3388 cards found
Harried Apothecary

Harried Apothecary {W/B}{W/B}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Harried Apothecary: Each opponent loses 1 life and you gain that much life.
1/3
  • Plagues of Fretport
Harrier Corps

Harrier Corps {2}{W/U}{W/U}

Creature - Human Soldier
Flash
Flying
Whenever this creature attacks, other creatures you control with flying get +1/+0 until end of turn.
“Drive the dead back, whatever the cost.”
—Lileaux, Skysworn captain
2/3
  • The Petals Wilt
Harrier's Falcon

Harrier's Falcon {W}

Creature - Bird
Flying
Harrier's Falcon can't attack or block alone.
It is said a falcon only responds to a heart untamed and free as theirs.
2/1
  • Zero
Harriet of the Pioneer

Harriet of the Pioneer {1}{R}{W}

Legendary Creature - Human Pirate
First mate—Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Haste
{R}{W}, {T}: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
3/2
Harsh Spahbed

Harsh Spahbed {1}{W}

Creature - Demon Knight
Whenever an opponent activates an ability that isn't a mana ability, amass Soldiers 1 unless its controller pays {2}. (To amass Soldiers 1, put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
3/1
  • Alkabah: The Rise of Soli
Harsh Wastes

Harsh Wastes {1}{W}

Instant
Harsh Wastes deals 3 damage to target attacking or blocking creature.
As the moonless night takes Daisite, light disappears. Those still wandering are left to the mercy of the frontier.
  • High Noon
Harshapal Banner

Harshapal Banner {4}{W}

Artifact - Equipment
When Harshapal Banner enters, create three 1/1 white Soldier creature tokens with vigilance.
Equipped creature gets +2/+2.
Equip {3}
  • Scriptures of Urshad
Haruna, Master Architect

Haruna, Master Architect {G}{W}{U}

Legendary Creature - Human Samurai
Creatures with defender you control can attack as though they didn't have defender.
Each creature you control assigns combat damage equal to its toughness rather than its power.
0/3
  • Path of Shadows
Harvesttide Healer

Harvesttide Healer {2}{W}

Creature - Human Warlock
Vigilance
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, you gain 2 life.
“We are the Dawnhart Coven, stewards of life, heirs to the might of Ghrin-Danu. Nature is our blood and darkness our enemy.”
2/3
  • Innistrad In Memoriam
Hasty Intervention
Setting Up Camp

Hasty Intervention {1}{W}

Instant
Prevent all damage that would be dealt to target player this turn.
Fabled {1}{W}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Setting Up Camp
  • A Tourney at Whiterun
Haughty Paladin

Haughty Paladin {3}{W}

Creature - Human Knight
When Haughty Paladin enters, you may sacrifice another artifact or creature. If you do, tap all creatures your opponents control.
“Your magic sets you apart, Ensouled, but it does not make you unique.”
4/3
  • Arkadai
Haunted Healer
Reversal Medic

Haunted Healer

Creature - Spirit Cleric Actor
(Color indicator: Haunted Healer is white)
{W}: Target creature assigns combat damage equal to its toughness rather than its power this turn.
It walks, eternally mourning the one it could not save.
2/5
Card has other part: Reversal Medic
  • Villains: The Musical
Haunted Hermit

Haunted Hermit {1}{W}

Creature - Human Monk
When Haunted Hermit enters, choose one —
• Put a +1/+1 counter on Haunted Hermit.
• Create a 1/1 white Spirit creature token with flying.
1/1
  • Glacia: Hail to the Queen
Haunted Prodigy
Haunting Maestro

Haunted Prodigy {W/U}{W/U}

Creature - Human
Whenever Haunted Prodigy attacks, you may tap target creature.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
At home, the young man always had an audience waiting for him.
1/2
Card has other part: Haunting Maestro
  • Feanav: The Apothecary's Progress
Haunted Sunseeker

Haunted Sunseeker {1}{W}{W}

Creature - Nymph Shaman
Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
1/4
  • Novea
Haunted Waif
Geist Whisperer

Haunted Waif {2}{W}

Creature - Human Peasant
Vigilance
At the beginning of your end step, if you control two or more Spirits and/or creatures with flying, transform Haunted Waif.
“I thought I'd always been alone, but perhaps I never was.”
1/4
Card has other part: Geist Whisperer
  • Innistrad In Memoriam
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Haunting Bard

Haunting Bard {2}{W}

Creature - Spirit Scout Bard
{W}, Sacrifice Haunting Bard: Destroy target artifact or enchantment.
The songs of the dead can still even the most resilient of magic.
3/2
Haunting Maestro
Haunted Prodigy

Haunting Maestro

Creature - Spirit
(Color indicator: Haunting Maestro is white and blue)
Whenever Haunting Maestro attacks, you may tap or untap up to two target creatures.
Despite the loss of a man so young, none of his talent has been lost.
2/4
Card has other part: Haunted Prodigy
  • Feanav: The Apothecary's Progress
Headwind Glider

Headwind Glider {W}

Creature - Human Scout
Flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
0/1
Healer's Knack

Healer's Knack {1}{W}

Instant
You gain 5 life, then you may regenerate target creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.)
  • Zero
Heart's Reversal

Heart's Reversal {1}{W}

Instant
Gain control of target attacking creature until end of turn. Untap it. It gains indestructible until end of turn.
“How could you?”
  • Sparks of a Multiverse
Heartless Angel
Callous Ritualist

Heartless Angel

Creature - Angel
(Color indicator: Heartless Angel is white and black)
Flying, vigilance, deathtouch, lifelink
“Those who have known only darkness can neither deserve nor even comprehend the light.”
—Liguno, Lord of Langan
4/4
Card has other part: Callous Ritualist
  • Kaleidoscope
Heartless Host

Heartless Host {4}{W}

Creature - Spirit
Flying
When Heartless Host enters, arm target creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/4
  • Glacia: Hail to the Queen
Hearty Karkadann

Hearty Karkadann {1}{W}

Creature - Unicorn Rhino
Whenever you scry, you gain 1 life for each card you looked at while scrying this way.
“...and loving Golana, laid low by Faceless poison, was by his own gifts raised as the karkadann he had sheltered touched its horn to his breast.”
—The Tale of Kings
1/3
  • Alkabah