step.
  • Dark Seas of Shiryen
Mable of the Sea's Whimsy

Mable of the Sea's Whimsy {1}{W}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Flash
When Mable enters, you gain 2 life and draw a card.
2/2
  • MSEM Secret Lair Drops 242 1355
  • Dark Seas of Shiryen
Abandon the Ranks

Abandon the Ranks {5}{U}

Enchantment
Whenever a creature enters, return each other creature controlled by the same player to its owner's hand.
“Run, run as fast as you can! The war is lost, all hope is gone!”
  • Khaliz-Dorahn
Beautiful Crescendo

Beautiful Crescendo {1}{W}

Instant
Choose one —
• Search your library for a card with harmony, reveal it, put it into your hand, then shuffle.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
  • Eralou
Pestilent Chitter-Sage

Pestilent Chitter-Sage {2}{B}

Creature - Rat Mutant Warlock
{2}{B}, {T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
“A rat that became a man, or a man that became a rat? All I know is I don't want to meet it in a dark alley!”
—Gerti, village elder
2/3
  • Quest for the Roseblade
Consuming Knowledge

Consuming Knowledge {2}{U}

Sorcery
Bloodprice {2}{U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Draw two cards. If you cast this spell for its bloodprice, instead scry 4, then draw two cards.
  • Descent from the Highlands
Dewdrop Crescendo

Dewdrop Crescendo {X}{G/U}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Create an X/X green and blue Dryad creature token with ward {2}.
“Rise by bough and bark, by weald and water.”
—Branu's chant
  • The Petals Wilt
Unveil

Unveil {1}{U}

Sorcery
Look at target opponent's hand, then fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Open your mind to me.
  • Oirohpo
WZ-18 Troublemaker

WZ-18 Troublemaker {R}

Artifact Creature - Construct Scout
WZ-18 Troublemaker enters with a +1/+1 counter on it.
When WZ-18 Troublemaker dies, put its counters on target creature you control.
{1}{R}, Exile WZ-18 Troublemaker from your graveyard: It deals 2 damage to each opponent.
0/0
  • Animus Vox
Daydream

Daydream {1}{R}

Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost reduced by {2}.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Abandoned Sanctuary

Abandoned Sanctuary

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Abandoned Sanctuary: Search your library for a land card with a basic land type and put it onto the battlefield tapped, then shuffle.
  • Goliaths of Nangjiao
Borsuppa Scavenger

Borsuppa Scavenger {R}

Creature - Hyena
Menace (This creature can't be blocked except by two or more creatures.)
Assault {R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
1/1
  • Scriptures of Urshad
Bewildering Sight

Bewildering Sight {1}{U}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
“So many wonderful creatures in this place.”
—Cypress
  • Eralou
Starry Abomination

Starry Abomination {3}{B}

Creature - Elemental Horror
At the beginning of your end step, you may sacrifice a permanent. When you do, return target creature card from your graveyard to your hand.
“All beings, humans, Guardians, Abominations, are equal in the night.”
—Sesilius of Wicked Ways
4/1
  • Animus Vox