8596 cards found
Coagulating Strength

Coagulating Strength {1}{G}{U}

Sorcery
Amass Soldiers X, where X is the number of counters on permanents you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Coalition Alchemist

Coalition Alchemist {3}{R}

Creature - Human Wizard
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Coalition Alchemist enters deployed, return target instant or sorcery card from your graveyard to your hand.
4/3
  • The Empty Throne of Feanav
Coalition Apothecary

Coalition Apothecary {3}{W}

Creature - Human Wizard
When Coalition Apothecary enters, you gain 1 life for each nonland permanent you control.
In co-operation with Doctor Barton's volunteers, the Coalition's invasion of the imperial mainland was welcomed by those sick of both disease and war.
4/2
  • The Empty Throne of Feanav
Coalition Grenadier

Coalition Grenadier {2}{R}

Creature - Human Soldier
Trample
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Coalition Grenadier enters deployed, it deals 4 damage to target creature you don't control.
3/2
  • The Empty Throne of Feanav
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
Coastal Conjurer
Diluvian Diviner

Coastal Conjurer {2}{U}

Creature - Human Merfolk Shaman
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Attain {4}{U} ({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/2
Card has other part: Diluvian Diviner
  • The Empty Throne of Feanav
Coasting Shaledrake

Coasting Shaledrake {4}{U}

Creature - Drake
Flying
Whenever Coasting Shaledrake deals combat damage to a player, scry 1.
Shaledrakes are as smart as majestic, making them highly sought after as symbols of status.
3/4
  • Dark Seas of Shiryen
Coax Under

Coax Under {2}{U}

Instant
Submerge each creature you control. At the beginning of the next end step, you may turn any number of face down creatures you control face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Cobblebrute

Cobblebrute {3}{R}

Creature - Elemental
The roads were left crippled and in disrepair. Some of them got tired of waiting and took matters into their own hands.
5/2
  • Spark of Revolution
Cobbled Transport

Cobbled Transport {3}

Artifact - Vehicle
Trample, haste
Crew—Tap three untapped artifacts and/or creatures you control.
“Ah, the Skeld. You won't find a faster bucket of bolts this side of Sector 14.”
—Captain Telam
4/4
Cobri, Slipsand Scoundrel

Cobri, Slipsand Scoundrel {2}{U}{B}

Legendary Creature - Snake Rogue
Whenever you cast a Rogue spell or a spell from exile, you may return Cobri to her owner's hand.
3/3
Card has other part: Fangwhirl
  • Adventurers of Onora
Cocky Bladesinger

Cocky Bladesinger {1}{R}{W}

Creature - Human Warrior
Flash
When Cocky Bladesinger enters, it gains first strike, lifelink, and haste until end of turn.
“Not quite my tempo.”
3/1
  • Arcanum Academia
Cocky Delinquent

Cocky Delinquent {2}{B}{R}{G}

Creature - Human Warrior
Whenever Cocky Delinquent is dealt damage, you gain that much life and Cocky Delinquent deals that much damage to up to one target creature or planeswalker you don't control.
“What are they going to do? Give me more detentions to skip?”
2/5
  • Arcanum Academia
Coerced Tutelage

Coerced Tutelage {2}{G}{U}{R}

Sorcery
For each permanent type, choose up to one target permanent of that type. Exile each of those permanents, then return them to the battlefield under your control. They gain haste until end of turn. At the beginning of your next end step, those permanents' owners gain control of them.
  • Arcanum Academia
Coercive Cardinal

Coercive Cardinal {1}{W}{W}

Creature - Human Cleric
When Coercive Cardinal enters, choose an opponent. That player may have you gain 5 life. If the player doesn't, create two 1/1 white Cleric creature tokens.
“Give willingly, or give by force. The choice is yours.”
2/2
  • Mious
Coffers of Kovach

Coffers of Kovach {4}

Legendary Artifact
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Other artifacts you control have extort.
Whenever a spell you control resolves, if it was extorted three or more times, each opponent discards a card and you draw a card.
  • Villains: The Musical
Cogent Recruiter

Cogent Recruiter {4}{R}

Creature - Human Warrior
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
4/3
  • Glacia: Hail to the Queen
Cohorts of the Grove

Cohorts of the Grove {2}{G}

Creature - Human Druid
Vigilance
Whenever Cohorts of the Grove deals combat damage to a player, if you control a creature with power 4 or greater, draw a card.
2/3
  • Nangjiao In Bloom
Coiling Mystic

Coiling Mystic {4}{U}

Creature - Serpent
{1}, Exile Coiling Mystic from your graveyard: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
4/5
  • The Unraveling
Coiling Spiritscale

Coiling Spiritscale {4}{W}{B/G}

Creature - Spirit Snake
Concord — When Coiling Spiritscale enters, return target permanent card from your graveyard to your hand. If there are four or more card types among permanents you control, you may return that card to the battlefield instead.
5/5
  • Over the Horizon
Coincutter Agent

Coincutter Agent {2}{B}

Creature - Elf Rogue
Whenever Coincutter Agent attacks, you draw a card and you lose 1 life.
“Gladefolk are unparalleled when it comes to thieving. Luckily for us, there's plenty around that want nothing to do with Corym's war.”
—Damaris Alfahir
2/2
  • Seasons of War
Coincutter Fence

Coincutter Fence {3}{U}

Creature - Human Rogue
When Coincutter Fence enters, starting with you, each player may create a 2/1 red Rogue creature token with “This creature can't block.” For each opponent that does, create a Treasure token.
2/3
  • Seasons of War
Cold Embrace of Steel

Cold Embrace of Steel {3}{R}{R}

Enchantment
Creatures have “Whenever this creature attacks or blocks, it fights another target creature.”
  • Plagues of Fretport
Cold Shoulder

Cold Shoulder {1}{U}{U}

Instant
Counter target spell.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“I'm very busy right now. Please try again another time.”
  • Riddles of Revio
Coldblood Bender

Coldblood Bender {3}{G}

Creature - Lizard Wizard
At the beginning of combat on your turn, target creature you control has base power and toughness 4/4 until end of turn.
The Msuji are an elder race who possess ancient and potent powers.
4/4
  • Kahembo: Olde Dawn