3781 cards found
GenTech Architect

GenTech Architect {2}{G}

Creature - Human Artificer
When GenTech Architect enters, create a Function token with “Put two +1/+1 counters on a creature you control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
“Where others focus merely on the world beyond, we never lost our path.”
2/1
  • Beyond the Blackwall
General of Kinjiru Castle

General of Kinjiru Castle {2}{W}

Creature - Human Samurai
Whenever one or more creatures you control attack, create a 1/1 white Human Samurai creature token.
“You are surrounded by more troops than you've seen sunrises. Surrender, or die like fools.”
3/3
General of the Folded Fan

General of the Folded Fan {2}{W}

Creature - Human Warrior
Whenever a creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{2}, Sacrifice an Idol: Creatures you control get +1/+1 until end of turn.
3/3
General's Presence

General's Presence {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature and other creatures you control that share a creature type with it get +1/+1 and have vigilance.
Danuri unity consists of soldiers learning from their generals and generals learning from their soldiers.
  • Khaliz-Dorahn
Genetic Breakthrough

Genetic Breakthrough {2}{G}

Enchantment
Once each turn, you may cast a creature spell with mana value less than or equal to the number of names noted for Genetic Breakthrough without paying its mana cost.
{G}, Sacrifice a nontoken creature with a name not noted for Genetic Breakthrough and note its name: Draw cards equal to the sacrificed creature's power, then discard two cards.
  • Beyond the Blackwall
Gentle Giraffe

Gentle Giraffe {2}{G}

Creature - Giraffe
Reach
Prismatic — Whenever you cast a multicolored spell, you gain 2 life.
Adult giraffes can reach six meters in height, easily enough to graze on even the tallest treetops in the prairie.
3/2
  • Kahembo: Olde Dawn
Gentleman Thief

Gentleman Thief {2}{U}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever Gentleman Thief deals combat damage to a player, gain control of target marked creature.
2/2
  • Villains: The Musical
Getaway Rider

Getaway Rider {1}{U}{R}

Creature - Human Pirate
Flying, haste
Whenever one or more other nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token.
3/3
Ghastly Ferry

Ghastly Ferry {3}

Artifact - Ship Vehicle
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying.
Ghastly Ferry can't be blocked except by Spirits.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
Ghim's Demise

Ghim's Demise {1}{B}{B}

Instant
Destroy target creature or planeswalker. If a planeswalker is destroyed this way, search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Ghim was satisfied, knowing his king's bidding was done and the end was nigh.
  • End of Wollensie
Ghostly Flicker

Ghostly Flicker {2}{U}

Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Ghostway

Ghostway {2}{W}

Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
While the ghosts of Daisite have already avoided death once, they aren't keen on pushing their luck.
  • High Noon 15 276
Ghrin-Danu, the Dawnhart

Ghrin-Danu, the Dawnhart {1}{G}{W}

Legendary Creature - Elk God
Indestructible
Ghrin-Danu, the Dawnhart can't attack or block unless you control three other creatures with different powers.
Whenever you attack, put a +1/+1 counter on up to one other target creature you control.
6/6
  • Innistrad In Memoriam
Giant Dromad

Giant Dromad {2}{W}

Creature - Camel Beast
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)
When Giant Dromad enters, if tribute wasn't paid, you may destroy target artifact or enchantment.
2/3
  • Pyramids of Atuum
Gift of Shadows

Gift of Shadows {2}{B}

Instant
Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
Normal elves turn to the forest for strength. Bloodleaves turn there for the darkness.
  • High Noon
Gift of the Forest Lord

Gift of the Forest Lord {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {2}
“You need not take from the forest. It gives freely to the worthy.”
—Aoibhinn, Caer Crann druid
  • Quest for the Roseblade
Gift of the Seraph

Gift of the Seraph {1}{G}{W}

Enchantment
When Gift of the Seraph enters, exile target nonland permanent an opponent controls until Gift of the Seraph leaves the battlefield. When you do, create a Weapon token and attach it to up to one target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
  • Innistrad In Memoriam
Gifted Warmage

Gifted Warmage {2}{U}

Creature - Cephalid Wizard Avatar
Whenever Gifted Warmage attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
2/2
  • Arkadai
Gifts of Ancient Ulek

Gifts of Ancient Ulek {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library.
  • High Noon
Gifts of the Oshiruko

Gifts of the Oshiruko {2}{U}

Sorcery
Create a 2/2 colorless Spirit creature token.
Draw a card.
  • Path of Shadows
Gild-Cloak Strider

Gild-Cloak Strider {2}{W/U}

Creature - Human Knight
Gild-Cloak Strider can't be blocked by creatures with greater power.
{1}{W/U}: Return Gild-Cloak Strider to its owner's hand.
2/2
  • A Tourney at Whiterun
Gilded Conductor

Gilded Conductor {3}

Artifact Creature - Construct Bard
As you harmonize, you may choose another harmony ability to trigger. (They can't be the same harmony.)
Harmony — Scry 1.
“I push people beyond what's expected of them. I believe that's an absolute necessity.”
1/5
  • Arcanum Academia
Gilded Idol

Gilded Idol {3}

Artifact
{3}, {T}: Tap target creature.
Idols to Darutu and the other ancient primordial spirits of Urshad have largely been torn down and replaced by shrines to the worldly gods, but pockets of their worship still remain.
  • Scriptures of Urshad
Gilded Sell-Sword

Gilded Sell-Sword {2}{B}

Creature - Human Warrior
Menace
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Gilded Sell-Sword gets +2/+0 as long as you're in a renaissance.
2/3
  • Nangjiao In Bloom
Gilded Wyvern

Gilded Wyvern {3}

Artifact Creature - Construct
Flying
Whenever a player shuffles their library, Gilded Wyvern deals 2 damage to that player.
“Where strayeth your eyes? Gaze upon the old god and relinquish yourself to his air.”
—Ali El-Hasan, Elder Deacon
2/1
  • Al Tabaq