4437 cards found
Fellor Ironborn

Fellor Ironborn {4}{R}{W}

Creature - Human Barbarian Warrior
When Fellor Ironborn enters, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
5/4
  • Aftermath
Fellor Vanguard

Fellor Vanguard {1}{W}

Creature - Human Barbarian Warrior
Fellor Vanguard gets +1/+1 as long as you control a Mountain.
{1}{R}: Fellor Vanguard gets +1/+0 until end of turn.
Hellbent on breaking The Shield, the Fellors' main tactic is constant assaults.
2/1
  • K15 Core Set
Fellow Traveler

Fellow Traveler {2}{W}

Creature - Human Wizard
Lifelink
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Fellow Traveler enters deployed, you and target opponent each draw two cards.
2/3
  • The Empty Throne of Feanav
Fen Glutton

Fen Glutton {2}{B}

Creature - Spirit Beast
Menace
As long as you control exactly one other creature, that creature gets +1/+1 and has menace.
One to lure, one to kill. Both to feast.
3/2
  • Dark Seas of Shiryen
Fenhauler Gang

Fenhauler Gang {4}{B}

Creature - Human Pirate
Menace
When Fenhauler Gang enters, each player mills three cards.
Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand.
4/3
  • Worlds Away
Feral Cleaver

Feral Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
Whenever a creature you control attacks and isn't blocked, you may pay {4}. If you do, attach Feral Cleaver to that creature.
Equip {3}
Beragnians have rudimentary weapons, but excellent skill wielding them.
  • Aftermath
Feral Persuader

Feral Persuader {1}{R}{G}

Creature - Manticore
Colossal 3—{4}{R}{G} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R}{G} as a sorcery: Put three +1/+1 counters on it if it has none.)
Each creature you control with a counter on it can't be blocked by more than one creature.
3/3
  • Theros Triumphant
Ferocious Flame

Ferocious Flame {R}

Instant
Ferocious Flame deals 2 damage to any target. If you control a creature with power 4 or greater, it deals 4 damage instead.
Kan's mood is volatile; in an instant, a casual promise can become a threat.
Ferocity of the Redeemed

Ferocity of the Redeemed {2}{W}{W}

Creature - Elk Spirit
When Ferocity of the Redeemed enters, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield.
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Descent from the Highlands
Fertile Flesh

Fertile Flesh {3}{B}

Enchantment
Whenever a permanent with one or more counters on it is put into your graveyard from the battlefield, it deals that much damage to any target and you gain that much life.
Jonni had always aspired to be helpful.
  • Lovi Awoken
Fervent Arcanomancer

Fervent Arcanomancer {4}{R}

Creature - Human Wizard
At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card if it's an instant or sorcery card.
As time grew shorter and more unstable, the need to find a solution to their problem became more dire.
3/4
  • Aftermath
Fervent Sergeant

Fervent Sergeant {1}{R}{W}

Creature - Human Soldier
Attacking creatures you control get +1/+0.
Bold, daring, and just a little bit reckless; the perfect traits for a leader of armies.
2/2
  • Zero
Fervid Dragonheart

Fervid Dragonheart {2}{R}

Creature - Human Warrior
{2}{R}{R}, Exile an instant or sorcery card from your graveyard: Fervid Dragonheart gets +1/+2, gains flying, and becomes a Dragon until end of turn.
The finest art is wrought from passion, an attribute with which the Dragon Army has never been lacking.
3/2
  • Nangjiao In Bloom
Fester Swarm

Fester Swarm {B}{G}

Enchantment
Whenever a creature you control dies, put a rot counter on Fester Swarm and you gain 1 life.
{B}{G}, Remove two or more rot counters from Fester Swarm: Create a 1/1 green Insect creature token, then put a +1/+1 counter on it for each rot counter removed this way.
  • Kahembo: Olde Dawn
Festival Centrum

Festival Centrum

Land
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{T}: Add {C}. If you're in a renaissance, add one mana of any color instead.
{3}, {T}: Scry 1.
  • Nangjiao In Bloom
Festival Songstress

Festival Songstress {2}{W}

Creature - Human Bard
Harmony — Create a 1/1 white Bird creature token with flying.
{4}: Harmonize. (Trigger up to one harmony of one permanent you control.)
Those who plan Plume de Val can never agree whether the skies should be reserved for birds or fireworks.
3/2
  • Eralou
Fhinon, the Dirgechanter

Fhinon, the Dirgechanter {1}{W/B}{G}

Legendary Creature - Satyr Bard
Whenever a creature card is put into your graveyard from anywhere, it gains revive until the beginning of your next end step. The revive cost is equal to its mana cost increased by {1}. (Pay that card's mana cost increased by {1}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Seasons of War
Ficklewing Elemental

Ficklewing Elemental {2}{U}

Creature - Elemental
Flying
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Ficklewing Elemental enters with a time counter on it for each card in your hand.
As the clash between realities increased, creatures started appearing and fading out of the blue.
3/3
Field of Obelisks

Field of Obelisks

Land
Field of Obelisks enters tapped.
As Field of Obelisks enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
  • The Unraveling
Fields of Worship

Fields of Worship

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color. You gain 1 life.
  • Beyond Our Ken
Fiend of Convenience

Fiend of Convenience {4}{B}{B}

Creature - Demon Advisor
When Fiend of Convenience enters, destroy target creature an opponent controls.
Whenever Fiend of Convenience attacks, each opponent loses 3 life.
“We all have ugly roles to play in politics, but what, in this world, is a man without a role?”
—Lord Pollux Marglen
0/6
  • The Empty Throne of Feanav
Fiendish Psychopomp

Fiendish Psychopomp {4}{B}

Creature - Demon
Flash
Flying
{2}{B}, Exile three cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
The bleakness of Tizerus is broken only by the sinister laughter of cacodemons.
3/3
  • Theros Triumphant
Fierce Combatant

Fierce Combatant {R}

Creature - Hound Warrior
Haste
She doesn't fight. She wins.
1/1
Card has other part: War Rages On
  • Kahembo: Olde Dawn
Fierce Contempt

Fierce Contempt {1}{R}{R}{R}

Sorcery
Fierce Contempt deals 6 damage to target creature.
Disciples of the dragon god were taught to slay all heretics in his honor—and old habits often die hard.
  • Al Tabaq
Fierce Raider

Fierce Raider {3}{R}

Creature - Human Warrior
Menace
As long as there are two or more cryptic cards in your graveyard, Fierce Raider has double strike. (Artifacts, enchantments, and modal spells are cryptic.)
Cryptic spells you cast can't be countered.
2/3
  • Riddles of Revio