Ward—Pay 5 life. Whenever Ensouled Savior deals combat damage while attacking, you get five glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Create four 1/1 white Soldier creature tokens, then put a +1/+1 counter on each of up to four creatures you control. Draw a card for each creature you control with power 4 or greater. You gain 4 life.
When the Relonche started winning the war of attrition, Upanqui revealed his real army.
You may have Enthusiastic Double enter as a copy of any permanent on the battlefield, except it's 4/4, it's a creature in addition to its other types, and it has haste.
Return target card from your graveyard to your hand. Distribute X +1/+1 counters among any number of creatures you control, where X is that card's mana value. Exile Entropic Harvest.
“The invaders are scared of death, and thus they will never receive the gifts of life.” —Entapi, Akkrixian ambassador
Entropic Inferno deals 5 damage divided as you choose among any number of targets. At the beginning of the next end step, for each permanent dealt damage this way, its owner puts it on the bottom of their library, then reveals cards from the top until they reveal a nonland permanent card. They put that card onto the battlefield, then shuffle.
Epic Boss Fight deals 5 damage to target creature or planeswalker. Menagerie — If there are five or more creature types among creatures you control, Epic Boss Fight deals 3 damage to that permanent's controller.
The Lord of Bleakrealm stood no chance against five plucky misfits spurred on by promised gold.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Each creature deals damage to itself equal to its power. 3 | You gain life equal to the excess damage dealt this way. 5 | Each opponent loses that much life.
[+1]: You gain 1 life for each creature card in your graveyard. [–4]: Exile another target nonland permanent. [–X]: Return target permanent card with mana value X or less from your graveyard to the battlefield.
At the beginning of your upkeep, you may put each card in your graveyard on the bottom of your library in a random order, then mill six cards. During each of your turns, you may play a land and cast a permanent spell from your graveyard.
Choose two — • Exile target spell. • Target player may scry 2. If they do, they draw a card. • Return target artifact card from your graveyard to the battlefield. • Destroy target nonartifact creature.
This spell costs {1} less to cast for each artifact you control. Choose two — • Untap each artifact you control. • Put a +1/+1 counter on each artifact creature you control. • Draw a card.
Lifelink Revive {5}{B}{B}({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Creatures you control get +1/+1. When Eternal Purpose enters, exile up to two target creature cards with mana value 3 or less from your graveyard. Return them to the battlefield under your control at the beginning of the next end step.
Menace Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile. {2}, Exile a card from your hand: Regenerate Evanescent Soulcatcher.
Primal {5}{B}{G}(During your turn, you may cast this spell for {5}{B}{G} instead of playing a land.) Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent.
When Evershedder dies, you may put it on the bottom of its owner's library. Morph {2}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
“An immortal snake would make a fine pet.” —Hestia, fallen archon