15282 cards found
Slinger's Showdown

Slinger's Showdown {1}{W}

Instant
Until end of turn, target player can't cast noncreature spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
The sheriff's spell made escape impossible. Haide didn't believe in impossible.
  • High Noon
Slinger's Storm

Slinger's Storm {3}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
Quickdraw {1}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{U}{U}.)
  • High Noon
Slip Past

Slip Past {1}{U}

Sorcery
Put a +1/+1 counter on up to one target creature you control. That creature can't be blocked this turn.
Draw a card.
Lysene's rogues slipped away from Yroncaster under Lord Yaran's orders, right under the noses of Asamund's Queensguard.
  • Quest for the Roseblade
Slipping Sanity

Slipping Sanity {2}{B}

Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
“May the darkness take everything from you.”
—Moor-witch's curse
  • Quest for the Roseblade
Slipsand Expedition

Slipsand Expedition {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast an instant or sorcery spell, you may add a quest counter.
1, 2 — Slipsand Expedition deals damage equal to the number of quest counters on it to any target.
3 — Add {R}{R}{R}.
  • Adventurers of Onora
Slipsand Oasis

Slipsand Oasis

Land
Slipsand Oasis enters tapped unless you played it from exile.
{T}: Add {W} or {B}.
Card has other part: Raise Spirits
  • Adventurers of Onora
Slipstream Corruption

Slipstream Corruption {B}{B}

Instant
Surveil 2. When you do, destroy up to one target creature with power less than or equal to the number of card types among cards in your graveyard.
“I was running these lanes when you were still in the tube. Welcome to my world.”
—Tanya, Paragon Runner
  • Beyond the Blackwall
Slipstream Horizon

Slipstream Horizon

Land
Slipstream Horizon enters tapped.
{T}: Add {U} or {R}.
{U}{R}, {T}, Sacrifice Slipstream Horizon: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Slopestrider's Chariot
Twinhorn Leaper

Slopestrider's Chariot

Enchantment - Aura Steed
(Color indicator: Slopestrider's Chariot is white)
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.)
Enchant creature you control
Slopestrider's Chariot's rider gets +1/+1 and has double strike.
They navigate the rocky crags with a surprising ease and agility.
Card has other part: Twinhorn Leaper
  • Quest for the Roseblade
Slow and Steady

Slow and Steady {G}{U}

Sorcery - Adventure
Whenever a creature enters without counters during your next turn, you may put two +1/+1 counters on it. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Sluggish Sage
  • Karina's Explorations
Slyten Crystal Motherlode

Slyten Crystal Motherlode

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Slyten Crystal Motherlode: Add {W}{U}{B}{R}{G}.
“This is what Captain Thomas died for? I quit. I'm done.”
—Lt. Saxon
  • Love Song
Slyten Visions

Slyten Visions {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, put two of those cards into your hand instead.
“Last night, I had this dream about you.”
  • Animus Vox
Small Comfort

Small Comfort {W}

Sorcery
Destroy target enchantment. If it's a Curse, you gain 3 life.
“I've got a lot of bad memories to work through. And they hurt. Sometimes a lot. But it keeps being worth it in the end.”
  • Karina's Explorations
Small Gifts
  • Playtest Cards
Small Luxuries

Small Luxuries {B}

Instant
You draw a card and you lose 1 life. Exile Small Luxuries.
At the beginning of your upkeep, you may return Small Luxuries from your graveyard to your hand.
“Hang in there, Fareeha.”
Smash and Grab

Smash and Grab {2}{G}

Sorcery
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature.
“What do you mean, no loot? These scales will make a fine shield.”
  • Arkadai
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Smelting Breath

Smelting Breath {4}{R}

Sorcery
Smelting Breath deals 5 damage to target creature. Destroy up to one Equipment attached to that creature.
“That fancy gear won't help you slay a dragon. One breath turns it all to slag.”
—Vosh, the Champion
  • Arkadai
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
“These beasts dare to approach Faradia's lotuses. Expel their wretched, twisted forms!”
—Helena
  • Eralou
Smite the Unruly

Smite the Unruly {B}{R}{G}{W}

Instant
Exile target permanent. Smite the Unruly deals damage equal to that permanent's mana value to its controller and you gain that much life.
“You were given a choice. Now you shall reap the rewards of it.”
—Emperor Tzhai
  • Sparks of a Multiverse
Smiting Helix

Smiting Helix {3}{B}

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
To err is human. To smite is divine.
  • Alkabah: The Rise of Soli
Smoke and Mirrors

Smoke and Mirrors {U}

Instant
Goad up to one target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Draw a card.
“You build your world upon your vision. What will you do when you can't see?.”
—Ulthir, Winter's Sorrow
  • Seasons of War
Smoke's Whispers

Smoke's Whispers {1}{B}

Sorcery
Search target opponent's library for a card with mana value 3 or less and exile it with a smoke counter on it. Then that player shuffles. You may play that card for as long as it remains exiled, and you may spend mana as if it were any color to cast it.
  • Descent from the Highlands
Smokescreen

Smokescreen {R}

Sorcery
Target creature can't block this turn. Smokescreen deals 2 damage to that creature's controller.
Thick smoke poured from the creature's mouth, blackening the area and ensuring nothing could get in its way.
  • Monsters of Chikyu
Smoking Skull

Smoking Skull {B}

Artifact - Equipment
Equipped creature gets +0/+2 and has menace.
Equip {1}
“The best way to win a fight is to make people not want to start one with you.”
—Mei Liva
  • Karina's Explorations