15897 cards found
Theoretical Scholar

Theoretical Scholar {U}

Creature - Human Wizard
{T}: Draw a card. Activate only if Theoretical Scholar is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“Ah. It appears I will need first-hand data to judge this theory.”
1/1
  • Quest for the Roseblade
Playful Child

Playful Child {W}

Creature - Human Citizen
{T}, Tap an untapped creature you control: You gain 2 life.
Those who say there's no warmth to be had come winter have never witnessed the simple joy of a child.
0/1
  • Harvest Festival
Fletcher's Precision

Fletcher's Precision {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Scry 1.
An arrow in time saves nine.
  • Alara
Hunting Company

Hunting Company {3}{G}

Creature - Human Scout
Reach
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Hunting Company enters deployed, destroy target creature with flying.
4/3
  • The Empty Throne of Feanav
Spiteful Domovoi

Spiteful Domovoi {3}{W/B}

Creature - Spirit Warrior
Flying
Whenever another creature you control dies, creatures you control get +1/+1 until end of turn.
2/3
  • The Unraveling
Replication Module

Replication Module {2}{G}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{G}: Recreate
Put two +1/+1 counters on each creature token you control.
{4}{U}: Reproduce
Draw a card for each noncreature token you control.
{3}{G}{U}: Repeat
Replication Module gains “At the beginning of your upkeep, you may create a token that's a copy of target token you control.”
  • Beyond the Blackwall
Crypt Strider

Crypt Strider {2}{B}{G}

Creature - Skeleton Warrior
Deathtouch
When Crypt Strider enters, create a 1/1 black Skeleton creature token for each creature card in your graveyard.
The dead walk to warn of their mistakes, and to hunt those who make them.
2/2
  • Dark Seas of Shiryen
So Much to Do

So Much to Do {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and crystallize twice. (Put a +1/+1 counter on a creature you control or create a Treasure. Then do it again.)
  • Animus Vox
Reckless Research

Reckless Research {U}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Reckless Research.
[progress 2+] At the beginning of your end step, mill two cards.
[progress 7+] At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
  • Rail War
Reha, Entropy's Call

Reha, Entropy's Call {1}{R}{G}{G}

Legendary Creature - Human Noble
When Reha, Entropy's Call enters, you may search your library for any number of land cards with different names and exile them with harvest counters, then shuffle.
At the beginning of your upkeep, you may put a card that you own in exile with a harvest counter on it at random onto the battlefield tapped.
5/4
  • Alkabah
Forgotten Remains

Forgotten Remains {B}

Sorcery
Return target creature or land card from your graveyard to your hand.
Sometimes you find more than you were digging for.
  • Worlds Away
Moss Viper

Moss Viper {G}

Creature - Snake
Deathtouch
Here lies Nemosyne the Cunning
Chosen by Pharika
Slain by Pharika
—Tombstone inscription
1/1
  • Theros Triumphant
Brainstorming Session

Brainstorming Session {1}{U}{U}

Enchantment
If you would draw a card, instead exile the top three cards of your library face down. You may look at those cards. Put a card exiled with Brainstorming Session into its owner's hand.
{X}{X}{U}, Sacrifice Brainstorming Session: Put X cards exiled with it into their owner's hand.
Not every idea is a winner, but you only need one.
  • Karina's Explorations
Feverish Noble

Feverish Noble {2}{B}

Creature - Human Noble
When Feverish Noble dies, you draw two cards and you lose 2 life.
The physickers told him the mask would ward off harmful miasmas, and ever since his fevered mind has been trapped in a blind prison of its own making.
2/2
  • Plagues of Fretport
Pledged Griffin

Pledged Griffin {2}{W}

Creature - Griffin
Flying
Whenever Pledged Griffin attacks, another target attacking creature gains flying until end of turn.
“My kin do not take riders unwillingly.”
—Skali, the Last Sunfeather
2/2
  • Seasons of War
Liege of Luxury

Liege of Luxury {2}{B}{B}{B}

Creature - Djinn
Flying
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Liege of Luxury desecrates a permanent, target player reveals their hand. You choose a card from it and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
4/4
  • Al Tabaq
Regrowth from Ruin
Carnal Warfare

Regrowth from Ruin {2}{B}{G}

Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
At the beginning of your upkeep, you may return a creature card from your graveyard to your hand. If you do, you gain 2 life.
...but in Carü Mapu, new life can be born from even the bloodiest battlefield.
Card has other part: Carnal Warfare
  • Road to Carü Mapu
Blind Soulcaller

Blind Soulcaller {4}{U}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
3/3
Coppergild Mercenary

Coppergild Mercenary {2}{G}{G}

Creature - Human Warrior
This spell can't be countered.
Coppergild Mercenary has hexproof as long as it has one or more counters on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/4
Mighty Colossus

Mighty Colossus {5}

Artifact Creature - Golem
It doesn't tire, stop or feel. It was built to be the perfect war machine and it accomplished it far too well.
4/5
  • K15 Core Set
Sage of the Hereafter

Sage of the Hereafter {5}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
Once each turn, when you cast a noncreature spell, you may create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1.
{2}{U}{U}, Discard Sage of the Hereafter: Create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. Activate only as a sorcery.
5/5
Siltbottom Tax Collectors

Siltbottom Tax Collectors {2}{B}{R}

Creature - Hound Crocodile Pirate
Whenever you discard one or more cards, create a Treasure token and draw a card. This ability triggers only once each turn.
Whenever two or more creatures you control attack, you may discard a card. If you do, target creature can't block this turn.
3/3
  • Adventurers of Onora
Mind Palace

Mind Palace

Land
Mind Palace enters tapped.
{T}: Add {U} or {B}.
When Mind Palace enters, you may put a loyalty counter on a planeswalker you control.
The mind is a prison one can never escape.
  • Sparks of a Multiverse
Ancestral Facsimile

Ancestral Facsimile {5}{U}

Enchantment Creature - Illusion Snake
As Ancestral Facsimile enters, choose reality or illusion.
Foresight — Whenever you draw your second card each turn,
• Reality — Tap target creature.
• Illusion — Scry 2.
5/5
  • Riddles of Revio
Whirling Winds

Whirling Winds {1}{U}

Instant
Return target creature to its owner's hand. If you controlled that creature, draw a card.
“There's no shame in standing down from a battle you can't win. Grinding your monsters to dust will do you no favors.”
—Masaru, aspiring champion
  • Monsters of Chikyu